Player Matchup

King Arthur
King Arthur
Deathline_RAY
King Arthur
Level 149
God Stats
2W - 1L
1,929 SR
Queue Stats
78W - 68L
1,521 Elo+
Solo
Izanami
Izanami
Noasette_04
Izanami
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 88L
1,481 Elo+
Party 2
Kali
Kali
Shadows0f_Life
Kali
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
347W - 351L
1,510 Elo+
Solo
Hades
Hades
johnnygasper3
Hades
Level 126
God Stats
9W - 9L
1,593 SR
Queue Stats
518W - 571L
1,495 Elo+
Party 2
Poseidon
Poseidon
marcoapp92
Poseidon
Level 98
God Stats
12W - 4L
1,606 SR
Queue Stats
133W - 140L
1,457 Elo+
Solo
Team Averages
Level 112
1,626 SR
1,493 Elo+

VS

Team Averages
Level 106
1,567 SR
1,482 Elo+
Gilgamesh
Gilgamesh
DeLuXe D Ace
Gilgamesh
Level 129
God Stats
5W - 7L
1,398 SR
Queue Stats
379W - 359L
1,492 Elo+
Solo
Nox
Nox
Star_RoyalPePiTo
Nox
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
259W - 261L
1,565 Elo+
Solo
Hachiman
Hachiman
corclaw
Hachiman
Level 58
God Stats
3W - 2L
1,787 SR
Queue Stats
24W - 22L
1,451 Elo+
Party 1
Sylvanus
Sylvanus
iosiif_
Sylvanus
Level 151
God Stats
2W - 3L
1,500 SR
Queue Stats
267W - 267L
1,500 Elo+
Party 1
Hercules
Hercules
itsNotCristy_
Hercules
Level 128
God Stats
9W - 6L
1,647 SR
Queue Stats
216W - 238L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deathline_RAY
King Arthur
16
8 / 0 / 4
9,875
658
17,061
12,210
14,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Noasette_04
Izanami
12
2 / 3 / 3
7,229
482
9,930
9,038
3,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 9
9,332
622
7,213
13,340
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 11
7,660
511
6,603
12,161
9,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
marcoapp92
Poseidon
17
7 / 0 / 5
9,865
658
13,949
5,570
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeLuXe D Ace
Gilgamesh
11
0 / 7 / 0
6,890
459
5,099
17,727
7,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 0
7,744
516
4,077
10,787
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
corclaw
Hachiman
10
0 / 3 / 2
6,550
437
10,351
13,129
5,005
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
iosiif_
Sylvanus
10
2 / 5 / 0
6,519
435
5,247
14,344
11,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
itsNotCristy_
Hercules
13
1 / 4 / 0
7,486
499
5,175
20,228
13,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
23
Kills
3
4
Deaths
24
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DeLuXe D Ace
Gilgamesh
0
7
0
0
W
King Arthur
Deathline_RAY
King Arthur
8
0
4
10
W
Izanami
Noasette_04
Izanami
2
3
3
1.17
W
5
0
9
9.5
L
0
5
0
0
L
Hachiman
corclaw
Hachiman
0
3
2
0.33
L
Sylvanus
iosiif_
Sylvanus
2
5
0
0.4
L
Hercules
itsNotCristy_
Hercules
1
4
0
0.25
W
1
1
11
6.5
W
Poseidon
marcoapp92
Poseidon
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,756
Damage
29,949
52,319
Taken
76,215
36,185
Mitigated
42,280
14,999
Healing
23,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DeLuXe D Ace
Gilgamesh
5,099
1,903
358
4,492
17,727
7,798
0
3,986
13,537
0
49,449
W
King Arthur
Deathline_RAY
King Arthur
17,061
2,429
0
1,000
12,210
14,753
261
1,373
10,837
3,249
77,558
W
Izanami
Noasette_04
Izanami
9,930
5,722
0
2,295
9,038
3,761
639
1,778
7,260
0
54,582
W
7,213
4,118
0
4,784
13,340
6,091
118
2,610
10,670
0
81,395
L
4,077
334
0
517
10,787
4,467
0
5,017
5,365
63,172
0
L
Hachiman
corclaw
Hachiman
10,351
8,449
0
4,098
13,129
5,005
645
2,742
10,372
0
44,603
L
Sylvanus
iosiif_
Sylvanus
5,247
1,155
2,879
3,891
14,344
11,063
341
5,865
8,339
21,036
5,379
L
Hercules
itsNotCristy_
Hercules
5,175
1,881
0
6,862
20,228
13,947
0
3,585
16,503
0
54,329
W
6,603
1,076
700
5,535
12,161
9,245
309
3,363
8,750
28,207
0
W
Poseidon
marcoapp92
Poseidon
13,949
1,341
0
685
5,570
2,335
376
208
5,362
90,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,961
Gold Earned
35,189
477
Minions Killed
423
0
Camps Cleared
0
1,587,866
Distance Traveled
1,440,278
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,890
459
73
5
0
319,911
0
W
King Arthur
9,875
658
125
8
0
318,601
0
W
Izanami
7,229
482
74
5
0
278,874
0
W
Kali
9,332
622
123
8
0
362,319
0
L
Nox
7,744
516
138
9
0
302,159
2
L
Hachiman
6,550
437
78
5
0
264,300
0
L
Sylvanus
6,519
435
29
2
0
275,304
1
L
Hercules
7,486
499
105
7
0
278,604
0
W
Hades
7,660
511
33
2
0
299,435
3
W
Poseidon
9,865
658
122
8
0
328,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role