Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
RuinPrince
Rama
Level 83
God Stats
0W - 1L
1,593 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 2
Geb
Geb
ThaSteven
Geb
Level 148
God Stats
1W - 1L
1,597 SR
Queue Stats
21W - 19L
1,700 Elo+
Party 2
Gilgamesh
Gilgamesh
炽晴夜逐
Gilgamesh
Level 129
God Stats
10W - 15L
1,405 SR
Queue Stats
449W - 410L
1,601 Elo+
Solo
Team Averages
Level 124
1,519 SR
1,560 Elo+

VS

Team Averages
Level 87
1,527 SR
1,608 Elo+
Sylvanus
Sylvanus
Inflames123
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,783 Elo+
Party 1
Eset
Eset
Qumihulilsan
Eset
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 105L
1,524 Elo+
Solo
Agni
Agni
SehZuTyp
Agni
Level 95
God Stats
2W - 0L
1,434 SR
Queue Stats
16W - 21L
1,445 Elo+
Solo
Kali
Kali
SynShenron
Kali
Level 148
God Stats
21W - 15L
1,581 SR
Queue Stats
430W - 397L
1,505 Elo+
Solo
Izanami
Izanami
Thanabolic
Izanami
Level 28
God Stats
2W - 0L
1,620 SR
Queue Stats
4W - 0L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
6 / 4 / 2
8,954
597
11,585
16,384
6,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
 
Discordia
3
0 / 1 / 0
5,096
340
516
1,293
294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 5 / 5
7,908
527
9,833
12,692
4,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 8
7,335
489
7,856
17,398
14,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
炽晴夜逐
Gilgamesh
13
1 / 8 / 3
7,659
511
10,699
21,274
14,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Inflames123
Sylvanus
13
3 / 3 / 4
8,822
588
6,442
12,845
11,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
5 / 2 / 7
9,422
628
11,699
9,992
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
15
7 / 1 / 3
9,656
644
13,514
13,311
9,883
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 3 / 5
9,655
644
7,998
16,898
8,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Thanabolic
Izanami
13
3 / 2 / 3
8,653
577
10,886
11,209
4,956
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
11
Kills
21
21
Deaths
11
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
4
2
1.75
L
Discordia
 
Discordia
0
1
0
0
W
Sylvanus
Inflames123
Sylvanus
3
3
4
1.67
W
5
2
7
4.25
L
4
5
5
1.3
W
Agni
7
1
3
8.5
W
3
3
5
1.83
L
0
3
8
1.33
W
Izanami
Thanabolic
Izanami
3
2
3
2.25
L
Gilgamesh
炽晴夜逐
Gilgamesh
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,489
Damage
50,539
69,041
Taken
64,255
39,562
Mitigated
39,495
14,509
Healing
17,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
11,585
5,635
0
3,169
16,384
6,453
0
5,648
10,266
0
72,990
L
Discordia
 
Discordia
516
0
0
460
1,293
294
0
445
804
6,504
0
W
Sylvanus
Inflames123
Sylvanus
6,442
1,054
2,905
3,286
12,845
11,483
104
2,898
9,627
19,729
0
W
11,699
872
480
1,687
9,992
4,809
0
1,895
7,873
64,397
0
L
9,833
8,492
0
954
12,692
4,598
0
5,308
7,056
0
62,047
W
Agni
13,514
2,063
0
2,308
13,311
9,883
503
657
12,481
71,608
917
W
7,998
4,137
0
3,981
16,898
8,364
0
1,558
15,218
0
93,522
L
7,856
1,480
1,640
4,019
17,398
14,059
0
5,538
11,618
26,036
0
W
Izanami
Thanabolic
Izanami
10,886
7,389
0
2,458
11,209
4,956
955
2,253
8,912
0
76,976
L
Gilgamesh
炽晴夜逐
Gilgamesh
10,699
3,887
0
4,267
21,274
14,158
0
13,145
7,899
0
52,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,952
Gold Earned
46,208
341
Minions Killed
477
0
Camps Cleared
0
1,320,977
Distance Traveled
1,571,179
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,954
597
109
7
0
344,926
0
L
Discordia
5,096
340
15
1
0
46,267
0
W
Sylvanus
8,822
588
16
1
0
305,269
1
W
Eset
9,422
628
104
7
0
312,903
0
L
Rama
7,908
527
122
8
0
290,914
0
W
Agni
9,656
644
102
7
0
283,395
0
W
Kali
9,655
644
135
9
0
378,481
0
L
Geb
7,335
489
19
1
0
342,043
2
W
Izanami
8,653
577
120
8
0
291,131
0
L
Gilgamesh
7,659
511
76
5
0
296,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role