Player Matchup

Danzaburou
Danzaburou
MTA snipez
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,358 Elo+
Party 1
Chang'e
Chang'e
fulsta
Chang'e
Level 153
God Stats
120W - 122L
1,433 SR
Queue Stats
400W - 441L
1,353 Elo+
Solo
Guan Yu
Guan Yu
op massacre2967
Guan Yu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,366 Elo+
Party 1
Team Averages
Level 71
1,478 SR
1,359 Elo+

VS

Team Averages
Level 71
1,521 SR
1,445 Elo+
Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Amit Azran
Zeus
Level 66
God Stats
296W - 297L
1,467 SR
Queue Stats
347W - 373L
1,387 Elo+
Solo
Kuzenbo
Kuzenbo
Jrjellycat
Kuzenbo
Level 63
God Stats
3W - 2L
1,596 SR
Queue Stats
3W - 2L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MTA snipez
Danzaburou
10
2 / 4 / 0
7,626
763
5,285
9,353
4,061
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
fulsta
Chang'e
10
0 / 4 / 1
7,158
716
5,580
9,806
3,612
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 2 / 0
6,185
619
223
2,492
1,878
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 3 / 5
8,061
806
5,512
8,553
2,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
4 / 0 / 6
9,001
900
8,428
4,531
1,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Jrjellycat
Kuzenbo
11
4 / 0 / 6
8,922
892
4,464
8,909
9,224
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
10
10
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
3
5
1.5
W
4
0
6
7
W
Kuzenbo
Jrjellycat
Kuzenbo
4
0
6
7
L
Danzaburou
MTA snipez
Danzaburou
2
4
0
0.5
L
Chang'e
fulsta
Chang'e
0
4
1
0.13
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,088
Damage
18,404
21,651
Taken
21,993
9,551
Mitigated
13,542
3,614
Healing
7,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,512
1,674
79
2,525
8,553
2,813
1,345
2,765
5,788
0
27,231
W
8,428
716
0
749
4,531
1,505
810
2,009
2,522
28,700
0
W
Kuzenbo
Jrjellycat
Kuzenbo
4,464
1,458
0
4,344
8,909
9,224
81
2,292
6,617
21,737
0
L
Danzaburou
MTA snipez
Danzaburou
5,285
2,613
0
1,179
9,353
4,061
0
6,286
3,067
0
17,337
L
Chang'e
fulsta
Chang'e
5,580
381
379
1,908
9,806
3,612
0
5,421
4,385
34,431
0
L
223
0
74
74
2,492
1,878
0
1,483
1,009
0
506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,969
Gold Earned
25,984
70
Minions Killed
97
0
Camps Cleared
0
359,561
Distance Traveled
550,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,061
806
34
3
0
180,337
0
W
Zeus
9,001
900
38
4
0
172,421
0
W
Kuzenbo
8,922
892
25
3
0
197,340
0
L
Danzaburou
7,626
763
29
3
0
152,489
0
L
Chang'e
7,158
716
41
4
0
189,620
0
L
Guan Yu
6,185
619
0
0
0
17,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role