Player Matchup

Ix Chel
Ix Chel
Daddy-Jay99
Ix Chel
Level 157
God Stats
6W - 6L
1,461 SR
Queue Stats
282W - 273L
1,517 Elo+
Party 2
Loki
Loki
RuleBreakerMedea
Loki
Level 159
God Stats
56W - 60L
1,512 SR
Queue Stats
70W - 85L
1,440 Elo+
Party 2
Cerberus
Cerberus
Wazit2u
Cerberus
Level 48
God Stats
8W - 7L
1,713 SR
Queue Stats
15W - 18L
1,595 Elo+
Party 2
Izanami
Izanami
gimmeyokills
Izanami
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,259 Elo+
Party 2
Kuzenbo
Kuzenbo
yourUncleWill
Kuzenbo
Level 128
God Stats
12W - 21L
1,464 SR
Queue Stats
31W - 38L
1,408 Elo+
Party 2
Team Averages
Level 101
1,530 SR
1,444 Elo+

VS

Team Averages
Level 100
1,494 SR
1,418 Elo+
Martichoras
Martichoras
Dawhnald
Martichoras
Level 119
God Stats
1W - 0L
1,913 SR
Queue Stats
62W - 49L
1,141 Elo+
Solo
Cerberus
Cerberus
GodKiller4Hire
Cerberus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,459 Elo+
Solo
Ravana
Ravana
Leviathan9595
Ravana
Level 103
God Stats
4W - 2L
1,280 SR
Queue Stats
105W - 142L
1,520 Elo+
Party 1
Ne Zha
Ne Zha
TallOne112
Ne Zha
Level 66
God Stats
8W - 8L
1,478 SR
Queue Stats
80W - 121L
1,459 Elo+
Party 1
Janus
Janus
bossman265
Janus
Level 122
God Stats
2W - 3L
1,299 SR
Queue Stats
78W - 105L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Daddy-Jay99
Ix Chel
15
2 / 1 / 2
8,027
573
7,016
8,267
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 0
7,537
538
7,529
11,879
4,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Wazit2u
Cerberus
10
0 / 6 / 2
5,965
426
4,259
13,980
9,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
gimmeyokills
Izanami
11
0 / 2 / 0
6,499
464
3,234
8,663
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
12
1 / 2 / 1
6,721
480
4,022
13,565
19,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Dawhnald
Martichoras
14
7 / 0 / 3
8,835
631
12,600
8,485
4,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
11
1 / 1 / 7
7,493
535
4,670
10,984
6,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 1 / 1
8,582
613
8,960
6,068
5,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
TallOne112
Ne Zha
13
1 / 2 / 2
7,706
550
3,628
11,427
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
12
1 / 3 / 3
7,629
545
6,641
7,035
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
11
12
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Daddy-Jay99
Ix Chel
2
1
2
3
W
Martichoras
Dawhnald
Martichoras
7
0
3
8.5
W
Cerberus
1
1
7
4.5
W
1
1
1
1.5
L
4
1
0
4
W
Ne Zha
TallOne112
Ne Zha
1
2
2
1
L
Cerberus
Wazit2u
Cerberus
0
6
2
0.17
W
Janus
1
3
3
0.83
L
Izanami
gimmeyokills
Izanami
0
2
0
0
L
Kuzenbo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,060
Damage
36,499
56,354
Taken
43,999
39,591
Mitigated
22,284
14,635
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Daddy-Jay99
Ix Chel
7,016
354
338
2,639
8,267
3,015
0
4,401
3,670
65,809
0
W
Martichoras
Dawhnald
Martichoras
12,600
3,703
0
2,406
8,485
4,245
1,381
1,513
6,972
0
65,727
W
Cerberus
4,670
492
1,336
2,965
10,984
6,434
69
3,908
7,048
22,443
0
W
8,960
2,047
0
1,465
6,068
5,200
0
3,383
2,493
339
67,157
L
7,529
1,792
0
4,911
11,879
4,405
0
1,678
10,159
0
63,641
W
Ne Zha
TallOne112
Ne Zha
3,628
1,065
0
711
11,427
4,101
0
2,371
8,932
0
69,089
L
Cerberus
Wazit2u
Cerberus
4,259
363
5
2,520
13,980
9,807
0
3,019
10,900
16,654
0
W
Janus
6,641
406
0
1,150
7,035
2,304
336
3,428
3,367
55,060
0
L
Izanami
gimmeyokills
Izanami
3,234
2,209
0
3,011
8,663
2,605
0
1,780
6,827
0
51,084
L
Kuzenbo
4,022
1,544
0
1,211
13,565
19,759
17
520
13,045
38,324
110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,749
Gold Earned
40,245
418
Minions Killed
445
0
Camps Cleared
0
1,381,964
Distance Traveled
1,395,756
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,027
573
121
9
0
267,740
4
W
Martichoras
8,835
631
93
7
0
291,938
3
W
Cerberus
7,493
535
41
3
0
281,249
3
W
Ravana
8,582
613
117
8
0
252,623
0
L
Loki
7,537
538
112
8
0
333,561
0
W
Ne Zha
7,706
550
90
6
0
317,042
0
L
Cerberus
5,965
426
25
2
0
270,062
1
W
Janus
7,629
545
104
7
0
252,904
2
L
Izanami
6,499
464
110
8
0
249,218
8
L
Kuzenbo
6,721
480
50
4
0
261,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role