Player Matchup

Charybdis
Charybdis
DoNtRaGeMoDe
Charybdis
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 31L
1,579 Elo+
Solo
Ra
Ra
INC_Riley
Ra
Level 122
God Stats
3W - 9L
1,013 SR
Queue Stats
175W - 178L
1,507 Elo+
Solo
Da Ji
Da Ji
Ishyo_Boi_Freddy
Da Ji
Level 37
God Stats
33W - 39L
1,360 SR
Queue Stats
52W - 66L
1,385 Elo+
Solo
King Arthur
King Arthur
LockedDoorPiper
King Arthur
Level 144
God Stats
3W - 2L
1,278 SR
Queue Stats
210W - 193L
1,529 Elo+
Solo
Hades
Hades
Monkeypaw911
Hades
Level 147
God Stats
10W - 4L
1,788 SR
Queue Stats
271W - 246L
1,519 Elo+
Solo
Team Averages
Level 111
1,388 SR
1,504 Elo+

VS

Team Averages
Level 87
1,475 SR
1,494 Elo+
Cerberus
Cerberus
Bloodztain
Cerberus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Loki
Loki
JosAsYuLol
Loki
Level 41
God Stats
14W - 19L
1,487 SR
Queue Stats
255W - 243L
1,437 Elo+
Solo
Jormungandr
Jormungandr
LIGHT1UPGRADE
Jormungandr
Level 109
God Stats
9W - 5L
1,621 SR
Queue Stats
428W - 417L
1,521 Elo+
Solo
Neith
Neith
angelic demon21
Neith
Level 129
God Stats
1W - 3L
1,569 SR
Queue Stats
92W - 109L
1,525 Elo+
Party 1
Ra
Ra
iBaloo z
Ra
Level 124
God Stats
0W - 3L
1,199 SR
Queue Stats
229W - 216L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DoNtRaGeMoDe
Charybdis
9
1 / 0 / 2
5,656
566
3,449
5,073
1,551
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 1 / 0
6,482
648
1,358
5,388
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 6
5,256
526
3,709
6,221
2,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
LockedDoorPiper
King Arthur
10
1 / 0 / 1
6,034
603
5,986
7,703
4,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
5 / 1 / 1
5,607
561
6,270
6,787
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bloodztain
Cerberus
7
0 / 2 / 0
4,346
435
1,986
9,882
5,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 0
4,759
476
2,199
5,829
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
LIGHT1UPGRADE
Jormungandr
7
1 / 2 / 1
4,561
456
1,816
5,656
3,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 1
4,999
500
3,527
6,445
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 0
6,012
601
1,823
3,420
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
3
3
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bloodztain
Cerberus
0
2
0
0
W
Charybdis
DoNtRaGeMoDe
Charybdis
1
0
2
2
W
1
1
0
1
W
1
1
6
4
L
0
1
0
0
L
Jormungandr
LIGHT1UPGRADE
Jormungandr
1
2
1
0.75
W
King Arthur
LockedDoorPiper
King Arthur
1
0
1
1.5
W
5
1
1
5.5
L
1
3
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,772
Damage
11,351
31,172
Taken
31,232
13,974
Mitigated
14,616
8,340
Healing
9,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bloodztain
Cerberus
1,986
326
0
2,419
9,882
5,926
0
0
9,882
20,433
0
W
Charybdis
DoNtRaGeMoDe
Charybdis
3,449
1,994
0
1,494
5,073
1,551
0
524
4,549
0
37,633
W
1,358
231
192
2,624
5,388
2,239
0
1,127
4,206
69,152
0
W
3,709
1,218
0
1,150
6,221
2,101
0
1,095
5,126
0
20,732
L
2,199
535
0
2,853
5,829
1,700
0
1,735
4,094
0
26,873
L
Jormungandr
LIGHT1UPGRADE
Jormungandr
1,816
1,086
0
1,545
5,656
3,753
0
1,602
4,054
16,204
0
W
King Arthur
LockedDoorPiper
King Arthur
5,986
824
0
974
7,703
4,762
0
1,749
5,954
0
42,165
W
6,270
925
80
1,826
6,787
3,321
0
1,127
5,660
24,887
0
L
3,527
1,655
0
1,406
6,445
2,103
0
3,482
2,963
0
36,552
L
1,823
119
96
887
3,420
1,134
0
823
2,597
50,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,035
Gold Earned
24,677
339
Minions Killed
279
0
Camps Cleared
0
1,041,660
Distance Traveled
990,901
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,346
435
49
5
0
180,469
0
W
Charybdis
5,656
566
66
7
0
188,259
1
W
Ra
6,482
648
120
12
0
209,217
1
W
Da Ji
5,256
526
38
4
0
222,579
0
L
Loki
4,759
476
47
5
0
231,920
1
L
Jormungandr
4,561
456
19
2
0
197,080
2
W
King Arthur
6,034
603
75
8
0
212,803
4
W
Hades
5,607
561
40
4
0
208,802
3
L
Neith
4,999
500
61
6
0
176,125
0
L
Ra
6,012
601
103
10
0
205,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role