Player Matchup

Bacchus
Bacchus
Duckydonk
Bacchus
Level 6
God Stats
3W - 9L
1,381 SR
Queue Stats
3W - 11L
1,191 Elo+
Party 1
Jing Wei
Jing Wei
Goremonger
Jing Wei
Level 67
God Stats
15W - 13L
1,484 SR
Queue Stats
255W - 271L
1,255 Elo+
Party 1
Sun Wukong
Sun Wukong
OneWingdCalamity
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
999 Elo+
Party 1
Team Averages
Level 30
1,455 SR
1,148 Elo+

VS

Team Averages
Level 37
1,605 SR
1,422 Elo+
Fenrir
Fenrir
Paul_Its292
Fenrir
Level 27
God Stats
2W - 2L
1,712 SR
Queue Stats
34W - 29L
1,579 Elo+
Party 2
He Bo
He Bo
ViruzGRMN292
He Bo
Level 56
God Stats
2W - 3L
1,712 SR
Queue Stats
63W - 70L
1,357 Elo+
Party 2
Izanami
Izanami
andru011
Izanami
Level 27
God Stats
14W - 15L
1,391 SR
Queue Stats
39W - 41L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Duckydonk
Bacchus
12
0 / 8 / 9
10,106
674
5,437
18,799
17,765
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Goremonger
Jing Wei
16
13 / 8 / 2
13,188
879
14,374
18,224
6,992
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
OneWingdCalamity
Sun Wukong
14
2 / 4 / 9
11,239
749
5,844
14,017
10,958
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 7 / 6
13,015
868
10,025
15,316
7,115
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 4 / 9
13,305
887
19,423
12,736
4,899
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
andru011
Izanami
16
5 / 4 / 10
12,786
852
11,460
9,653
4,358
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
15
Kills
20
20
Deaths
15
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Duckydonk
Bacchus
0
8
9
0.56
L
Jing Wei
Goremonger
Jing Wei
13
8
2
1.75
L
Sun Wukong
OneWingdCalamity
Sun Wukong
2
4
9
1.63
W
Fenrir
8
7
6
1.57
W
7
4
9
2.88
W
Izanami
andru011
Izanami
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,655
Damage
40,908
51,040
Taken
37,705
35,715
Mitigated
16,372
4,792
Healing
3,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Duckydonk
Bacchus
5,437
1,076
73
3,418
18,799
17,765
247
5,909
12,830
13,716
0
L
Jing Wei
Goremonger
Jing Wei
14,374
13,908
54
630
18,224
6,992
1,452
7,812
10,406
0
47,207
L
Sun Wukong
OneWingdCalamity
Sun Wukong
5,844
1,280
0
617
14,017
10,958
0
6,352
7,665
0
36,249
W
Fenrir
10,025
3,293
0
1,270
15,316
7,115
138
3,086
12,162
0
22,540
W
19,423
567
203
541
12,736
4,899
731
2,265
10,471
62,349
0
W
Izanami
andru011
Izanami
11,460
8,599
139
932
9,653
4,358
1,611
1,107
8,546
0
58,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,533
Gold Earned
39,106
97
Minions Killed
170
0
Camps Cleared
0
740,603
Distance Traveled
722,207
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,106
674
9
1
0
237,002
0
L
Jing Wei
13,188
879
38
3
0
234,772
0
L
Sun Wukong
11,239
749
50
3
0
268,829
0
W
Fenrir
13,015
868
14
1
0
251,069
0
W
He Bo
13,305
887
78
5
0
262,989
0
W
Izanami
12,786
852
78
5
0
208,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role