Player Matchup

Nu Wa
Nu Wa
C-gerard-5
Nu Wa
Level 114
God Stats
3W - 0L
1,786 SR
Queue Stats
48W - 58L
1,439 Elo+
Party 1
Chronos
Chronos
Jordipachay7
Chronos
Level 109
God Stats
15W - 3L
1,637 SR
Queue Stats
77W - 85L
1,477 Elo+
Party 1
Ne Zha
Ne Zha
byciizx
Ne Zha
Level 47
God Stats
2W - 0L
1,545 SR
Queue Stats
24W - 35L
1,399 Elo+
Party 1
Izanami
Izanami
elkcontrola69
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,412 Elo+
Party 1
Cerberus
Cerberus
fandinho33
Cerberus
Level 27
God Stats
6W - 10L
1,388 SR
Queue Stats
18W - 22L
1,438 Elo+
Party 1
Team Averages
Level 63
1,571 SR
1,433 Elo+

VS

Team Averages
Level 95
1,497 SR
1,439 Elo+
Ymir
Ymir
ARAGOSTA237
Ymir
Level 105
God Stats
6W - 7L
1,414 SR
Queue Stats
450W - 419L
1,548 Elo+
Solo
Ishtar
Ishtar
DerBiro
Ishtar
Level 69
God Stats
2W - 2L
1,657 SR
Queue Stats
230W - 298L
1,473 Elo+
Party 2
Merlin
Merlin
Ewa_Brate126
Merlin
Level 82
God Stats
15W - 13L
1,645 SR
Queue Stats
224W - 283L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
Kuro__97
Cthulhu
Level 62
God Stats
0W - 2L
1,266 SR
Queue Stats
26W - 29L
1,255 Elo+
Solo
Gilgamesh
Gilgamesh
Ware0fTheWolf
Gilgamesh
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
6 / 3 / 4
10,878
518
20,991
10,554
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Jordipachay7
Chronos
19
1 / 5 / 3
11,889
566
14,011
20,125
8,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
byciizx
Ne Zha
19
5 / 2 / 4
11,522
549
10,654
18,299
9,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
18
9 / 0 / 6
12,136
578
14,009
15,161
7,726
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
fandinho33
Cerberus
17
5 / 0 / 12
11,883
566
10,412
14,104
18,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 2
11,834
564
12,986
19,499
10,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ishtar
DerBiro
Ishtar
14
0 / 8 / 0
8,685
414
3,581
18,364
6,908
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
14
1 / 9 / 2
9,084
433
7,775
17,862
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Kuro__97
Cthulhu
15
0 / 5 / 1
8,652
412
8,145
17,771
11,951
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
Ware0fTheWolf
Gilgamesh
16
3 / 3 / 1
9,783
466
14,745
26,021
25,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
26
Kills
10
10
Deaths
26
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
6
1
2
7
W
Nu Wa
6
3
4
2.67
L
Ishtar
DerBiro
Ishtar
0
8
0
0
L
Merlin
1
9
2
0.22
W
Chronos
Jordipachay7
Chronos
1
5
3
0.5
L
Cthulhu
Kuro__97
Cthulhu
0
5
1
0.1
L
Gilgamesh
Ware0fTheWolf
Gilgamesh
3
3
1
1.17
W
Ne Zha
byciizx
Ne Zha
5
2
4
3.5
W
Izanami
9
0
6
12
W
Cerberus
fandinho33
Cerberus
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,077
Damage
47,232
78,243
Taken
99,517
48,055
Mitigated
59,945
16,116
Healing
19,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,986
3,202
0
4,123
19,499
10,736
0
8,622
10,877
122,301
0
W
Nu Wa
20,991
6,346
0
0
10,554
4,286
2,129
6,736
3,714
75,741
0
L
Ishtar
DerBiro
Ishtar
3,581
2,207
0
4,192
18,364
6,908
2,622
6,471
11,893
0
57,802
L
Merlin
7,775
474
0
3,490
17,862
4,809
599
11,023
6,839
73,572
0
W
Chronos
Jordipachay7
Chronos
14,011
4,265
0
5,396
20,125
8,832
3,464
5,505
13,641
109,365
0
L
Cthulhu
Kuro__97
Cthulhu
8,145
459
0
2,846
17,771
11,951
0
5,573
12,111
54,370
0
L
Gilgamesh
Ware0fTheWolf
Gilgamesh
14,745
1,683
0
4,627
26,021
25,541
0
13,880
12,141
0
67,381
W
Ne Zha
byciizx
Ne Zha
10,654
2,605
0
4,000
18,299
9,089
0
4,811
13,163
0
106,495
W
Izanami
14,009
9,703
0
3,836
15,161
7,726
4,794
7,645
7,392
0
107,059
W
Cerberus
fandinho33
Cerberus
10,412
723
0
2,884
14,104
18,122
243
3,920
9,782
36,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,308
Gold Earned
48,038
647
Minions Killed
522
0
Camps Cleared
0
2,128,742
Distance Traveled
2,030,858
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,834
564
164
8
0
466,183
0
W
Nu Wa
10,878
518
104
5
0
401,917
3
L
Ishtar
8,685
414
99
5
0
361,346
0
L
Merlin
9,084
433
99
5
0
370,148
9
W
Chronos
11,889
566
171
8
0
413,948
0
L
Cthulhu
8,652
412
74
4
0
428,903
0
L
Gilgamesh
9,783
466
86
4
0
404,278
2
W
Ne Zha
11,522
549
135
6
0
494,143
1
W
Izanami
12,136
578
183
9
0
397,647
2
W
Cerberus
11,883
566
54
3
0
421,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role