Player Matchup

Persephone
Persephone
LogiF4
Persephone
Level 69
God Stats
2W - 3L
1,488 SR
Queue Stats
187W - 182L
1,443 Elo+
Solo
Anubis
Anubis
Palpoule
Anubis
Level 124
God Stats
96W - 56L
1,573 SR
Queue Stats
173W - 159L
1,511 Elo+
Party 2
Bacchus
Bacchus
SehZuTyp
Bacchus
Level 95
God Stats
0W - 1L
1,822 SR
Queue Stats
16W - 21L
1,456 Elo+
Solo
Neith
Neith
gardon-revisite
Neith
Level 142
God Stats
10W - 6L
1,579 SR
Queue Stats
107W - 90L
1,476 Elo+
Party 2
Bakasura
Bakasura
sergey140899
Bakasura
Level 97
God Stats
4W - 8L
1,460 SR
Queue Stats
204W - 182L
1,528 Elo+
Solo
Team Averages
Level 105
1,584 SR
1,483 Elo+

VS

Team Averages
Level 90
1,581 SR
1,579 Elo+
Jormungandr
Jormungandr
Inflames123
Jormungandr
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,713 Elo+
Party 1
Loki
Loki
KiritoKiller666
Loki
Level 85
God Stats
48W - 28L
1,739 SR
Queue Stats
79W - 70L
1,492 Elo+
Solo
Hera
Hera
L2Destroyer91
Hera
Level 89
God Stats
26W - 13L
1,637 SR
Queue Stats
440W - 399L
1,482 Elo+
Solo
Izanami
Izanami
Thanabolic
Izanami
Level 28
God Stats
2W - 0L
1,527 SR
Queue Stats
4W - 0L
1,713 Elo+
Party 1
Fenrir
Fenrir
ganjabiaatch
Fenrir
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 68L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
LogiF4
Persephone
11
1 / 5 / 2
8,207
432
4,746
8,398
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Palpoule
Anubis
17
6 / 5 / 3
10,782
567
15,612
14,932
7,272
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
SehZuTyp
Bacchus
15
3 / 2 / 4
9,865
519
9,724
16,783
24,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 6 / 3
9,096
479
6,311
14,836
6,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
sergey140899
Bakasura
16
4 / 9 / 6
9,678
509
14,053
22,742
9,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Inflames123
Jormungandr
16
3 / 1 / 11
10,951
576
10,705
16,315
18,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

16
4 / 4 / 1
10,506
553
7,422
19,383
13,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 5 / 5
10,694
563
9,311
12,290
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Thanabolic
Izanami
18
7 / 1 / 5
11,977
630
14,008
10,962
4,479
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
18
10 / 3 / 6
11,562
609
10,867
21,390
10,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
14
Kills
27
27
Deaths
14
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Inflames123
Jormungandr
3
1
11
8.5
W
4
4
1
1.13
W
3
5
5
1.1
L
Persephone
LogiF4
Persephone
1
5
2
0.4
L
Anubis
Palpoule
Anubis
6
5
3
1.5
L
Bacchus
SehZuTyp
Bacchus
3
2
4
2.5
W
Izanami
Thanabolic
Izanami
7
1
5
9.5
W
Fenrir
10
3
6
4.33
L
0
6
3
0.25
L
Bakasura
sergey140899
Bakasura
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,446
Damage
52,313
77,691
Taken
80,340
50,741
Mitigated
51,063
16,047
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Inflames123
Jormungandr
10,705
2,279
0
1,926
16,315
18,203
331
4,852
10,605
54,255
0
W
7,422
1,181
0
4,194
19,383
13,170
293
9,635
9,292
0
71,717
W
9,311
1,540
0
2,220
12,290
4,304
514
6,240
6,050
77,500
0
L
Persephone
LogiF4
Persephone
4,746
459
0
1,262
8,398
2,851
53
4,947
3,439
42,632
0
L
Anubis
Palpoule
Anubis
15,612
1,210
0
5,484
14,932
7,272
144
2,702
12,150
89,060
0
L
Bacchus
SehZuTyp
Bacchus
9,724
1,342
0
2,829
16,783
24,484
0
5,591
11,140
32,073
0
W
Izanami
Thanabolic
Izanami
14,008
9,350
0
4,443
10,962
4,479
5,980
2,741
7,380
0
105,731
W
Fenrir
10,867
2,624
0
4,303
21,390
10,907
200
7,049
14,157
0
81,038
L
6,311
2,122
0
2,470
14,836
6,171
1,314
2,550
12,286
0
78,344
L
Bakasura
sergey140899
Bakasura
14,053
9,030
0
4,002
22,742
9,963
384
4,363
18,379
0
66,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,628
Gold Earned
55,690
482
Minions Killed
595
0
Camps Cleared
0
1,616,002
Distance Traveled
1,846,643
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,951
576
71
4
0
376,076
1
W
Loki
10,506
553
111
6
0
355,170
4
W
Hera
10,694
563
146
8
0
359,097
0
L
Persephone
8,207
432
78
4
0
223,751
0
L
Anubis
10,782
567
141
7
0
336,258
0
L
Bacchus
9,865
519
22
1
0
380,017
0
W
Izanami
11,977
630
163
9
0
339,638
0
W
Fenrir
11,562
609
104
5
0
416,662
0
L
Neith
9,096
479
131
7
0
303,544
0
L
Bakasura
9,678
509
110
6
0
372,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role