Player Matchup

Cthulhu
Cthulhu
ALt The Kid
Cthulhu
Level 186
God Stats
1W - 2L
1,500 SR
Queue Stats
696W - 716L
1,531 Elo+
Party 2
Tiamat
Tiamat
CelestialDSims
Tiamat
Level 141
God Stats
1W - 2L
1,456 SR
Queue Stats
167W - 181L
1,565 Elo+
Party 2
Khepri
Khepri
FireHatGold
Khepri
Level 157
God Stats
2W - 5L
1,359 SR
Queue Stats
462W - 494L
1,494 Elo+
Party 2
Chiron
Chiron
PoZSquid5267
Chiron
Level 157
God Stats
5W - 11L
1,428 SR
Queue Stats
589W - 623L
1,560 Elo+
Party 2
Mulan
Mulan
trenchy617
Mulan
Level 187
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 19L
1,310 Elo+
Party 2
Team Averages
Level 166
1,492 SR
1,492 Elo+

VS

Team Averages
Level 102
1,571 SR
1,560 Elo+
Hachiman
Hachiman
 
Hachiman
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Bulwurk
Anubis
Level 68
God Stats
6W - 5L
1,509 SR
Queue Stats
303W - 264L
1,586 Elo+
Solo
Bakasura
Bakasura
CAZM100
Bakasura
Level 141
God Stats
3W - 0L
1,500 SR
Queue Stats
281W - 199L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
CloudPrimee
Zhong Kui
Level 143
God Stats
4W - 1L
1,848 SR
Queue Stats
228W - 187L
1,621 Elo+
Party 1
Ares
Ares
definerednek
Ares
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALt The Kid
Cthulhu
15
2 / 7 / 9
9,136
831
7,809
21,474
18,478
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 6 / 11
8,170
743
9,134
10,298
7,381
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
12
1 / 7 / 10
7,861
715
4,009
18,013
16,452
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
18
8 / 2 / 5
10,063
915
11,204
9,047
4,504
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
13
1 / 6 / 10
7,787
708
6,379
14,168
10,733
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
10 / 1 / 14
10,586
962
27,524
8,029
3,970
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Bulwurk
Anubis
14
5 / 4 / 13
8,788
799
10,826
8,403
4,615
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
CAZM100
Bakasura
18
3 / 2 / 20
9,945
904
13,691
13,017
12,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
CloudPrimee
Zhong Kui
19
10 / 1 / 15
11,038
1,003
12,144
13,056
12,603
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 6 / 16
8,168
743
3,156
14,543
14,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
106
14
Kills
28
28
Deaths
14
45
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
10
1
14
17
L
Cthulhu
ALt The Kid
Cthulhu
2
7
9
0.93
W
Anubis
Bulwurk
Anubis
5
4
13
2.88
W
Bakasura
CAZM100
Bakasura
3
2
20
6.5
L
2
6
11
1.25
W
Zhong Kui
CloudPrimee
Zhong Kui
10
1
15
17.5
L
Khepri
1
7
10
0.86
L
Chiron
8
2
5
5.25
W
0
6
16
1.33
L
Mulan
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,535
Damage
67,341
73,000
Taken
57,048
57,548
Mitigated
48,344
14,061
Healing
22,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
27,524
16,530
0
2,486
8,029
3,970
2,198
3,894
4,135
0
47,521
L
Cthulhu
ALt The Kid
Cthulhu
7,809
327
1,968
2,017
21,474
18,478
0
8,191
11,694
16,161
0
W
Anubis
Bulwurk
Anubis
10,826
471
1,612
1,329
8,403
4,615
0
3,678
4,645
18,992
0
W
Bakasura
CAZM100
Bakasura
13,691
7,171
2,006
4,965
13,017
12,687
844
4,263
8,754
0
14,423
L
9,134
182
368
1,296
10,298
7,381
327
5,055
5,104
16,651
0
W
Zhong Kui
CloudPrimee
Zhong Kui
12,144
1,464
1,513
7,935
13,056
12,603
833
4,779
8,201
28,872
0
L
Khepri
4,009
22
1,253
2,347
18,013
16,452
39
6,596
10,509
9,099
0
L
Chiron
11,204
3,493
1,060
2,848
9,047
4,504
1,067
2,460
5,617
0
40,087
W
3,156
54
0
1,089
14,543
14,469
455
4,362
10,141
3,820
0
L
Mulan
6,379
732
311
593
14,168
10,733
146
3,569
9,389
0
7,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,017
Gold Earned
48,525
117
Minions Killed
143
0
Camps Cleared
0
982,226
Distance Traveled
1,035,944
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,586
962
38
3
0
198,664
0
L
Cthulhu
9,136
831
23
2
0
192,022
0
W
Anubis
8,788
799
20
2
0
181,478
0
W
Bakasura
9,945
904
35
3
0
241,504
0
L
Tiamat
8,170
743
26
2
0
190,893
0
W
Zhong Kui
11,038
1,003
47
4
0
216,403
0
L
Khepri
7,861
715
5
0
0
200,365
0
L
Chiron
10,063
915
59
5
0
202,720
0
W
Ares
8,168
743
3
0
0
197,895
0
L
Mulan
7,787
708
4
0
0
196,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role