Player Matchup

Ix Chel
Ix Chel
AntiTerror39834
Ix Chel
Level 78
God Stats
0W - 6L
1,157 SR
Queue Stats
19W - 30L
1,307 Elo+
Solo
Sun Wukong
Sun Wukong
Dope-xI
Sun Wukong
Level 125
God Stats
1W - 9L
1,279 SR
Queue Stats
91W - 103L
1,312 Elo+
Solo
Xbalanque
Xbalanque
Ghostx187
Xbalanque
Level 143
God Stats
47W - 52L
1,385 SR
Queue Stats
200W - 216L
1,470 Elo+
Solo
Sylvanus
Sylvanus
Headism
Sylvanus
Level 149
God Stats
14W - 28L
1,249 SR
Queue Stats
140W - 170L
1,473 Elo+
Solo
He Bo
He Bo
TiringFever18
He Bo
Level 129
God Stats
0W - 1L
1,242 SR
Queue Stats
126W - 124L
1,566 Elo+
Solo
Team Averages
Level 125
1,263 SR
1,426 Elo+

VS

Team Averages
Level 92
1,546 SR
1,460 Elo+
Danzaburou
Danzaburou
Dexterity2081
Danzaburou
Level 60
God Stats
85W - 68L
1,556 SR
Queue Stats
260W - 313L
1,421 Elo+
Solo
Nike
Nike
ELEFICAZ
Nike
Level 102
God Stats
78W - 70L
1,588 SR
Queue Stats
157W - 164L
1,428 Elo+
Solo
Nu Wa
Nu Wa
Haykezlind
Nu Wa
Level 105
God Stats
73W - 66L
1,634 SR
Queue Stats
435W - 395L
1,521 Elo+
Solo
Nemesis
Nemesis
JesusFolk21
Nemesis
Level 47
God Stats
7W - 10L
1,332 SR
Queue Stats
56W - 52L
1,375 Elo+
Solo
Sun Wukong
Sun Wukong
MissLititz
Sun Wukong
Level 148
God Stats
62W - 48L
1,621 SR
Queue Stats
2,279W - 2,285L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 2
9,325
933
2,240
18,368
7,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Dope-xI
Sun Wukong
15
1 / 0 / 0
9,340
934
11,673
17,904
19,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Ghostx187
Xbalanque
14
1 / 3 / 2
9,220
922
4,236
7,998
2,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Headism
Sylvanus
15
1 / 1 / 2
9,362
936
7,378
17,068
10,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 3 / 3
9,825
983
18,604
15,062
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

208

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dexterity2081
Danzaburou
16
5 / 2 / 4
10,888
1,089
13,519
9,519
4,373
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Nike
16
4 / 1 / 8
10,238
1,024
17,544
15,581
19,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
16
1 / 0 / 7
9,789
979
17,909
3,250
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
JesusFolk21
Nemesis
16
2 / 1 / 7
10,168
1,017
12,116
7,855
4,626
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MissLititz
Sun Wukong
16
1 / 0 / 6
10,569
1,057
12,002
14,540
14,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
4
Kills
13
13
Deaths
4
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Danzaburou
Dexterity2081
Danzaburou
5
2
4
3.5
L
Sun Wukong
Dope-xI
Sun Wukong
1
0
0
1
W
Nike
4
1
8
8
L
Xbalanque
Ghostx187
Xbalanque
1
3
2
0.67
W
Nu Wa
1
0
7
4.5
L
Sylvanus
Headism
Sylvanus
1
1
2
2
W
Nemesis
JesusFolk21
Nemesis
2
1
7
5.5
W
Sun Wukong
MissLititz
Sun Wukong
1
0
6
4
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,131
Damage
73,090
76,400
Taken
50,745
45,649
Mitigated
44,820
12,858
Healing
4,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,240
834
753
152
18,368
7,590
0
4,423
13,679
24,798
0
W
Danzaburou
Dexterity2081
Danzaburou
13,519
6,093
0
548
9,519
4,373
0
6,411
3,108
0
30,633
L
Sun Wukong
Dope-xI
Sun Wukong
11,673
2,017
0
1,473
17,904
19,246
0
4,507
12,966
0
30,596
W
Nike
17,544
650
0
704
15,581
19,838
0
8,623
6,850
0
34,711
L
Xbalanque
Ghostx187
Xbalanque
4,236
1,038
0
333
7,998
2,573
0
2,784
5,050
0
11,622
W
Nu Wa
17,909
2,168
0
250
3,250
1,313
0
2,181
1,069
40,577
0
L
Sylvanus
Headism
Sylvanus
7,378
1,450
5,507
4,510
17,068
10,724
0
4,094
12,469
19,212
0
W
Nemesis
JesusFolk21
Nemesis
12,116
3,014
0
1,105
7,855
4,626
0
2,895
4,900
0
29,730
W
Sun Wukong
MissLititz
Sun Wukong
12,002
1,256
0
1,531
14,540
14,670
0
8,085
6,455
683
25,183
L
18,604
927
0
130
15,062
5,516
0
2,960
11,679
39,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,072
Gold Earned
51,652
197
Minions Killed
210
4
Camps Cleared
10
876,522
Distance Traveled
1,026,623
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,325
933
65
7
1
166,129
0
W
Danzaburou
10,888
1,089
55
6
0
171,966
0
L
Sun Wukong
9,340
934
49
5
0
211,029
0
W
Nike
10,238
1,024
36
4
0
210,457
0
L
Xbalanque
9,220
922
17
2
0
151,948
0
W
Nu Wa
9,789
979
56
6
3
203,506
0
L
Sylvanus
9,362
936
19
2
0
149,608
0
W
Nemesis
10,168
1,017
36
4
5
218,716
0
W
Sun Wukong
10,569
1,057
27
3
2
221,978
5
L
He Bo
9,825
983
47
5
3
197,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role