Player Matchup

Agni
Agni
DiegoCrumbs
Agni
Level 149
God Stats
1W - 1L
1,478 SR
Queue Stats
68W - 71L
1,498 Elo+
Party 2
The Morrigan
The Morrigan
Immersturm
The Morrigan
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,430 Elo+
Party 2
Bakasura
Bakasura
Vaultboy42
Bakasura
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 32L
1,454 Elo+
Party 2
Ymir
Ymir
chuggachuggachoo
Ymir
Level 15
God Stats
6W - 1L
1,862 SR
Queue Stats
9W - 10L
1,464 Elo+
Party 2
Jing Wei
Jing Wei
khanadin
Jing Wei
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 45L
1,561 Elo+
Party 2
Team Averages
Level 83
1,568 SR
1,481 Elo+

VS

Team Averages
Level 65
1,577 SR
1,526 Elo+
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BirdLover
Maui
Level 47
God Stats
1W - 2L
1,663 SR
Queue Stats
38W - 51L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
aqpw11
Ne Zha
Level 7
God Stats
1W - 1L
1,716 SR
Queue Stats
2W - 5L
1,671 Elo+
Party 1
Arachne
Arachne
barcrash
Arachne
Level 64
God Stats
9W - 10L
1,508 SR
Queue Stats
126W - 134L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,779
616
4,272
6,746
4,265
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
Immersturm
The Morrigan
9
0 / 0 / 3
5,494
499
1,977
3,031
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Vaultboy42
Bakasura
12
3 / 0 / 1
6,651
605
3,746
8,665
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
2 / 0 / 1
5,864
533
1,942
4,283
2,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
khanadin
Jing Wei
11
0 / 0 / 1
6,198
563
4,143
3,304
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 0
5,666
515
2,380
4,038
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
 
Ravana
10
0 / 1 / 0
5,503
500
3,785
5,593
4,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Maui
7
0 / 1 / 0
4,877
443
1,251
5,615
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
aqpw11
Ne Zha
8
0 / 2 / 0
4,789
435
2,013
7,120
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
barcrash
Arachne
10
0 / 2 / 0
5,402
491
1,337
10,074
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
0
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Ravana
 
Ravana
0
1
0
0
L
Maui
0
1
0
0
W
2
0
0
2
W
The Morrigan
Immersturm
The Morrigan
0
0
3
1.5
W
Bakasura
Vaultboy42
Bakasura
3
0
1
3.5
L
Ne Zha
aqpw11
Ne Zha
0
2
0
0
L
Arachne
barcrash
Arachne
0
2
0
0
W
2
0
1
2.5
W
Jing Wei
khanadin
Jing Wei
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,080
Damage
10,766
26,029
Taken
32,440
13,092
Mitigated
15,622
10,745
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,380
413
0
910
4,038
1,396
0
1,058
2,880
38,979
0
L
Ravana
 
Ravana
3,785
1,305
0
1,825
5,593
4,352
0
3,352
2,181
160
36,255
L
Maui
1,251
218
0
1,266
5,615
3,837
0
413
4,904
16,516
0
W
4,272
553
0
2,408
6,746
4,265
0
258
6,488
48,809
346
W
The Morrigan
Immersturm
The Morrigan
1,977
289
0
720
3,031
1,057
0
1,133
1,898
26,864
14
W
Bakasura
Vaultboy42
Bakasura
3,746
2,953
0
4,274
8,665
4,068
0
729
7,936
0
48,763
L
Ne Zha
aqpw11
Ne Zha
2,013
726
0
866
7,120
2,352
0
1,329
5,711
0
20,367
L
Arachne
barcrash
Arachne
1,337
857
0
3,852
10,074
3,685
0
1,619
8,416
0
45,062
W
1,942
614
0
1,362
4,283
2,498
0
1,344
2,939
9,422
0
W
Jing Wei
khanadin
Jing Wei
4,143
3,017
0
1,981
3,304
1,204
680
466
2,838
0
50,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
26,237
326
Minions Killed
289
0
Camps Cleared
0
1,124,117
Distance Traveled
1,065,642
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,666
515
78
7
0
203,778
2
L
Ravana
5,503
500
66
6
0
211,219
0
L
Maui
4,877
443
20
2
0
187,810
2
W
Agni
6,779
616
85
8
0
201,292
0
W
The Morrigan
5,494
499
51
5
0
218,900
0
W
Bakasura
6,651
605
96
9
0
267,616
0
L
Ne Zha
4,789
435
46
4
0
222,483
0
L
Arachne
5,402
491
79
7
0
240,352
0
W
Ymir
5,864
533
9
1
0
214,026
0
W
Jing Wei
6,198
563
85
8
0
222,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role