Player Matchup

Medusa
Medusa
DBK_Iceman
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,310 Elo+
Party 2
Neith
Neith
IIllIlIlI-lIlI
Neith
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,310 Elo+
Party 2
Cliodhna
Cliodhna
Madhattertwo14
Cliodhna
Level 138
God Stats
9W - 9L
1,488 SR
Queue Stats
187W - 182L
1,390 Elo+
Party 3
Chaac
Chaac
Minisanchz11
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,488 Elo+
Solo
Nu Wa
Nu Wa
PurdyThePurson
Nu Wa
Level 121
God Stats
73W - 71L
1,509 SR
Queue Stats
317W - 324L
1,418 Elo+
Party 3
Team Averages
Level 84
1,499 SR
1,383 Elo+

VS

Team Averages
Level 105
1,518 SR
1,418 Elo+
Ravana
Ravana
GamerBabyYoda97
Ravana
Level 150
God Stats
6W - 10L
1,364 SR
Queue Stats
886W - 867L
1,382 Elo+
Solo
Izanami
Izanami
SteazySirl
Izanami
Level 85
God Stats
6W - 2L
1,645 SR
Queue Stats
125W - 117L
1,456 Elo+
Party 1
Athena
Athena
orhun__the__boy
Athena
Level 113
God Stats
7W - 3L
1,522 SR
Queue Stats
161W - 156L
1,360 Elo+
Solo
Anubis
Anubis
ryanturner234
Anubis
Level 100
God Stats
6W - 7L
1,498 SR
Queue Stats
121W - 119L
1,450 Elo+
Solo
Yemoja
Yemoja
teacuptogepi
Yemoja
Level 78
God Stats
61W - 47L
1,559 SR
Queue Stats
110W - 114L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DBK_Iceman
Medusa
10
0 / 7 / 0
5,474
391
2,694
9,496
2,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 0
5,769
412
1,555
7,346
1,944
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
12
4 / 1 / 3
7,430
531
8,638
11,788
3,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 1
6,765
483
4,263
7,625
4,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 2 / 1
7,279
520
6,545
7,800
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,682
549
8,445
5,027
4,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
SteazySirl
Izanami
10
0 / 2 / 2
5,839
417
3,615
9,635
3,373
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 3
7,097
507
6,745
11,793
5,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 2
6,844
489
6,791
9,704
3,567
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
11
1 / 1 / 2
6,708
479
2,789
6,665
4,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
7
Kills
10
11
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
DBK_Iceman
Medusa
0
7
0
0
W
4
0
1
4.5
L
0
1
0
0
L
Cliodhna
4
1
3
5.5
L
1
0
1
1.5
L
2
2
1
1.25
W
Izanami
SteazySirl
Izanami
0
2
2
0.5
W
4
1
3
5.5
W
1
3
2
0.67
W
Yemoja
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,695
Damage
28,385
44,055
Taken
42,824
14,900
Mitigated
21,616
7,538
Healing
14,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DBK_Iceman
Medusa
2,694
1,655
169
823
9,496
2,850
0
2,896
6,338
0
24,205
W
8,445
1,529
0
1,126
5,027
4,940
12
154
4,861
0
51,395
L
1,555
532
115
1,449
7,346
1,944
0
834
5,835
0
27,082
L
Cliodhna
8,638
1,224
0
1,384
11,788
3,909
525
5,062
6,726
0
48,343
L
4,263
488
0
2,486
7,625
4,296
0
1,554
6,071
0
43,780
L
6,545
2,361
75
1,037
7,800
1,901
282
6,085
1,715
47,857
0
W
Izanami
SteazySirl
Izanami
3,615
2,036
0
2,006
9,635
3,373
676
388
9,215
0
49,100
W
6,745
2,170
0
3,062
11,793
5,475
0
1,169
10,502
42,223
0
W
6,791
311
0
4,796
9,704
3,567
168
4,135
5,353
54,997
0
W
Yemoja
2,789
616
2,463
1,516
6,665
4,261
129
325
6,308
20,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,717
Gold Earned
34,170
325
Minions Killed
319
0
Camps Cleared
0
1,362,396
Distance Traveled
1,243,726
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,474
391
39
3
0
264,680
1
W
Ravana
7,682
549
79
6
0
233,812
6
L
Neith
5,769
412
53
4
0
219,695
0
L
Cliodhna
7,430
531
78
6
0
313,739
0
L
Chaac
6,765
483
81
6
0
301,249
5
L
Nu Wa
7,279
520
74
5
0
263,033
5
W
Izanami
5,839
417
64
5
0
232,627
7
W
Athena
7,097
507
61
4
0
333,692
0
W
Anubis
6,844
489
88
6
0
222,169
0
W
Yemoja
6,708
479
27
2
0
221,426
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role