Player Matchup

Sun Wukong
Sun Wukong
BdsmStoyka
Sun Wukong
Level 149
God Stats
5W - 1L
1,218 SR
Queue Stats
137W - 139L
1,488 Elo+
Party 2
Kuzenbo
Kuzenbo
Besha321
Kuzenbo
Level 124
God Stats
62W - 40L
1,761 SR
Queue Stats
93W - 78L
1,587 Elo+
Party 2
Baron Samedi
Baron Samedi
SoulF19
Baron Samedi
Level 120
God Stats
6W - 3L
1,555 SR
Queue Stats
125W - 138L
1,470 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
cedrick66
Ah Muzen Cab
Level 153
God Stats
43W - 33L
1,590 SR
Queue Stats
224W - 227L
1,455 Elo+
Solo
Ix Chel
Ix Chel
sIGGYsTROOo
Ix Chel
Level 127
God Stats
2W - 0L
1,506 SR
Queue Stats
13W - 20L
1,379 Elo+
Solo
Team Averages
Level 135
1,526 SR
1,476 Elo+

VS

Team Averages
Level 90
1,581 SR
1,511 Elo+
Serqet
Serqet
Asmirra
Serqet
Level 67
God Stats
1W - 1L
1,254 SR
Queue Stats
44W - 41L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
Gentletin
Kuzenbo
Level 18
God Stats
4W - 7L
1,733 SR
Queue Stats
7W - 12L
1,485 Elo+
Party 1
Baron Samedi
Baron Samedi
Shenyub
Baron Samedi
Level 163
God Stats
0W - 4L
1,500 SR
Queue Stats
55W - 53L
1,484 Elo+
Solo
Hachiman
Hachiman
skillofdarkness
Hachiman
Level 49
God Stats
1W - 1L
1,875 SR
Queue Stats
26W - 26L
1,512 Elo+
Party 1
Ix Chel
Ix Chel
swaggerink1991
Ix Chel
Level 155
God Stats
1W - 1L
1,545 SR
Queue Stats
10W - 13L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BdsmStoyka
Sun Wukong
15
2 / 4 / 11
8,347
759
9,213
13,899
14,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Besha321
Kuzenbo
15
7 / 2 / 6
9,108
828
11,725
13,339
17,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
SoulF19
Baron Samedi
14
0 / 2 / 11
7,951
723
13,486
10,814
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
cedrick66
Ah Muzen Cab
16
1 / 1 / 6
9,061
824
6,466
7,682
3,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
sIGGYsTROOo
Ix Chel
16
5 / 2 / 3
8,737
794
10,036
7,166
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Asmirra
Serqet
15
5 / 1 / 2
8,234
749
7,236
10,385
5,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Gentletin
Kuzenbo
13
1 / 2 / 2
7,336
667
6,954
12,636
13,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Shenyub
Baron Samedi
15
2 / 2 / 2
8,058
733
6,992
10,905
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
14
2 / 5 / 5
7,944
722
7,135
12,429
5,393
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 2
7,526
684
7,050
12,584
5,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
15
Kills
10
11
Deaths
15
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
Asmirra
Serqet
5
1
2
6
W
Sun Wukong
BdsmStoyka
Sun Wukong
2
4
11
1.88
W
Kuzenbo
Besha321
Kuzenbo
7
2
6
5
L
Kuzenbo
Gentletin
Kuzenbo
1
2
2
1
L
Baron Samedi
Shenyub
Baron Samedi
2
2
2
1.5
W
Baron Samedi
SoulF19
Baron Samedi
0
2
11
2.75
W
Ah Muzen Cab
cedrick66
Ah Muzen Cab
1
1
6
4
W
Ix Chel
sIGGYsTROOo
Ix Chel
5
2
3
3.25
L
Hachiman
2
5
5
0.9
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,926
Damage
35,367
52,900
Taken
58,939
42,951
Mitigated
35,975
16,825
Healing
12,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Asmirra
Serqet
7,236
2,272
0
250
10,385
5,726
0
4,639
5,640
0
20,519
W
Sun Wukong
BdsmStoyka
Sun Wukong
9,213
1,489
28
2,762
13,899
14,046
198
4,897
8,112
668
21,313
W
Kuzenbo
Besha321
Kuzenbo
11,725
4,162
431
2,434
13,339
17,309
192
4,480
8,061
17,111
0
L
Kuzenbo
Gentletin
Kuzenbo
6,954
2,458
0
1,676
12,636
13,632
0
8,158
4,225
10,252
0
L
Baron Samedi
Shenyub
Baron Samedi
6,992
623
948
4,678
10,905
5,736
0
7,380
3,174
29,409
0
W
Baron Samedi
SoulF19
Baron Samedi
13,486
858
3,075
5,634
10,814
5,447
0
4,327
6,113
32,124
0
W
Ah Muzen Cab
cedrick66
Ah Muzen Cab
6,466
1,819
0
890
7,682
3,093
2,369
1,762
5,501
0
48,958
W
Ix Chel
sIGGYsTROOo
Ix Chel
10,036
1,094
723
848
7,166
3,056
0
3,821
3,121
37,281
0
L
Hachiman
7,135
4,202
0
1,389
12,429
5,393
0
6,456
5,822
0
18,209
L
7,050
587
1,184
2,708
12,584
5,488
0
8,369
3,797
38,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,204
Gold Earned
39,098
250
Minions Killed
197
0
Camps Cleared
0
1,154,728
Distance Traveled
1,075,728
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,234
749
35
3
0
259,329
2
W
Sun Wukong
8,347
759
25
2
0
237,247
0
W
Kuzenbo
9,108
828
14
1
0
249,047
0
L
Kuzenbo
7,336
667
13
1
0
228,549
0
L
Baron Samedi
8,058
733
49
4
0
196,994
0
W
Baron Samedi
7,951
723
48
4
0
215,994
0
W
Ah Muzen Cab
9,061
824
101
9
0
232,186
2
W
Ix Chel
8,737
794
62
6
0
220,254
0
L
Hachiman
7,944
722
42
4
0
183,285
0
L
Ix Chel
7,526
684
58
5
0
207,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role