Player Matchup

Artio
Artio
Platah
Artio
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 87L
1,416 Elo+
Party 2
Bacchus
Bacchus
Shiato
Bacchus
Level 191
God Stats
2W - 0L
1,757 SR
Queue Stats
271W - 175L
1,602 Elo+
Party 3
Chronos
Chronos
VesNaJ
Chronos
Level 159
God Stats
1W - 2L
1,259 SR
Queue Stats
394W - 235L
1,628 Elo+
Party 3
Jing Wei
Jing Wei
WeIchy__
Jing Wei
Level 76
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 110L
1,435 Elo+
Party 2
Chaac
Chaac
ИщуПати
Chaac
Level 180
God Stats
4W - 5L
1,332 SR
Queue Stats
746W - 635L
1,582 Elo+
Party 3
Team Averages
Level 127
1,469 SR
1,533 Elo+

VS

Team Averages
Level 132
1,423 SR
1,505 Elo+
Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Bart0l0mew
Xbalanque
Level 177
God Stats
1W - 2L
1,633 SR
Queue Stats
415W - 417L
1,543 Elo+
Party 1
Achilles
Achilles
PapaFritaPF
Achilles
Level 149
God Stats
2W - 3L
1,237 SR
Queue Stats
634W - 643L
1,515 Elo+
Solo
Scylla
Scylla
Reenez
Scylla
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,474 Elo+
Solo
Arachne
Arachne
СтрёмныйКарл
Arachne
Level 134
God Stats
3W - 2L
1,247 SR
Queue Stats
508W - 533L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Platah
Artio
16
5 / 1 / 13
10,099
918
8,463
13,605
13,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Shiato
Bacchus
16
4 / 2 / 18
9,956
905
9,321
13,718
22,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
VesNaJ
Chronos
14
1 / 2 / 12
8,217
747
5,413
9,823
4,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
WeIchy__
Jing Wei
17
9 / 1 / 13
10,242
931
13,345
9,110
4,722
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 2 / 13
9,719
884
13,780
16,861
22,667
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 4 / 3
7,550
686
8,150
8,289
3,639
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Bart0l0mew
Xbalanque
13
1 / 5 / 5
7,565
688
15,251
11,408
5,293
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
PapaFritaPF
Achilles
15
4 / 4 / 1
8,397
763
10,735
13,095
13,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Reenez
Scylla
15
1 / 6 / 5
8,506
773
10,620
9,610
4,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 6 / 5
7,007
637
3,721
13,267
14,331
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
25
Kills
7
8
Deaths
25
69
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
4
3
0.63
L
Xbalanque
Bart0l0mew
Xbalanque
1
5
5
0.7
L
Achilles
PapaFritaPF
Achilles
4
4
1
1.13
W
Artio
Platah
Artio
5
1
13
11.5
L
Scylla
Reenez
Scylla
1
6
5
0.58
W
Bacchus
Shiato
Bacchus
4
2
18
6.5
W
Chronos
VesNaJ
Chronos
1
2
12
3.5
W
Jing Wei
WeIchy__
Jing Wei
9
1
13
15.5
W
6
2
13
6.25
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,322
Damage
48,477
63,117
Taken
55,669
68,575
Mitigated
40,614
28,369
Healing
12,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,150
4,805
1,901
1,722
8,289
3,639
304
3,380
4,785
0
19,906
L
Xbalanque
Bart0l0mew
Xbalanque
15,251
4,887
0
2,132
11,408
5,293
0
5,841
5,415
0
25,975
L
Achilles
PapaFritaPF
Achilles
10,735
1,987
990
2,248
13,095
13,033
0
4,813
8,112
0
18,675
W
Artio
Platah
Artio
8,463
761
6,048
6,264
13,605
13,886
597
1,162
12,158
13,212
0
L
Scylla
Reenez
Scylla
10,620
1,386
476
623
9,610
4,318
128
4,096
5,318
24,343
0
W
Bacchus
Shiato
Bacchus
9,321
1,030
451
2,111
13,718
22,751
89
2,283
11,147
14,640
499
W
Chronos
VesNaJ
Chronos
5,413
1,045
1,546
2,301
9,823
4,549
1,436
2,371
7,452
13,036
0
W
Jing Wei
WeIchy__
Jing Wei
13,345
10,388
915
1,728
9,110
4,722
3,952
2,289
6,821
0
32,506
W
13,780
1,468
462
6,543
16,861
22,667
187
2,565
14,130
944
30,920
L
3,721
1,680
0
2,410
13,267
14,331
0
5,353
7,914
0
4,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,233
Gold Earned
39,025
156
Minions Killed
108
0
Camps Cleared
0
1,091,791
Distance Traveled
915,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,550
686
26
2
0
174,454
0
L
Xbalanque
7,565
688
27
2
0
187,767
0
L
Achilles
8,397
763
14
1
0
197,662
0
W
Artio
10,099
918
13
1
0
229,684
0
L
Scylla
8,506
773
37
3
0
181,422
0
W
Bacchus
9,956
905
10
1
0
202,914
0
W
Chronos
8,217
747
21
2
0
214,494
0
W
Jing Wei
10,242
931
60
5
0
205,840
0
W
Chaac
9,719
884
52
5
0
238,859
0
L
Arachne
7,007
637
4
0
0
174,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role