Player Matchup

Heimdallr
Heimdallr
AwesomeAce 01
Heimdallr
Level 88
God Stats
13W - 8L
1,624 SR
Queue Stats
71W - 76L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
Crispy Squ1rr3l
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,528 Elo+
Party 2
Geb
Geb
GentlestImp5375
Geb
Level 66
God Stats
3W - 5L
1,461 SR
Queue Stats
39W - 40L
1,505 Elo+
Party 2
Nemesis
Nemesis
JR00005
Nemesis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 94L
1,559 Elo+
Party 2
Nu Wa
Nu Wa
chahlee__wonton
Nu Wa
Level 159
God Stats
36W - 36L
1,578 SR
Queue Stats
457W - 455L
1,563 Elo+
Solo
Team Averages
Level 86
1,533 SR
1,539 Elo+

VS

Team Averages
Level 104
1,405 SR
1,454 Elo+
Skadi
Skadi
Daddys-Dump-ster
Skadi
Level 107
God Stats
21W - 18L
1,307 SR
Queue Stats
42W - 49L
1,286 Elo+
Solo
Hercules
Hercules
LawlessSausage
Hercules
Level 28
God Stats
1W - 1L
1,298 SR
Queue Stats
7W - 13L
1,354 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Meatswamp
Morgan Le Fay
Level 110
God Stats
6W - 10L
1,463 SR
Queue Stats
416W - 402L
1,498 Elo+
Party 1
Mulan
Mulan
Shroomicide
Mulan
Level 128
God Stats
7W - 3L
1,727 SR
Queue Stats
186W - 168L
1,507 Elo+
Solo
Maui
Maui
sidyasknet
Maui
Level 147
God Stats
1W - 0L
1,231 SR
Queue Stats
31W - 40L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AwesomeAce 01
Heimdallr
8
0 / 0 / 0
4,692
469
4,444
4,621
1,914
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Crispy Squ1rr3l
Zhong Kui
9
0 / 1 / 0
5,279
528
3,779
5,398
4,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 1 / 0
4,863
486
3,501
8,712
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
JR00005
Nemesis
9
0 / 4 / 0
4,949
495
1,481
9,479
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 1
5,306
531
1,470
6,527
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
4,926
493
3,945
4,714
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
8
1 / 0 / 1
4,605
461
2,212
6,363
4,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
Meatswamp
Morgan Le Fay
12
5 / 1 / 1
6,924
692
4,064
3,914
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 1
5,777
578
3,591
7,519
4,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 0 / 2
6,229
623
5,636
6,100
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
0
Kills
10
11
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AwesomeAce 01
Heimdallr
0
0
0
0
L
Zhong Kui
Crispy Squ1rr3l
Zhong Kui
0
1
0
0
W
0
0
2
1
L
0
1
0
0
L
Nemesis
JR00005
Nemesis
0
4
0
0
W
Hercules
1
0
1
1.5
W
Morgan Le Fay
Meatswamp
Morgan Le Fay
5
1
1
5.5
W
1
0
1
1.5
L
0
5
1
0.1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,675
Damage
19,448
34,737
Taken
28,610
17,405
Mitigated
15,442
7,825
Healing
9,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AwesomeAce 01
Heimdallr
4,444
1,842
0
1,029
4,621
1,914
0
1,662
2,959
0
32,055
L
Zhong Kui
Crispy Squ1rr3l
Zhong Kui
3,779
723
0
1,794
5,398
4,395
0
243
5,089
34,292
0
W
3,945
1,864
0
2,467
4,714
1,453
140
1,400
3,314
0
31,089
L
3,501
314
48
2,452
8,712
6,249
0
1,169
7,543
13,671
0
L
Nemesis
JR00005
Nemesis
1,481
574
0
1,262
9,479
2,933
0
2,371
7,108
0
36,411
W
Hercules
2,212
741
0
2,247
6,363
4,376
0
1,483
4,880
0
9,989
W
Morgan Le Fay
Meatswamp
Morgan Le Fay
4,064
302
0
564
3,914
1,368
0
732
3,182
44,536
0
W
3,591
420
0
2,483
7,519
4,833
0
3,437
3,554
0
32,259
L
1,470
257
0
1,240
6,527
1,914
0
3,989
2,538
34,097
0
W
5,636
1,311
0
2,223
6,100
3,412
0
1,266
4,834
31,410
12,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,089
Gold Earned
28,461
255
Minions Killed
291
0
Camps Cleared
0
997,775
Distance Traveled
958,041
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,692
469
57
6
0
183,599
0
L
Zhong Kui
5,279
528
57
6
0
176,744
0
W
Skadi
4,926
493
53
5
0
171,563
0
L
Geb
4,863
486
16
2
0
216,817
0
L
Nemesis
4,949
495
56
6
0
237,014
3
W
Hercules
4,605
461
24
2
0
191,006
0
W
Morgan Le Fay
6,924
692
81
8
0
199,313
0
W
Mulan
5,777
578
63
6
0
178,129
1
L
Nu Wa
5,306
531
69
7
0
183,601
0
W
Maui
6,229
623
70
7
0
218,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role