Player Matchup

Fenrir
Fenrir
Faroskob
Fenrir
Level 55
God Stats
5W - 7L
1,682 SR
Queue Stats
159W - 149L
1,424 Elo+
Party 3
Guan Yu
Guan Yu
GALACHE72
Guan Yu
Level 67
God Stats
2W - 1L
1,695 SR
Queue Stats
51W - 44L
1,433 Elo+
Party 3
Izanami
Izanami
JrGremlin
Izanami
Level 93
God Stats
0W - 3L
1,535 SR
Queue Stats
31W - 47L
1,339 Elo+
Party 4
Bellona
Bellona
MaxyB95oioi
Bellona
Level 24
God Stats
1W - 4L
1,728 SR
Queue Stats
17W - 26L
1,473 Elo+
Party 4
Baba Yaga
Baba Yaga
TheSleepyGodd
Baba Yaga
Level 41
God Stats
1W - 4L
1,215 SR
Queue Stats
34W - 37L
1,501 Elo+
Solo
Team Averages
Level 56
1,571 SR
1,434 Elo+

VS

Team Averages
Level 93
1,539 SR
1,475 Elo+
Discordia
Discordia
 
Discordia
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Rhorima
Shiva
Level 125
God Stats
7W - 3L
1,748 SR
Queue Stats
539W - 485L
1,521 Elo+
Solo
Izanami
Izanami
greendinosaur56
Izanami
Level 11
God Stats
17W - 12L
1,449 SR
Queue Stats
24W - 20L
1,405 Elo+
Party 2
Osiris
Osiris
vindd
Osiris
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Faroskob
Fenrir
9
2 / 3 / 1
5,209
521
3,275
8,978
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
GALACHE72
Guan Yu
8
0 / 2 / 1
4,891
489
2,113
9,728
6,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
JrGremlin
Izanami
8
0 / 2 / 2
4,811
481
3,812
6,850
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
MaxyB95oioi
Bellona
10
0 / 4 / 1
5,045
505
2,512
10,922
9,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
TheSleepyGodd
Baba Yaga
10
1 / 2 / 0
5,379
538
4,854
5,888
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
3 / 0 / 2
6,199
620
4,021
3,873
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
 
He Bo
9
2 / 0 / 3
5,861
586
3,952
6,508
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Rhorima
Shiva
13
5 / 1 / 0
8,157
816
8,518
8,220
5,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
2 / 1 / 4
5,480
548
4,396
4,911
1,314
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
vindd
Osiris
9
1 / 2 / 5
6,136
614
6,920
10,437
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
13
13
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
2
4
W
He Bo
 
He Bo
2
0
3
3.5
L
Fenrir
Faroskob
Fenrir
2
3
1
0.83
L
Guan Yu
GALACHE72
Guan Yu
0
2
1
0.25
L
Izanami
JrGremlin
Izanami
0
2
2
0.5
L
Bellona
MaxyB95oioi
Bellona
0
4
1
0.13
W
Shiva
Rhorima
Shiva
5
1
0
5
L
Baba Yaga
TheSleepyGodd
Baba Yaga
1
2
0
0.5
W
2
1
4
4
W
Osiris
vindd
Osiris
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,566
Damage
27,807
42,366
Taken
33,949
24,563
Mitigated
19,433
10,931
Healing
8,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,021
171
0
1,236
3,873
1,101
70
1,892
1,981
34,103
0
W
He Bo
 
He Bo
3,952
466
0
2,809
6,508
1,662
0
1,876
4,632
35,311
0
L
Fenrir
Faroskob
Fenrir
3,275
625
0
1,780
8,978
3,610
0
2,862
6,116
0
23,804
L
Guan Yu
GALACHE72
Guan Yu
2,113
247
380
1,987
9,728
6,917
0
2,009
7,579
0
20,172
L
Izanami
JrGremlin
Izanami
3,812
2,752
0
2,495
6,850
2,045
120
50
6,696
0
29,901
L
Bellona
MaxyB95oioi
Bellona
2,512
519
0
2,909
10,922
9,461
0
14
10,820
0
28,959
W
Shiva
Rhorima
Shiva
8,518
1,454
0
1,095
8,220
5,185
145
7
8,029
0
64,708
L
Baba Yaga
TheSleepyGodd
Baba Yaga
4,854
266
0
1,380
5,888
2,530
0
2,781
3,080
39,113
0
W
4,396
3,366
0
1,582
4,911
1,314
679
183
4,728
0
28,034
W
Osiris
vindd
Osiris
6,920
2,029
0
2,080
10,437
10,171
426
983
9,454
0
17,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,335
Gold Earned
31,833
225
Minions Killed
291
0
Camps Cleared
0
1,090,711
Distance Traveled
1,039,441
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,199
620
68
7
0
193,738
0
W
He Bo
5,861
586
63
6
0
232,814
1
L
Fenrir
5,209
521
41
4
0
232,582
0
L
Guan Yu
4,891
489
20
2
0
225,979
0
L
Izanami
4,811
481
53
5
0
197,803
0
L
Bellona
5,045
505
46
5
0
230,582
1
W
Shiva
8,157
816
103
10
0
195,381
0
L
Baba Yaga
5,379
538
65
7
0
203,765
0
W
Izanami
5,480
548
44
4
0
192,074
0
W
Osiris
6,136
614
13
1
0
225,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role