Player Matchup

Scylla
Scylla
AlkaiosAmato
Scylla
Level 174
God Stats
4W - 8L
1,241 SR
Queue Stats
669W - 610L
1,560 Elo+
Solo
Thanatos
Thanatos
IVFisher
Thanatos
Level 191
God Stats
3W - 5L
1,440 SR
Queue Stats
211W - 208L
1,495 Elo+
Party 1
Guan Yu
Guan Yu
MasterPony10
Guan Yu
Level 107
God Stats
1W - 1L
1,602 SR
Queue Stats
83W - 74L
1,529 Elo+
Party 3
Neith
Neith
RhamCody
Neith
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 218L
1,494 Elo+
Party 1
Bacchus
Bacchus
Ripti
Bacchus
Level 158
God Stats
0W - 1L
1,312 SR
Queue Stats
76W - 64L
1,561 Elo+
Party 3
Team Averages
Level 157
1,419 SR
1,528 Elo+

VS

Team Averages
Level 117
1,541 SR
1,564 Elo+
Chaac
Chaac
Average_Joe409
Chaac
Level 131
God Stats
1W - 0L
1,264 SR
Queue Stats
33W - 30L
1,573 Elo+
Party 2
Chronos
Chronos
BraedonMetz
Chronos
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,525 Elo+
Party 2
Ymir
Ymir
ComeYmirKids
Ymir
Level 108
God Stats
11W - 4L
1,700 SR
Queue Stats
53W - 42L
1,543 Elo+
Party 2
Mercury
Mercury
FireSpitter4000
Mercury
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 71L
1,607 Elo+
Solo
Zhong Kui
Zhong Kui
MageMainlol
Zhong Kui
Level 124
God Stats
25W - 13L
1,739 SR
Queue Stats
178W - 174L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
4 / 7 / 3
8,567
451
21,215
16,588
7,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
IVFisher
Thanatos
18
5 / 3 / 7
10,687
562
14,372
18,476
8,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
MasterPony10
Guan Yu
16
3 / 1 / 2
9,514
501
9,203
18,308
21,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
RhamCody
Neith
13
4 / 5 / 6
8,499
447
9,775
13,256
5,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Ripti
Bacchus
13
2 / 5 / 11
8,597
452
10,388
20,539
25,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 2
10,955
577
10,902
18,195
18,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chronos
BraedonMetz
Chronos
16
4 / 4 / 7
10,584
557
11,797
20,788
8,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 7 / 3
8,458
445
5,824
17,611
16,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
4 / 1 / 4
11,565
609
13,706
18,528
8,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Zhong Kui
MageMainlol
Zhong Kui
15
4 / 5 / 5
10,070
530
18,781
18,505
15,419
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
42
18
Kills
21
21
Deaths
18
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
7
3
0.79
W
7
1
2
8
W
Chronos
BraedonMetz
Chronos
4
4
7
1.88
W
2
7
3
0.5
W
4
1
4
6
L
Thanatos
IVFisher
Thanatos
5
3
7
2.83
W
Zhong Kui
MageMainlol
Zhong Kui
4
5
5
1.3
L
Guan Yu
MasterPony10
Guan Yu
3
1
2
4
L
Neith
RhamCody
Neith
4
5
6
1.4
L
Bacchus
Ripti
Bacchus
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,953
Damage
61,010
87,167
Taken
93,627
68,608
Mitigated
67,525
30,855
Healing
25,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
21,215
2,808
0
4,093
16,588
7,000
71
8,576
7,784
78,511
0
W
10,902
1,734
0
6,731
18,195
18,922
0
5,581
11,536
0
79,027
W
Chronos
BraedonMetz
Chronos
11,797
4,302
0
7,412
20,788
8,487
3,003
4,661
15,563
89,528
0
W
5,824
954
0
1,340
17,611
16,594
0
6,779
10,470
22,149
0
W
13,706
6,083
0
1,000
18,528
8,103
316
5,747
12,402
0
125,166
L
Thanatos
IVFisher
Thanatos
14,372
3,522
0
13,418
18,476
8,704
0
5,849
12,471
0
97,855
W
Zhong Kui
MageMainlol
Zhong Kui
18,781
2,277
0
8,661
18,505
15,419
594
8,928
8,886
74,118
0
L
Guan Yu
MasterPony10
Guan Yu
9,203
1,368
1,117
7,075
18,308
21,024
0
3,814
13,557
0
71,903
L
Neith
RhamCody
Neith
9,775
3,219
0
2,361
13,256
5,982
0
6,470
6,418
0
43,313
L
Bacchus
Ripti
Bacchus
10,388
1,261
206
2,585
20,539
25,898
0
10,466
9,753
32,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,864
Gold Earned
51,632
471
Minions Killed
535
0
Camps Cleared
0
1,806,848
Distance Traveled
1,811,769
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,567
451
121
6
0
315,188
0
W
Chaac
10,955
577
116
6
0
356,463
0
W
Chronos
10,584
557
107
6
0
354,063
0
W
Ymir
8,458
445
26
1
0
326,323
7
W
Mercury
11,565
609
154
8
0
454,021
1
L
Thanatos
10,687
562
115
6
0
400,946
0
W
Zhong Kui
10,070
530
132
7
0
320,899
0
L
Guan Yu
9,514
501
130
7
0
393,561
6
L
Neith
8,499
447
65
3
0
336,159
1
L
Bacchus
8,597
452
40
2
0
360,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role