Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
Sir_madnesss
Baba Yaga
Gold IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 68L
1,464 MMR
Solo
Rama
Rama
Gold I
fidelcashflow420
Rama
Gold I
Level 126
God Stats
11W - 8L
1,556 SR
Queue Stats
55W - 55L
1,474 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,519 SR
1,479 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 86
1,522 SR
1,481 MMR
Janus
Janus
Bronze III
AVARGAS17
Janus
Bronze III
Level 66
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Bronze III
Natalalex508
Cliodhna
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
PENGUINO230
Sun Wukong
Gold V
Level 97
God Stats
3W - 1L
1,812 SR
Queue Stats
35W - 38L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 2 / 12
9,004
819
6,639
12,217
15,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
Sir_madnesss
Baba Yaga
13
5 / 1 / 8
9,653
878
12,704
5,850
2,459
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
8 / 0 / 6
9,955
905
13,218
8,390
3,006
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
HerculesScyllaVamanaOdinAphrodite

VS

Bans
ThanatosAtlasChaacYemojaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AVARGAS17
Janus
10
2 / 6 / 1
8,128
739
5,652
9,023
3,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
Natalalex508
Cliodhna
10
1 / 6 / 1
7,506
682
4,943
12,222
4,658
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
PENGUINO230
Sun Wukong
10
0 / 3 / 1
7,313
665
5,604
15,396
10,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
15
Kills
3
3
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
12
4
L
Janus
AVARGAS17
Janus
2
6
1
0.42
L
Cliodhna
Natalalex508
Cliodhna
1
6
1
0.25
L
Sun Wukong
PENGUINO230
Sun Wukong
0
3
1
0.17
W
Baba Yaga
Sir_madnesss
Baba Yaga
5
1
8
9
W
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,561
Damage
16,199
26,457
Taken
36,641
20,559
Mitigated
18,912
7,105
Healing
6,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,639
591
0
2,916
12,217
15,094
0
3,911
8,306
17,293
0
L
Janus
AVARGAS17
Janus
5,652
505
0
1,372
9,023
3,415
0
5,497
3,526
23,051
0
L
Cliodhna
Natalalex508
Cliodhna
4,943
745
0
1,593
12,222
4,658
0
7,384
4,838
0
14,493
L
Sun Wukong
PENGUINO230
Sun Wukong
5,604
890
0
3,957
15,396
10,839
0
6,716
8,615
0
25,137
W
Baba Yaga
Sir_madnesss
Baba Yaga
12,704
528
0
1,853
5,850
2,459
535
1,046
4,764
47,182
0
W
13,218
10,305
0
2,336
8,390
3,006
1,824
1,856
6,534
0
42,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,612
Gold Earned
22,947
112
Minions Killed
80
0
Camps Cleared
0
627,456
Distance Traveled
582,676
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,004
819
14
1
0
200,923
3
L
Janus
8,128
739
20
2
0
176,917
0
L
Cliodhna
7,506
682
19
2
0
191,717
0
L
Sun Wukong
7,313
665
41
4
0
214,042
0
W
Baba Yaga
9,653
878
52
5
0
226,884
0
W
Rama
9,955
905
46
4
0
199,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role