Player Matchup

Fenrir
Fenrir
DeathKing1711
Fenrir
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 82L
1,452 Elo+
Solo
Hou Yi
Hou Yi
KingDojaa
Hou Yi
Level 27
God Stats
39W - 36L
1,454 SR
Queue Stats
52W - 59L
1,371 Elo+
Party 2
Bellona
Bellona
goon1004
Bellona
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,180 Elo+
Party 3
Sol
Sol
rxtface
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
xDxwn
Kuzenbo
Level 65
God Stats
1W - 3L
1,285 SR
Queue Stats
125W - 117L
1,475 Elo+
Party 2
Team Averages
Level 43
1,448 SR
1,395 Elo+

VS

Team Averages
Level 80
1,464 SR
1,381 Elo+
Ravana
Ravana
Carad
Ravana
Level 44
God Stats
1W - 2L
1,236 SR
Queue Stats
26W - 43L
1,229 Elo+
Party 1
Merlin
Merlin
Darklihte
Merlin
Level 67
God Stats
16W - 12L
1,472 SR
Queue Stats
33W - 37L
1,388 Elo+
Party 1
Nemesis
Nemesis
Foolishnessss
Nemesis
Level 141
God Stats
20W - 17L
1,502 SR
Queue Stats
323W - 339L
1,417 Elo+
Party 1
Fafnir
Fafnir
Maxlou77
Fafnir
Level 43
God Stats
2W - 2L
1,477 SR
Queue Stats
54W - 51L
1,438 Elo+
Solo
Hachiman
Hachiman
fucenater
Hachiman
Level 103
God Stats
7W - 4L
1,631 SR
Queue Stats
79W - 63L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 4
10,393
495
13,816
23,117
11,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
KingDojaa
Hou Yi
15
9 / 7 / 8
10,225
487
23,449
16,987
7,495
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
goon1004
Bellona
14
3 / 4 / 7
9,790
466
9,934
20,578
16,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sol
12
0 / 8 / 7
8,162
389
11,225
14,555
5,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
xDxwn
Kuzenbo
14
3 / 3 / 11
10,110
481
10,906
24,935
32,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Carad
Ravana
17
3 / 3 / 6
10,725
511
9,929
11,074
10,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Darklihte
Merlin
16
11 / 3 / 9
11,439
545
29,351
17,768
9,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
15
6 / 4 / 11
10,688
509
8,790
19,472
9,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Maxlou77
Fafnir
13
1 / 5 / 12
9,470
451
10,803
23,552
27,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
fucenater
Hachiman
15
7 / 8 / 7
10,347
493
18,966
19,058
8,267
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
73
23
Kills
28
28
Deaths
23
37
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ravana
Carad
Ravana
3
3
6
2
W
Merlin
Darklihte
Merlin
11
3
9
5.17
L
8
6
4
1.67
W
Nemesis
6
4
11
2.88
L
Hou Yi
KingDojaa
Hou Yi
9
7
8
1.86
W
Fafnir
Maxlou77
Fafnir
1
5
12
1.4
W
Hachiman
fucenater
Hachiman
7
8
7
1.31
L
Bellona
goon1004
Bellona
3
4
7
1.63
L
Sol
0
8
7
0.44
L
Kuzenbo
xDxwn
Kuzenbo
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,330
Damage
77,839
100,172
Taken
90,924
72,403
Mitigated
64,686
20,844
Healing
20,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Carad
Ravana
9,929
2,275
0
2,466
11,074
10,397
367
1,607
9,311
378
70,594
W
Merlin
Darklihte
Merlin
29,351
1,982
700
4,875
17,768
9,148
138
5,356
12,355
88,802
0
L
13,816
3,816
0
3,492
23,117
11,304
0
8,138
14,871
0
86,590
W
Nemesis
8,790
2,292
0
2,040
19,472
9,268
0
4,659
14,463
0
68,424
L
Hou Yi
KingDojaa
Hou Yi
23,449
11,897
0
2,986
16,987
7,495
642
7,150
9,566
0
73,073
W
Fafnir
Maxlou77
Fafnir
10,803
2,262
0
4,582
23,552
27,606
54
6,445
16,451
21,368
0
W
Hachiman
fucenater
Hachiman
18,966
11,603
0
5,547
19,058
8,267
486
4,544
14,215
0
83,682
L
Bellona
goon1004
Bellona
9,934
2,448
0
4,977
20,578
16,274
593
7,416
12,823
0
45,332
L
Sol
11,225
4,492
0
3,102
14,555
5,015
0
8,302
6,046
41,747
0
L
Kuzenbo
xDxwn
Kuzenbo
10,906
3,860
561
5,726
24,935
32,315
0
7,875
15,679
28,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,680
Gold Earned
52,669
342
Minions Killed
425
0
Camps Cleared
0
2,078,531
Distance Traveled
1,987,207
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,725
511
104
5
0
357,495
0
W
Merlin
11,439
545
103
5
0
400,512
0
L
Fenrir
10,393
495
104
5
0
455,476
0
W
Nemesis
10,688
509
75
4
0
465,678
2
L
Hou Yi
10,225
487
100
5
0
371,285
0
W
Fafnir
9,470
451
15
1
0
398,472
3
W
Hachiman
10,347
493
128
6
0
365,050
0
L
Bellona
9,790
466
58
3
0
432,872
0
L
Sol
8,162
389
60
3
0
389,513
0
L
Kuzenbo
10,110
481
20
1
0
429,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role