Player Matchup

Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AFakeViking
Athena
Level 156
God Stats
174W - 164L
1,594 SR
Queue Stats
586W - 589L
1,523 Elo+
Solo
Medusa
Medusa
FullMetalArtiss
Medusa
Level 68
God Stats
10W - 13L
1,547 SR
Queue Stats
157W - 143L
1,397 Elo+
Solo
Discordia
Discordia
Tzuhsi
Discordia
Level 84
God Stats
5W - 0L
1,723 SR
Queue Stats
331W - 120L
1,621 Elo+
Solo
Team Averages
Level 107
1,573 SR
1,508 Elo+

VS

Team Averages
Level 120
1,604 SR
1,462 Elo+
Izanami
Izanami
DILF_Hunter87
Izanami
Level 115
God Stats
7W - 8L
1,518 SR
Queue Stats
445W - 543L
1,441 Elo+
Party 1
Chaac
Chaac
EL_SANCH0W
Chaac
Level 127
God Stats
2W - 2L
1,488 SR
Queue Stats
727W - 842L
1,450 Elo+
Party 1
Ix Chel
Ix Chel
HMFDragon
Ix Chel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,508 Elo+
Solo
Hel
Hel
MindControlRueTV
Hel
Level 158
God Stats
242W - 205L
1,653 SR
Queue Stats
883W - 1,014L
1,462 Elo+
Party 1
Thoth
Thoth
majordxg3990
Thoth
Level 89
God Stats
2W - 3L
1,858 SR
Queue Stats
119W - 128L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
4 / 0 / 4
8,080
1,347
8,831
6,954
7,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
 
Nu Wa
13
1 / 0 / 5
7,518
1,253
3,534
2,413
847
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
13
1 / 1 / 7
7,950
1,325
5,334
7,272
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
6 / 1 / 2
8,229
1,372
7,823
4,628
1,934
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Tzuhsi
Discordia
13
0 / 1 / 7
7,452
1,242
6,946
2,430
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

362

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
2 / 2 / 1
7,297
1,216
4,366
10,891
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
11
1 / 1 / 1
7,068
1,178
2,428
3,523
2,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
HMFDragon
Ix Chel
12
0 / 1 / 3
7,048
1,175
6,634
6,594
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
0 / 4 / 1
6,314
1,052
2,074
6,218
2,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 4 / 2
6,823
1,137
3,537
7,291
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
12
Kills
3
3
Deaths
12
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
0
4
6
W
Nu Wa
 
Nu Wa
1
0
5
3.5
W
Athena
1
1
7
4.5
L
Izanami
2
2
1
1.25
L
Chaac
1
1
1
1.5
W
6
1
2
7
L
Ix Chel
HMFDragon
Ix Chel
0
1
3
1.5
L
0
4
1
0.13
W
Discordia
Tzuhsi
Discordia
0
1
7
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,468
Damage
19,039
23,697
Taken
34,517
17,524
Mitigated
15,819
2,020
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,831
4,434
0
598
6,954
7,078
0
3,007
3,947
0
24,321
W
Nu Wa
 
Nu Wa
3,534
1,369
0
125
2,413
847
0
1,578
835
16,421
0
W
Athena
5,334
2,022
0
723
7,272
6,754
0
4,298
2,974
12,856
0
L
Izanami
4,366
2,636
0
739
10,891
4,548
0
4,612
6,279
0
14,838
L
Chaac
2,428
490
0
624
3,523
2,807
0
1,778
1,745
0
10,514
W
7,823
4,298
0
574
4,628
1,934
0
2,853
1,775
0
17,182
L
Ix Chel
HMFDragon
Ix Chel
6,634
1,725
342
599
6,594
2,899
0
2,734
3,860
20,700
0
L
2,074
174
810
1,406
6,218
2,691
0
3,515
2,613
5,362
0
W
Discordia
Tzuhsi
Discordia
6,946
467
0
0
2,430
911
0
849
1,581
19,507
0
L
3,537
579
71
288
7,291
2,874
0
3,203
4,088
21,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,229
Gold Earned
34,550
127
Minions Killed
123
9
Camps Cleared
3
649,371
Distance Traveled
534,498
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,080
1,347
35
6
3
143,539
0
W
Nu Wa
7,518
1,253
20
3
1
96,850
2
W
Athena
7,950
1,325
5
1
2
140,143
0
L
Izanami
7,297
1,216
23
4
0
134,272
0
L
Chaac
7,068
1,178
22
4
0
83,361
0
W
Medusa
8,229
1,372
27
5
2
127,613
0
L
Ix Chel
7,048
1,175
31
5
1
121,670
0
L
Hel
6,314
1,052
6
1
1
78,489
0
W
Discordia
7,452
1,242
40
7
1
141,226
0
L
Thoth
6,823
1,137
41
7
1
116,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role