Player Matchup

Janus
Janus
ArexTheGreat
Janus
Level 7
God Stats
3W - 4L
1,639 SR
Queue Stats
7W - 6L
1,717 Elo+
Solo
Ganesha
Ganesha
DantEh47
Ganesha
Level 69
God Stats
1W - 3L
1,738 SR
Queue Stats
130W - 115L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
DemonEyes
Baron Samedi
Level 230
God Stats
16W - 10L
1,737 SR
Queue Stats
573W - 527L
1,573 Elo+
Solo
Cupid
Cupid
The_800kg
Cupid
Level 28
God Stats
1W - 1L
1,730 SR
Queue Stats
26W - 45L
1,354 Elo+
Solo
Bakasura
Bakasura
TumoralWolf691
Bakasura
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,733 Elo+
Solo
Team Averages
Level 92
1,669 SR
1,583 Elo+

VS

Team Averages
Level 85
1,502 SR
1,512 Elo+
Thor
Thor
Aetharen
Thor
Level 65
God Stats
9W - 3L
1,784 SR
Queue Stats
84W - 77L
1,573 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nicol0c0
Tsukuyomi
Level 206
God Stats
16W - 24L
1,098 SR
Queue Stats
265W - 241L
1,563 Elo+
Solo
Tyr
Tyr
Oops_imGAY
Tyr
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
283W - 321L
1,438 Elo+
Solo
Jormungandr
Jormungandr
Waterfactory
Jormungandr
Level 80
God Stats
20W - 18L
1,563 SR
Queue Stats
303W - 270L
1,484 Elo+
Solo
Vulcan
Vulcan
bza00
Vulcan
Level 12
God Stats
3W - 5L
1,562 SR
Queue Stats
57W - 78L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 3
10,366
797
9,141
12,978
6,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
DantEh47
Ganesha
16
0 / 2 / 7
9,455
727
8,141
13,270
14,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
DemonEyes
Baron Samedi
16
4 / 4 / 5
9,428
725
8,072
14,115
13,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
The_800kg
Cupid
12
0 / 4 / 3
7,710
593
641
5,958
2,248
Bakasura
16
4 / 6 / 2
9,245
711
12,424
17,808
12,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
9 / 1 / 7
10,812
832
17,099
12,050
5,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Nicol0c0
Tsukuyomi
17
2 / 4 / 10
10,004
770
10,811
13,124
5,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
6 / 2 / 4
10,215
786
5,923
10,777
9,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
Waterfactory
Jormungandr
17
2 / 0 / 12
10,436
803
10,940
11,354
9,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vulcan
bza00
Vulcan
16
2 / 5 / 4
9,414
724
11,186
9,348
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
12
Kills
21
21
Deaths
12
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Thor
9
1
7
12.5
L
4
5
3
1.1
L
Ganesha
DantEh47
Ganesha
0
2
7
1.75
L
Baron Samedi
DemonEyes
Baron Samedi
4
4
5
1.63
W
Tsukuyomi
Nicol0c0
Tsukuyomi
2
4
10
1.75
W
6
2
4
4
L
Cupid
The_800kg
Cupid
0
4
3
0.38
L
Bakasura
4
6
2
0.83
W
Jormungandr
Waterfactory
Jormungandr
2
0
12
8
W
Vulcan
bza00
Vulcan
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,419
Damage
55,959
64,129
Taken
56,653
49,235
Mitigated
33,845
7,604
Healing
3,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
17,099
3,805
0
654
12,050
5,199
0
5,911
5,846
0
44,109
L
9,141
443
0
250
12,978
6,220
0
4,607
8,210
41,024
0
L
Ganesha
DantEh47
Ganesha
8,141
126
0
1,114
13,270
14,457
0
5,286
7,868
22,155
0
L
Baron Samedi
DemonEyes
Baron Samedi
8,072
758
328
4,098
14,115
13,986
0
4,378
9,737
25,784
78
W
Tsukuyomi
Nicol0c0
Tsukuyomi
10,811
2,014
0
748
13,124
5,708
1,161
5,401
7,210
0
38,998
W
5,923
270
0
981
10,777
9,633
232
4,140
5,681
0
21,455
L
Cupid
The_800kg
Cupid
641
215
0
76
5,958
2,248
0
1,806
4,107
0
4,963
L
Bakasura
12,424
8,544
0
1,738
17,808
12,324
0
6,300
11,458
0
22,586
W
Jormungandr
Waterfactory
Jormungandr
10,940
2,806
0
1,037
11,354
9,133
766
4,398
5,790
31,691
0
W
Vulcan
bza00
Vulcan
11,186
4,933
0
362
9,348
4,172
1,778
4,875
4,019
35,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,204
Gold Earned
50,881
204
Minions Killed
237
0
Camps Cleared
0
1,107,447
Distance Traveled
1,350,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,812
832
55
4
0
259,563
0
L
Janus
10,366
797
91
7
0
248,836
0
L
Ganesha
9,455
727
16
1
0
272,861
0
L
Baron Samedi
9,428
725
43
3
0
190,226
0
W
Tsukuyomi
10,004
770
64
5
0
284,560
0
W
Tyr
10,215
786
42
3
0
284,950
0
L
Cupid
7,710
593
9
1
0
126,186
0
L
Bakasura
9,245
711
45
3
0
269,338
0
W
Jormungandr
10,436
803
32
2
0
282,817
0
W
Vulcan
9,414
724
44
3
0
238,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role