Player Matchup

King Arthur
King Arthur
Hypelmao
King Arthur
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
83W - 73L
1,464 Elo+
Party 1
Ymir
Ymir
Klawful
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1
Martichoras
Martichoras
Munistu
Martichoras
Level 13
God Stats
1W - 2L
1,555 SR
Queue Stats
45W - 53L
1,370 Elo+
Party 1
Ra
Ra
Palmango
Ra
Level 58
God Stats
3W - 5L
1,691 SR
Queue Stats
179W - 160L
1,549 Elo+
Party 1
Pele
Pele
petergriefin
Pele
Level 43
God Stats
2W - 6L
1,555 SR
Queue Stats
114W - 102L
1,530 Elo+
Party 1
Team Averages
Level 29
1,560 SR
1,483 Elo+

VS

Team Averages
Level 39
1,444 SR
1,417 Elo+
Heimdallr
Heimdallr
HO7WATERMELON
Heimdallr
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,279 Elo+
Solo
Cthulhu
Cthulhu
ImMastersInSC2
Cthulhu
Level 44
God Stats
1W - 4L
1,162 SR
Queue Stats
43W - 32L
1,507 Elo+
Party 2
Kukulkan
Kukulkan
PaoSSJ
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,300 Elo+
Party 3
Fenrir
Fenrir
cozoah
Fenrir
Level 51
God Stats
2W - 2L
1,461 SR
Queue Stats
133W - 144L
1,482 Elo+
Party 3
King Arthur
King Arthur
ispi16
King Arthur
Level 67
God Stats
6W - 5L
1,600 SR
Queue Stats
70W - 55L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hypelmao
King Arthur
13
1 / 7 / 3
7,560
420
4,691
15,190
13,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ymir
Klawful
Ymir
11
0 / 4 / 7
7,798
433
2,334
16,180
15,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
Munistu
Martichoras
11
1 / 6 / 1
7,020
390
4,739
13,353
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 7 / 6
9,677
538
11,319
13,416
5,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
13 / 6 / 4
10,985
610
19,173
20,015
9,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HO7WATERMELON
Heimdallr
15
3 / 3 / 12
9,758
542
12,051
14,472
7,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 3 / 9
8,599
478
12,211
15,565
12,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
PaoSSJ
Kukulkan
14
2 / 7 / 10
9,165
509
6,418
10,813
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
cozoah
Fenrir
17
8 / 6 / 11
10,987
610
9,368
19,912
8,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
ispi16
King Arthur
18
12 / 0 / 7
12,236
680
14,643
17,194
20,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
78
19
Kills
29
30
Deaths
19
21
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
HO7WATERMELON
Heimdallr
3
3
12
3
L
King Arthur
Hypelmao
King Arthur
1
7
3
0.36
W
4
3
9
2.83
L
Ymir
Klawful
Ymir
0
4
7
0.88
L
Martichoras
Munistu
Martichoras
1
6
1
0.25
L
4
7
6
1
W
Kukulkan
PaoSSJ
Kukulkan
2
7
10
1
W
Fenrir
cozoah
Fenrir
8
6
11
2.25
W
King Arthur
ispi16
King Arthur
12
0
7
15.5
L
13
6
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,256
Damage
54,691
78,154
Taken
77,956
48,848
Mitigated
53,130
9,960
Healing
15,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
HO7WATERMELON
Heimdallr
12,051
6,575
0
5,151
14,472
7,191
1,671
919
13,315
0
84,214
L
King Arthur
Hypelmao
King Arthur
4,691
482
0
825
15,190
13,281
0
1,693
13,405
0
30,893
W
12,211
612
1,294
1,089
15,565
12,519
204
3,114
12,162
39,254
0
L
Ymir
Klawful
Ymir
2,334
767
0
1,828
16,180
15,211
0
6,703
9,477
12,863
0
L
Martichoras
Munistu
Martichoras
4,739
1,788
0
2,039
13,353
5,368
0
2,930
10,333
0
32,702
L
11,319
1,644
587
1,588
13,416
5,752
0
3,573
9,843
84,220
0
W
Kukulkan
PaoSSJ
Kukulkan
6,418
700
0
12
10,813
4,264
647
2,201
8,564
45,414
0
W
Fenrir
cozoah
Fenrir
9,368
1,891
0
4,710
19,912
8,565
1,072
5,508
14,169
0
70,925
W
King Arthur
ispi16
King Arthur
14,643
964
0
3,091
17,194
20,591
285
2,318
14,135
744
80,408
L
19,173
5,860
0
3,093
20,015
9,236
0
4,055
15,908
0
95,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,040
Gold Earned
50,745
377
Minions Killed
438
0
Camps Cleared
0
1,750,923
Distance Traveled
1,823,206
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,758
542
107
6
0
320,648
0
L
King Arthur
7,560
420
49
3
0
321,290
0
W
Cthulhu
8,599
478
36
2
0
387,044
0
L
Ymir
7,798
433
18
1
0
293,342
0
L
Martichoras
7,020
390
36
2
0
390,128
0
L
Ra
9,677
538
146
8
0
372,811
0
W
Kukulkan
9,165
509
86
5
0
344,724
0
W
Fenrir
10,987
610
95
5
0
411,814
0
W
King Arthur
12,236
680
114
6
0
358,976
3
L
Pele
10,985
610
128
7
0
373,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role