Player Matchup

Osiris
Osiris
Anawnymoose
Osiris
Level 111
God Stats
0W - 3L
1,289 SR
Queue Stats
264W - 113L
1,672 Elo+
Solo
Hachiman
Hachiman
CharmingRen
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
InDaBiningen
Baron Samedi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 94L
1,444 Elo+
Solo
Chiron
Chiron
Weillyn
Chiron
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,565 Elo+
Solo
Anubis
Anubis
XxChuckstyl3xX
Anubis
Level 188
God Stats
1W - 2L
1,500 SR
Queue Stats
268W - 286L
1,457 Elo+
Solo
Team Averages
Level 96
1,458 SR
1,525 Elo+

VS

Team Averages
Level 129
1,475 SR
1,532 Elo+
Vulcan
Vulcan
AgossyV2
Vulcan
Level 127
God Stats
5W - 5L
1,346 SR
Queue Stats
208W - 207L
1,511 Elo+
Party 1
Ravana
Ravana
Arouk
Ravana
Level 121
God Stats
1W - 0L
1,570 SR
Queue Stats
41W - 36L
1,544 Elo+
Solo
Camazotz
Camazotz
Olivia111914
Camazotz
Level 109
God Stats
1W - 1L
1,315 SR
Queue Stats
295W - 310L
1,549 Elo+
Party 2
Ix Chel
Ix Chel
ShatMcSparkles
Ix Chel
Level 141
God Stats
1W - 0L
1,701 SR
Queue Stats
68W - 58L
1,574 Elo+
Party 2
Merlin
Merlin
iSnipeBoogz420
Merlin
Level 146
God Stats
3W - 1L
1,442 SR
Queue Stats
169W - 180L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 7 / 6
9,307
716
7,954
17,812
18,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
CharmingRen
Hachiman
12
0 / 9 / 3
7,836
603
7,719
14,882
5,223
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
InDaBiningen
Baron Samedi
17
4 / 7 / 6
9,772
752
11,051
13,331
6,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
Weillyn
Chiron
15
2 / 7 / 4
8,606
662
5,110
14,978
5,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 6 / 2
10,847
834
7,894
12,146
6,706
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AgossyV2
Vulcan
18
7 / 2 / 13
11,364
874
17,189
8,200
4,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Arouk
Ravana
18
9 / 3 / 21
11,348
873
14,212
16,234
18,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Camazotz
Olivia111914
Camazotz
17
5 / 4 / 21
10,480
806
11,566
19,947
11,329
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
12 / 3 / 16
11,552
889
15,728
13,859
6,920
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 2 / 20
11,097
854
10,568
6,346
2,694
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
127
11
Kills
36
36
Deaths
14
21
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Vulcan
AgossyV2
Vulcan
7
2
13
6.75
L
Osiris
2
7
6
0.71
W
Ravana
Arouk
Ravana
9
3
21
6.5
L
Hachiman
CharmingRen
Hachiman
0
9
3
0.17
L
Baron Samedi
InDaBiningen
Baron Samedi
4
7
6
1
W
Camazotz
Olivia111914
Camazotz
5
4
21
3.88
W
12
3
16
6.67
L
Chiron
Weillyn
Chiron
2
7
4
0.57
L
3
6
2
0.67
W
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,728
Damage
69,263
73,149
Taken
64,586
43,082
Mitigated
43,123
12,400
Healing
31,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
AgossyV2
Vulcan
17,189
4,457
702
495
8,200
4,001
1,417
2,760
5,297
39,829
0
L
Osiris
7,954
3,381
1,295
1,907
17,812
18,690
0
10,467
6,673
0
12,718
W
Ravana
Arouk
Ravana
14,212
3,188
3,128
5,666
16,234
18,179
1,504
3,975
11,839
3,173
21,732
L
Hachiman
CharmingRen
Hachiman
7,719
5,001
44
1,219
14,882
5,223
0
8,527
5,886
0
21,846
L
Baron Samedi
InDaBiningen
Baron Samedi
11,051
316
1,513
1,204
13,331
6,744
0
9,714
3,343
22,161
0
W
Camazotz
Olivia111914
Camazotz
11,566
1,552
627
6,251
19,947
11,329
1,621
5,475
14,106
0
17,794
W
15,728
863
7,397
5,097
13,859
6,920
1,003
3,269
10,378
29,968
0
L
Chiron
Weillyn
Chiron
5,110
2,927
954
2,124
14,978
5,719
0
9,289
5,295
0
17,443
L
7,894
243
699
1,441
12,146
6,706
0
7,097
4,801
32,034
0
W
10,568
513
1,224
1,144
6,346
2,694
2,127
2,262
3,771
33,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,368
Gold Earned
55,841
142
Minions Killed
158
0
Camps Cleared
0
1,077,837
Distance Traveled
1,310,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,364
874
38
3
0
290,327
0
L
Osiris
9,307
716
7
1
0
242,831
0
W
Ravana
11,348
873
27
2
0
250,589
0
L
Hachiman
7,836
603
24
2
0
214,523
0
L
Baron Samedi
9,772
752
25
2
0
188,977
0
W
Camazotz
10,480
806
14
1
0
255,100
0
W
Ix Chel
11,552
889
27
2
0
269,135
0
L
Chiron
8,606
662
34
3
0
221,364
0
L
Anubis
10,847
834
52
4
0
210,142
0
W
Merlin
11,097
854
52
4
0
245,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role