Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Darkem_13
Sylvanus
Level 105
God Stats
4W - 3L
1,414 SR
Queue Stats
127W - 141L
1,394 Elo+
Party 1
Vamana
Vamana
StephyDragonKat
Vamana
Level 93
God Stats
16W - 5L
1,608 SR
Queue Stats
116W - 130L
1,388 Elo+
Party 1
Skadi
Skadi
mrsvinpepe
Skadi
Level 65
God Stats
10W - 8L
1,422 SR
Queue Stats
54W - 46L
1,442 Elo+
Solo
Arachne
Arachne
nebula-kush-99
Arachne
Level 69
God Stats
2W - 0L
1,734 SR
Queue Stats
162W - 159L
1,413 Elo+
Solo
Team Averages
Level 95
1,536 SR
1,428 Elo+

VS

Team Averages
Level 85
1,452 SR
1,382 Elo+
Achilles
Achilles
ALL-MIGHTY-K-96
Achilles
Level 93
God Stats
47W - 42L
1,539 SR
Queue Stats
230W - 225L
1,469 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IXxSatoruxXI
Morgan Le Fay
Level 84
God Stats
2W - 2L
1,287 SR
Queue Stats
274W - 273L
1,339 Elo+
Solo
King Arthur
King Arthur
Lionsteel133
King Arthur
Level 66
God Stats
0W - 2L
1,574 SR
Queue Stats
3W - 10L
1,317 Elo+
Solo
Anhur
Anhur
S1RJ0N3S
Anhur
Level 68
God Stats
7W - 7L
1,401 SR
Queue Stats
91W - 82L
1,389 Elo+
Solo
Lancelot
Lancelot
nchstk
Lancelot
Level 115
God Stats
16W - 18L
1,457 SR
Queue Stats
1,035W - 1,040L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
12 / 0 / 2
12,607
630
18,534
14,818
7,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Darkem_13
Sylvanus
12
0 / 4 / 5
8,110
406
6,853
17,442
13,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
6 / 1 / 0
12,133
607
12,951
13,936
13,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Skadi
15
2 / 3 / 5
9,631
482
11,022
10,382
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 3 / 3
9,422
471
7,065
18,735
7,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
0 / 1 / 5
7,488
374
6,122
18,554
18,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
IXxSatoruxXI
Morgan Le Fay
15
3 / 10 / 0
8,792
440
7,698
17,390
7,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Lionsteel133
King Arthur
15
1 / 7 / 0
8,573
429
6,243
19,329
8,196
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
S1RJ0N3S
Anhur
15
6 / 4 / 1
9,107
455
11,582
15,317
6,345
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
nchstk
Lancelot
15
1 / 0 / 2
8,821
441
6,237
14,569
7,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
21
Kills
11
11
Deaths
22
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
12
0
2
13
L
Achilles
0
1
5
2.5
W
Sylvanus
Darkem_13
Sylvanus
0
4
5
0.63
L
Morgan Le Fay
IXxSatoruxXI
Morgan Le Fay
3
10
0
0.3
L
King Arthur
Lionsteel133
King Arthur
1
7
0
0.14
L
Anhur
S1RJ0N3S
Anhur
6
4
1
1.63
W
6
1
0
6
W
Skadi
2
3
5
1.5
L
Lancelot
nchstk
Lancelot
1
0
2
2
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,425
Damage
37,882
75,313
Taken
85,159
44,101
Mitigated
47,956
21,198
Healing
16,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
18,534
2,024
0
2,244
14,818
7,252
346
2,779
11,935
110,147
0
L
Achilles
6,122
1,685
0
3,948
18,554
18,943
0
4,729
13,403
0
29,862
W
Sylvanus
Darkem_13
Sylvanus
6,853
3,133
1,940
2,336
17,442
13,123
950
3,600
13,842
23,832
6,598
L
Morgan Le Fay
IXxSatoruxXI
Morgan Le Fay
7,698
1,341
0
907
17,390
7,251
0
12,335
4,983
52,011
0
L
King Arthur
Lionsteel133
King Arthur
6,243
769
0
4,647
19,329
8,196
0
80
19,249
0
55,224
L
Anhur
S1RJ0N3S
Anhur
11,582
7,757
0
5,402
15,317
6,345
0
5,474
9,843
0
67,602
W
12,951
5,109
0
5,259
13,936
13,161
493
0
13,936
0
99,862
W
Skadi
11,022
4,147
0
2,054
10,382
3,359
1,931
479
9,903
0
66,892
L
Lancelot
nchstk
Lancelot
6,237
1,212
0
1,806
14,569
7,221
0
2,056
12,453
0
83,857
W
7,065
4,739
0
7,365
18,735
7,206
116
1,134
17,457
0
69,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,903
Gold Earned
42,781
529
Minions Killed
430
0
Camps Cleared
0
1,848,350
Distance Traveled
1,868,737
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,607
630
158
8
0
403,902
3
L
Achilles
7,488
374
40
2
0
378,889
7
W
Sylvanus
8,110
406
51
3
0
308,928
4
L
Morgan Le Fay
8,792
440
85
4
0
339,453
0
L
King Arthur
8,573
429
71
4
0
392,019
0
L
Anhur
9,107
455
115
6
0
324,524
1
W
Vamana
12,133
607
136
7
0
357,935
0
W
Skadi
9,631
482
105
5
0
381,553
1
L
Lancelot
8,821
441
119
6
0
433,852
0
W
Arachne
9,422
471
79
4
0
396,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role