Player Matchup

Bastet
Bastet
Broken aDeZ
Bastet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 283L
1,450 Elo+
Solo
Tyr
Tyr
Dathird
Tyr
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 51L
1,468 Elo+
Solo
Anhur
Anhur
Jomaib
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,462 Elo+
Solo
Neith
Neith
MarioG12345
Neith
Level 147
God Stats
0W - 3L
1,294 SR
Queue Stats
228W - 237L
1,597 Elo+
Solo
Set
Set
TheRealNeckGod
Set
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,575 Elo+
Solo
Team Averages
Level 98
1,459 SR
1,510 Elo+

VS

Team Averages
Level 97
1,421 SR
1,520 Elo+
Hachiman
Hachiman
Always2ThereAre
Hachiman
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,490 Elo+
Party 1
Maui
Maui
Cheddar7
Maui
Level 82
God Stats
1W - 2L
1,447 SR
Queue Stats
18W - 12L
1,553 Elo+
Party 1
Yu Huang
Yu Huang
MojsterSplinter
Yu Huang
Level 88
God Stats
12W - 12L
1,366 SR
Queue Stats
379W - 357L
1,487 Elo+
Solo
Nox
Nox
Shinotenshi13
Nox
Level 108
God Stats
1W - 1L
1,290 SR
Queue Stats
64W - 73L
1,545 Elo+
Solo
Jing Wei
Jing Wei
samwise8
Jing Wei
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
8
0 / 3 / 1
6,398
582
4,634
5,511
2,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
13
1 / 6 / 3
7,373
670
3,773
12,804
17,304
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Jomaib
Anhur
13
2 / 5 / 0
7,433
676
3,884
11,144
4,581
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 3 / 2
8,566
779
14,496
12,461
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 5 / 4
7,465
679
8,909
10,171
6,889
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
7 / 0 / 13
10,018
911
11,221
7,788
3,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Maui
15
1 / 3 / 19
9,577
871
5,722
13,943
20,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
17
7 / 1 / 14
10,270
934
16,961
8,134
4,365
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 4 / 18
8,523
775
4,564
9,799
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jing Wei
samwise8
Jing Wei
17
6 / 1 / 14
9,969
906
8,991
7,894
3,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
100
8
Kills
22
22
Deaths
9
10
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Hachiman
7
0
13
13.5
L
Bastet
0
3
1
0.17
W
Maui
1
3
19
3.5
L
Tyr
1
6
3
0.42
L
Anhur
Jomaib
Anhur
2
5
0
0.4
L
5
3
2
2
W
Yu Huang
7
1
14
14
W
1
4
18
2.5
L
0
5
4
0.4
W
Jing Wei
samwise8
Jing Wei
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,696
Damage
47,459
52,091
Taken
47,558
36,454
Mitigated
37,513
12,032
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
11,221
4,598
1,250
2,400
7,788
3,805
1,897
72
7,482
0
23,180
L
Bastet
4,634
656
351
889
5,511
2,055
0
2,927
2,584
0
7,974
W
Maui
5,722
585
643
1,550
13,943
20,640
486
41
13,679
11,316
0
L
Tyr
3,773
285
1,544
1,161
12,804
17,304
0
6,673
6,067
0
6,825
L
Anhur
Jomaib
Anhur
3,884
1,086
1,018
1,490
11,144
4,581
0
5,486
5,658
0
9,341
L
14,496
1,745
1,295
3,625
12,461
5,625
0
7,534
4,715
0
36,165
W
Yu Huang
16,961
949
1,526
894
8,134
4,365
1,038
49
7,952
47,307
0
W
4,564
625
807
478
9,799
4,797
1,394
35
9,531
10,675
0
L
8,909
2,374
0
659
10,171
6,889
0
4,599
5,530
0
18,542
W
Jing Wei
samwise8
Jing Wei
8,991
7,070
881
1,785
7,894
3,906
2,417
25
7,828
0
20,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,235
Gold Earned
48,357
95
Minions Killed
143
0
Camps Cleared
0
922,325
Distance Traveled
1,051,082
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,018
911
29
3
0
211,628
0
L
Bastet
6,398
582
4
0
0
113,260
1
W
Maui
9,577
871
6
1
0
208,692
0
L
Tyr
7,373
670
8
1
0
215,493
0
L
Anhur
7,433
676
16
1
0
205,080
0
L
Neith
8,566
779
47
4
0
202,524
0
W
Yu Huang
10,270
934
64
6
0
216,410
0
W
Nox
8,523
775
10
1
0
204,345
0
L
Set
7,465
679
20
2
0
185,968
0
W
Jing Wei
9,969
906
34
3
0
210,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role