Player Matchup

Ares
Ares
AskMelGibson29
Ares
Level 140
God Stats
21W - 16L
1,778 SR
Queue Stats
520W - 648L
1,468 Elo+
Solo
Ra
Ra
Burch_canoe
Ra
Level 122
God Stats
7W - 7L
1,560 SR
Queue Stats
218W - 190L
1,482 Elo+
Solo
Nemesis
Nemesis
NemesisDragon_X
Nemesis
Level 105
God Stats
1W - 8L
955 SR
Queue Stats
186W - 177L
1,407 Elo+
Party 1
Mulan
Mulan
Perk4Lunch
Mulan
Level 69
God Stats
1W - 1L
1,710 SR
Queue Stats
122W - 110L
1,462 Elo+
Solo
Hachiman
Hachiman
stonerjones420__
Hachiman
Level 104
God Stats
4W - 3L
1,530 SR
Queue Stats
301W - 285L
1,393 Elo+
Party 1
Team Averages
Level 108
1,507 SR
1,442 Elo+

VS

Team Averages
Level 125
1,537 SR
1,452 Elo+
Guan Yu
Guan Yu
Bruce Varda
Guan Yu
Level 140
God Stats
2W - 0L
1,668 SR
Queue Stats
27W - 33L
1,443 Elo+
Solo
Nemesis
Nemesis
El mata dios
Nemesis
Level 128
God Stats
2W - 2L
1,397 SR
Queue Stats
159W - 137L
1,512 Elo+
Solo
Cthulhu
Cthulhu
GaminLion
Cthulhu
Level 99
God Stats
3W - 2L
1,679 SR
Queue Stats
112W - 109L
1,467 Elo+
Solo
Ishtar
Ishtar
HYENA_DEMON
Ishtar
Level 150
God Stats
5W - 5L
1,506 SR
Queue Stats
294W - 292L
1,420 Elo+
Solo
Sol
Sol
XoticBlocKz
Sol
Level 108
God Stats
10W - 10L
1,434 SR
Queue Stats
59W - 67L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
6,828
402
9,222
17,310
11,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 1
7,941
467
12,511
11,794
4,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 2
7,621
448
8,331
19,347
6,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
7
0 / 2 / 0
5,962
351
2,213
4,676
1,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 3 / 1
7,763
457
6,045
11,670
4,650
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bruce Varda
Guan Yu
14
3 / 1 / 6
9,634
567
12,324
15,959
15,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
El mata dios
Nemesis
16
2 / 1 / 10
9,779
575
10,078
15,927
7,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
GaminLion
Cthulhu
14
4 / 0 / 9
9,750
574
7,521
13,840
12,221
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ishtar
15
3 / 1 / 3
9,842
579
4,987
9,590
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 1 / 6
10,296
606
12,796
14,969
6,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
4
Kills
18
19
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Guan Yu
Bruce Varda
Guan Yu
3
1
6
6
L
1
3
1
0.5
W
Nemesis
El mata dios
Nemesis
2
1
10
7
W
Cthulhu
GaminLion
Cthulhu
4
0
9
8.5
W
Ishtar
3
1
3
4.5
L
2
6
2
0.5
L
Mulan
0
2
0
0
W
6
1
6
9
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,322
Damage
47,706
64,797
Taken
70,285
29,855
Mitigated
45,012
10,695
Healing
23,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,222
405
0
1,690
17,310
11,425
0
9,022
7,952
25,167
0
W
Guan Yu
Bruce Varda
Guan Yu
12,324
1,528
290
2,623
15,959
15,264
0
4,074
11,421
0
63,099
L
12,511
308
1,330
3,296
11,794
4,989
0
3,955
7,775
64,314
0
W
Nemesis
El mata dios
Nemesis
10,078
4,284
0
2,465
15,927
7,159
347
3,650
11,969
0
88,091
W
Cthulhu
GaminLion
Cthulhu
7,521
645
3,163
3,253
13,840
12,221
840
4,644
8,464
45,209
0
W
Ishtar
4,987
2,372
0
4,935
9,590
4,059
1,600
1,450
7,764
0
67,056
L
8,331
3,197
0
1,115
19,347
6,889
0
4,938
14,106
0
54,959
L
Mulan
2,213
564
0
1,507
4,676
1,902
0
0
4,676
0
16,711
W
12,796
5,171
0
7,114
14,969
6,309
3,410
6,638
7,957
85,127
0
L
6,045
3,191
0
1,757
11,670
4,650
0
2,002
9,668
0
57,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,115
Gold Earned
49,301
358
Minions Killed
533
0
Camps Cleared
0
1,482,018
Distance Traveled
1,748,765
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,828
402
36
2
0
325,691
2
W
Guan Yu
9,634
567
99
6
0
347,937
2
L
Ra
7,941
467
111
7
0
344,798
3
W
Nemesis
9,779
575
127
7
0
407,584
0
W
Cthulhu
9,750
574
43
3
0
361,799
9
W
Ishtar
9,842
579
122
7
0
302,208
4
L
Nemesis
7,621
448
79
5
0
370,878
0
L
Mulan
5,962
351
28
2
0
130,499
0
W
Sol
10,296
606
142
8
0
329,237
6
L
Hachiman
7,763
457
104
6
0
310,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role