Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Bl0dhr3n
Awilix
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,754 Elo+
Party 2
Odin
Odin
asaldan4
Odin
Level 129
God Stats
5W - 6L
1,500 SR
Queue Stats
92W - 74L
1,585 Elo+
Solo
Mercury
Mercury
trexzombie
Mercury
Level 123
God Stats
3W - 2L
1,703 SR
Queue Stats
16W - 18L
1,497 Elo+
Party 2
Team Averages
Level 118
1,541 SR
1,567 Elo+

VS

Team Averages
Level 92
1,505 SR
1,511 Elo+
Shiva
Shiva
AntiAcrobat624
Shiva
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
531W - 530L
1,531 Elo+
Solo
Ymir
Ymir
Bilmuri
Ymir
Level 142
God Stats
24W - 21L
1,674 SR
Queue Stats
396W - 367L
1,587 Elo+
Solo
He Bo
He Bo
DrErkle
He Bo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 94L
1,601 Elo+
Solo
Athena
Athena
craftcrow11
Athena
Level 49
God Stats
4W - 1L
1,500 SR
Queue Stats
54W - 60L
1,435 Elo+
Solo
Bastet
Bastet
juank1o2
Bastet
Level 35
God Stats
41W - 50L
1,350 SR
Queue Stats
744W - 789L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 0 / 0
7,652
1,093
7,391
2,469
1,400
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
 
Kumbhakarna
12
0 / 1 / 1
7,565
1,081
3,344
8,899
9,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Bl0dhr3n
Awilix
10
0 / 0 / 0
4,774
682
0
0
0
Odin
13
0 / 0 / 1
7,824
1,118
3,619
12,403
10,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
trexzombie
Mercury
10
0 / 0 / 0
4,774
682
0
0
0
Team 1 Tickets

334

VS

Team 2 Tickets

367

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,971
996
4,996
5,663
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Bilmuri
Ymir
12
0 / 0 / 1
7,485
1,069
2,625
3,387
3,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

He Bo
DrErkle
He Bo
12
0 / 1 / 1
6,930
990
7,681
4,090
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
12
0 / 0 / 1
6,817
974
66
3,699
4,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
juank1o2
Bastet
12
1 / 0 / 0
7,473
1,068
5,206
3,256
1,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
1
Kills
1
1
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
0
0
1
L
Kumbhakarna
 
Kumbhakarna
0
1
1
0.5
W
0
0
1
0.5
W
Ymir
Bilmuri
Ymir
0
0
1
0.5
L
Awilix
Bl0dhr3n
Awilix
0
0
0
0
W
He Bo
DrErkle
He Bo
0
1
1
0.5
L
Odin
0
0
1
0.5
W
Athena
0
0
1
0.5
W
Bastet
juank1o2
Bastet
1
0
0
1
L
Mercury
trexzombie
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,354
Damage
20,574
23,771
Taken
20,095
21,181
Mitigated
16,234
2,105
Healing
1,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,391
160
0
0
2,469
1,400
0
747
1,596
37,382
0
L
Kumbhakarna
 
Kumbhakarna
3,344
295
0
1,289
8,899
9,258
0
3,644
4,934
8,608
0
W
4,996
790
0
549
5,663
5,296
0
2,763
2,900
0
20,854
W
Ymir
Bilmuri
Ymir
2,625
577
0
380
3,387
3,572
0
2,361
1,026
10,873
290
L
Awilix
Bl0dhr3n
Awilix
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
DrErkle
He Bo
7,681
430
0
180
4,090
1,883
0
2,382
1,708
19,364
0
L
Odin
3,619
644
0
816
12,403
10,523
0
5,653
6,487
0
17,594
W
Athena
66
0
0
28
3,699
4,010
0
1,672
2,027
6,706
0
W
Bastet
juank1o2
Bastet
5,206
1,262
0
670
3,256
1,473
0
1,614
1,642
0
22,416
L
Mercury
trexzombie
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,589
Gold Earned
35,676
118
Minions Killed
146
2
Camps Cleared
9
414,694
Distance Traveled
670,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,652
1,093
76
11
0
139,009
0
L
Kumbhakarna
7,565
1,081
13
2
0
152,306
0
W
Shiva
6,971
996
50
7
1
157,092
0
W
Ymir
7,485
1,069
23
3
1
104,969
0
L
Awilix
4,774
682
0
0
0
0
0
W
He Bo
6,930
990
33
5
2
144,236
0
L
Odin
7,824
1,118
29
4
2
123,379
0
W
Athena
6,817
974
16
2
0
100,001
0
W
Bastet
7,473
1,068
24
3
5
164,145
0
L
Mercury
4,774
682
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role