Player Matchup

Arachne
Arachne
Aietizaz
Arachne
Level 119
God Stats
6W - 7L
1,522 SR
Queue Stats
132W - 160L
1,466 Elo+
Party 1
Jing Wei
Jing Wei
Devolaa_a
Jing Wei
Level 28
God Stats
0W - 2L
1,286 SR
Queue Stats
62W - 84L
1,432 Elo+
Party 1
Zeus
Zeus
MILKE696969
Zeus
Level 146
God Stats
2W - 1L
1,740 SR
Queue Stats
383W - 407L
1,481 Elo+
Solo
Atlas
Atlas
Oakleeyyy
Atlas
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,437 Elo+
Solo
Chaac
Chaac
Wilsonnnnn x
Chaac
Level 142
God Stats
21W - 21L
1,760 SR
Queue Stats
293W - 318L
1,487 Elo+
Solo
Team Averages
Level 96
1,561 SR
1,461 Elo+

VS

Team Averages
Level 116
1,496 SR
1,435 Elo+
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
FGCSnakeTamer
Atlas
Level 70
God Stats
6W - 4L
1,483 SR
Queue Stats
63W - 63L
1,500 Elo+
Party 2
Eset
Eset
Kyoshi_Cat
Eset
Level 148
God Stats
5W - 4L
1,536 SR
Queue Stats
42W - 42L
1,397 Elo+
Party 3
King Arthur
King Arthur
LeegloryDDS
King Arthur
Level 175
God Stats
10W - 14L
1,521 SR
Queue Stats
73W - 94L
1,459 Elo+
Solo
Kukulkan
Kukulkan
iG I BlAcKzZ
Kukulkan
Level 28
God Stats
6W - 9L
1,442 SR
Queue Stats
7W - 10L
1,317 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aietizaz
Arachne
11
0 / 1 / 2
6,230
1,038
3,530
7,522
3,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Devolaa_a
Jing Wei
11
2 / 3 / 0
6,945
1,158
2,863
8,602
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 1
6,044
1,007
4,749
3,943
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Oakleeyyy
Atlas
11
0 / 1 / 2
6,534
1,089
2,662
9,134
5,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 2
6,194
1,032
6,705
8,773
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Team 1 Tickets

325

VS

Team 2 Tickets

375

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 0 / 5
7,463
1,244
14,013
3,923
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 6
7,034
1,172
4,148
5,527
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 2 / 7
7,372
1,229
4,425
4,240
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
LeegloryDDS
King Arthur
12
3 / 0 / 4
7,074
1,179
6,320
5,426
4,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
iG I BlAcKzZ
Kukulkan
12
1 / 0 / 4
6,666
1,111
5,914
3,001
1,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
2
Kills
10
10
Deaths
2
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
0
5
5.5
L
Arachne
Aietizaz
Arachne
0
1
2
1
L
Jing Wei
Devolaa_a
Jing Wei
2
3
0
0.67
W
1
0
6
4
W
2
2
7
2.75
W
King Arthur
LeegloryDDS
King Arthur
3
0
4
5
L
0
3
1
0.17
L
Atlas
Oakleeyyy
Atlas
0
1
2
1
L
0
2
2
0.5
W
Kukulkan
iG I BlAcKzZ
Kukulkan
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,509
Damage
34,820
37,974
Taken
22,117
21,411
Mitigated
13,756
4,945
Healing
2,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,013
1,262
0
48
3,923
1,511
0
1,228
2,492
27,142
0
L
Arachne
Aietizaz
Arachne
3,530
1,823
0
1,267
7,522
3,958
0
5,296
2,004
0
9,473
L
Jing Wei
Devolaa_a
Jing Wei
2,863
2,114
0
618
8,602
3,418
0
7,043
1,328
0
12,332
W
4,148
1,280
0
684
5,527
4,210
0
3,194
1,976
8,106
0
W
4,425
155
40
164
4,240
1,931
0
560
3,502
17,076
0
W
King Arthur
LeegloryDDS
King Arthur
6,320
685
0
948
5,426
4,814
0
1,494
3,794
0
14,740
L
4,749
288
0
20
3,943
1,647
0
2,875
978
16,198
0
L
Atlas
Oakleeyyy
Atlas
2,662
804
992
1,044
9,134
5,307
0
7,186
1,640
8,179
32
L
6,705
75
0
1,004
8,773
7,081
0
5,191
3,427
0
19,242
W
Kukulkan
iG I BlAcKzZ
Kukulkan
5,914
619
0
721
3,001
1,290
0
554
2,227
15,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,947
Gold Earned
35,609
110
Minions Killed
141
6
Camps Cleared
6
573,327
Distance Traveled
619,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,463
1,244
47
8
1
123,324
0
L
Arachne
6,230
1,038
9
2
3
134,097
0
L
Jing Wei
6,945
1,158
33
6
2
122,508
0
W
Atlas
7,034
1,172
8
1
0
128,378
0
W
Eset
7,372
1,229
33
6
1
123,914
0
W
King Arthur
7,074
1,179
16
3
0
129,329
0
L
Zeus
6,044
1,007
29
5
1
74,851
0
L
Atlas
6,534
1,089
5
1
0
115,308
0
L
Chaac
6,194
1,032
34
6
0
126,563
0
W
Kukulkan
6,666
1,111
37
6
4
115,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role