Player Matchup

Nu Wa
Nu Wa
Platinum I
H8WickedzZz
Nu Wa
Platinum I
Level 84
God Stats
5W - 6L
1,582 SR
Queue Stats
79W - 71L
1,563 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 84
1,582 SR
1,563 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,400 MMR
Fenrir
Fenrir
Bronze III
Samoa52
Fenrir
Bronze III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 0
12,282
945
9,386
9,665
10,411
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SetAh Muzen CabKaliAnubisSkadi

VS

Bans
He BoMartichorasHeraVamanaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Samoa52
Fenrir
15
1 / 4 / 0
10,519
809
6,173
15,080
11,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
Fenrir
Samoa52
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,386
Damage
6,173
9,665
Taken
15,080
10,411
Mitigated
11,068
607
Healing
2,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,386
5,814
0
607
9,665
10,411
1,087
754
8,911
64,238
0
L
Fenrir
Samoa52
Fenrir
6,173
1,837
0
2,895
15,080
11,068
0
9,882
5,198
0
60,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,282
Gold Earned
10,519
102
Minions Killed
108
6
Camps Cleared
5
192,342
Distance Traveled
247,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,282
945
102
8
6
192,342
0
L
Fenrir
10,519
809
108
8
5
247,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role