Player Matchup

Sol
Sol
Kelseywastaken
Sol
Level 192
God Stats
7W - 9L
1,618 SR
Queue Stats
316W - 297L
1,505 Elo+
Party 1
Hun Batz
Hun Batz
Raacotroll
Hun Batz
Level 89
God Stats
24W - 21L
1,570 SR
Queue Stats
94W - 78L
1,539 Elo+
Party 2
Sylvanus
Sylvanus
THJAJO
Sylvanus
Level 119
God Stats
13W - 8L
1,752 SR
Queue Stats
84W - 86L
1,492 Elo+
Party 1
Scylla
Scylla
camposano1
Scylla
Level 106
God Stats
11W - 8L
1,696 SR
Queue Stats
79W - 67L
1,541 Elo+
Party 2
Tyr
Tyr
个人练习生蔡徐坤
Tyr
Level 60
God Stats
15W - 8L
1,637 SR
Queue Stats
306W - 337L
1,395 Elo+
Solo
Team Averages
Level 113
1,655 SR
1,495 Elo+

VS

Team Averages
Level 67
1,496 SR
1,448 Elo+
King Arthur
King Arthur
ARMY19
King Arthur
Level 67
God Stats
16W - 15L
1,589 SR
Queue Stats
158W - 149L
1,512 Elo+
Solo
Terra
Terra
JugemuOibad
Terra
Level 127
God Stats
3W - 6L
1,684 SR
Queue Stats
104W - 110L
1,550 Elo+
Solo
Freya
Freya
ReverendSmegma
Freya
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
288W - 272L
1,520 Elo+
Solo
Merlin
Merlin
WitchOfGreed
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,231 Elo+
Party 3
Serqet
Serqet
tinawina
Serqet
Level 77
God Stats
0W - 3L
1,207 SR
Queue Stats
129W - 126L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
6,011
601
4,397
5,112
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Raacotroll
Hun Batz
11
4 / 0 / 1
6,381
638
2,515
6,061
2,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sylvanus
THJAJO
Sylvanus
10
1 / 1 / 3
5,792
579
2,619
6,592
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
camposano1
Scylla
10
2 / 0 / 1
6,181
618
2,384
3,391
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 0 / 1
6,596
660
4,867
7,269
6,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARMY19
King Arthur
9
0 / 2 / 0
5,396
540
4,982
9,385
7,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 1 / 0
4,851
485
1,008
7,121
4,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 1 / 0
3,589
359
407
1,024
299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
9
0 / 3 / 0
4,803
480
4,681
5,137
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
tinawina
Serqet
9
1 / 3 / 0
5,118
512
1,494
8,241
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
10
Kills
1
1
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARMY19
King Arthur
0
2
0
0
L
0
1
0
0
W
2
0
1
2.5
W
Hun Batz
Raacotroll
Hun Batz
4
0
1
4.5
L
0
1
0
0
W
Sylvanus
THJAJO
Sylvanus
1
1
3
2.5
L
Merlin
0
3
0
0
W
Scylla
camposano1
Scylla
2
0
1
2.5
L
Serqet
tinawina
Serqet
1
3
0
0.33
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,782
Damage
12,572
28,425
Taken
30,908
16,154
Mitigated
16,303
8,969
Healing
4,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARMY19
King Arthur
4,982
406
0
785
9,385
7,440
0
0
9,385
0
38,156
L
1,008
72
70
1,800
7,121
4,142
0
4,005
3,116
16,459
0
W
4,397
2,542
0
2,474
5,112
1,736
6,125
1,701
3,411
38,571
0
W
Hun Batz
Raacotroll
Hun Batz
2,515
793
0
750
6,061
2,264
0
670
5,229
0
44,556
L
407
190
0
302
1,024
299
0
859
165
2,325
555
W
Sylvanus
THJAJO
Sylvanus
2,619
1,217
473
2,023
6,592
4,366
1,680
1,318
5,274
17,628
6,129
L
Merlin
4,681
342
0
750
5,137
1,570
0
2,718
2,419
30,350
0
W
Scylla
camposano1
Scylla
2,384
309
0
440
3,391
1,187
308
2,437
954
34,430
0
L
Serqet
tinawina
Serqet
1,494
421
0
500
8,241
2,852
0
1,804
6,437
0
32,527
W
4,867
595
0
2,809
7,269
6,601
0
0
7,269
0
47,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,961
Gold Earned
23,757
318
Minions Killed
223
0
Camps Cleared
0
995,076
Distance Traveled
814,878
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,396
540
68
7
0
200,592
1
L
Terra
4,851
485
25
3
0
189,290
0
W
Sol
6,011
601
61
6
0
173,714
0
W
Hun Batz
6,381
638
61
6
0
223,201
0
L
Freya
3,589
359
4
0
0
37,064
0
W
Sylvanus
5,792
579
49
5
0
171,597
0
L
Merlin
4,803
480
56
6
0
176,050
0
W
Scylla
6,181
618
60
6
0
198,837
0
L
Serqet
5,118
512
70
7
0
211,882
0
W
Tyr
6,596
660
87
9
0
227,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role