Player Matchup

Raijin
Raijin
HousSalad
Raijin
Level 44
God Stats
0W - 5L
1,296 SR
Queue Stats
42W - 51L
1,386 Elo+
Party 1
King Arthur
King Arthur
KiingSparda
King Arthur
Level 57
God Stats
0W - 1L
1,369 SR
Queue Stats
73W - 76L
1,406 Elo+
Party 1
Kuzenbo
Kuzenbo
OmegaKurama
Kuzenbo
Level 25
God Stats
12W - 10L
1,563 SR
Queue Stats
43W - 66L
1,358 Elo+
Party 1
Thanatos
Thanatos
Therunboii
Thanatos
Level 8
God Stats
12W - 11L
1,417 SR
Queue Stats
12W - 13L
1,305 Elo+
Party 1
Danzaburou
Danzaburou
bza00
Danzaburou
Level 12
God Stats
8W - 13L
1,920 SR
Queue Stats
57W - 78L
1,590 Elo+
Solo
Team Averages
Level 29
1,513 SR
1,409 Elo+

VS

Team Averages
Level 18
1,534 SR
1,458 Elo+
Fenrir
Fenrir
Darealduece
Fenrir
Level 16
God Stats
4W - 5L
1,533 SR
Queue Stats
27W - 27L
1,529 Elo+
Party 2
Martichoras
Martichoras
FamGuy
Martichoras
Level 16
God Stats
5W - 3L
1,588 SR
Queue Stats
72W - 84L
1,399 Elo+
Solo
Ix Chel
Ix Chel
Henzz_033
Ix Chel
Level 19
God Stats
27W - 25L
1,549 SR
Queue Stats
46W - 50L
1,468 Elo+
Solo
Ymir
Ymir
LILGUAPOO
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,586 Elo+
Party 2
Lancelot
Lancelot
YmeIDK
Lancelot
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HousSalad
Raijin
14
4 / 4 / 3
8,192
819
8,008
10,114
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
KiingSparda
King Arthur
13
3 / 5 / 4
7,484
748
11,726
16,390
13,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
OmegaKurama
Kuzenbo
13
0 / 4 / 5
7,435
744
6,331
11,184
12,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Therunboii
Thanatos
13
3 / 6 / 4
7,311
731
5,511
10,196
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
bza00
Danzaburou
15
2 / 4 / 1
8,418
842
5,479
9,103
3,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 4 / 8
7,595
760
5,688
9,927
4,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Martichoras
FamGuy
Martichoras
16
5 / 1 / 9
8,976
898
12,789
10,418
5,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
Henzz_033
Ix Chel
16
13 / 2 / 3
9,451
945
18,107
9,677
4,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
0 / 2 / 20
7,633
763
7,005
9,749
8,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
YmeIDK
Lancelot
13
1 / 5 / 5
7,243
724
6,319
9,310
3,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
12
Kills
23
23
Deaths
14
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
4
8
2
W
Martichoras
FamGuy
Martichoras
5
1
9
9.5
W
Ix Chel
Henzz_033
Ix Chel
13
2
3
7.25
L
Raijin
HousSalad
Raijin
4
4
3
1.38
L
King Arthur
KiingSparda
King Arthur
3
5
4
1
W
Ymir
0
2
20
5
L
Kuzenbo
OmegaKurama
Kuzenbo
0
4
5
0.63
L
Thanatos
Therunboii
Thanatos
3
6
4
0.83
W
Lancelot
YmeIDK
Lancelot
1
5
5
0.7
L
Danzaburou
bza00
Danzaburou
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,055
Damage
49,908
56,987
Taken
49,081
36,562
Mitigated
25,847
4,662
Healing
7,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,688
2,283
0
1,013
9,927
4,206
0
2,645
6,247
0
11,549
W
Martichoras
FamGuy
Martichoras
12,789
4,656
0
2,259
10,418
5,872
120
810
9,608
0
47,187
W
Ix Chel
Henzz_033
Ix Chel
18,107
2,454
1,603
1,977
9,677
4,191
0
3,679
5,998
38,108
0
L
Raijin
HousSalad
Raijin
8,008
816
0
354
10,114
3,319
288
4,253
5,604
21,789
0
L
King Arthur
KiingSparda
King Arthur
11,726
1,352
0
480
16,390
13,026
78
5,821
10,284
44
20,655
W
Ymir
7,005
1,255
0
782
9,749
8,122
0
4,236
5,513
12,992
0
L
Kuzenbo
OmegaKurama
Kuzenbo
6,331
2,266
0
626
11,184
12,684
130
4,752
6,023
15,515
210
L
Thanatos
Therunboii
Thanatos
5,511
1,327
0
1,911
10,196
3,694
419
5,690
4,127
0
7,495
W
Lancelot
YmeIDK
Lancelot
6,319
1,809
0
0
9,310
3,456
240
3,068
5,660
0
17,681
L
Danzaburou
bza00
Danzaburou
5,479
1,799
0
1,291
9,103
3,839
1,548
3,173
5,761
0
29,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,840
Gold Earned
40,898
131
Minions Killed
195
0
Camps Cleared
0
965,191
Distance Traveled
963,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,595
760
15
2
0
190,829
0
W
Martichoras
8,976
898
77
8
0
189,358
0
W
Ix Chel
9,451
945
63
6
0
225,500
0
L
Raijin
8,192
819
33
3
0
179,738
0
L
King Arthur
7,484
748
19
2
0
195,722
0
W
Ymir
7,633
763
20
2
0
180,551
0
L
Kuzenbo
7,435
744
16
2
0
196,479
0
L
Thanatos
7,311
731
4
0
0
214,799
0
W
Lancelot
7,243
724
20
2
0
176,836
0
L
Danzaburou
8,418
842
59
6
0
178,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role