Player Matchup

Cupid
Cupid
Frozcar
Cupid
Level 89
God Stats
1W - 5L
1,190 SR
Queue Stats
187W - 196L
1,472 Elo+
Party 3
Hades
Hades
Heisenberg0170
Hades
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 140L
1,465 Elo+
Party 3
Fenrir
Fenrir
KC08
Fenrir
Level 28
God Stats
3W - 1L
1,820 SR
Queue Stats
83W - 76L
1,500 Elo+
Party 2
Bacchus
Bacchus
NOMAD--141
Bacchus
Level 5
God Stats
5W - 5L
1,682 SR
Queue Stats
13W - 17L
1,537 Elo+
Party 3
Odin
Odin
nickruiz92
Odin
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 101L
1,499 Elo+
Party 2
Team Averages
Level 71
1,539 SR
1,495 Elo+

VS

Team Averages
Level 74
1,603 SR
1,478 Elo+
Janus
Janus
AceOfSpads
Janus
Level 49
God Stats
15W - 18L
1,469 SR
Queue Stats
266W - 226L
1,512 Elo+
Solo
Serqet
Serqet
DankBandit
Serqet
Level 126
God Stats
2W - 1L
1,821 SR
Queue Stats
219W - 194L
1,490 Elo+
Party 1
Izanami
Izanami
Elizarxd
Izanami
Level 28
God Stats
11W - 10L
1,626 SR
Queue Stats
168W - 141L
1,509 Elo+
Party 1
Athena
Athena
Mosealone
Athena
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 31L
1,357 Elo+
Party 4
Artio
Artio
RustyTheSnowman
Artio
Level 126
God Stats
2W - 3L
1,599 SR
Queue Stats
205W - 172L
1,521 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Frozcar
Cupid
12
2 / 2 / 2
6,927
533
3,506
8,515
2,668
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
2 / 0 / 2
7,724
594
4,813
7,127
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
KC08
Fenrir
11
3 / 3 / 3
7,060
543
5,235
12,940
7,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
NOMAD--141
Bacchus
11
6 / 1 / 3
7,500
577
3,919
8,929
7,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 1 / 2
7,640
588
6,418
10,799
6,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 1 / 1
7,158
551
4,235
6,803
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
DankBandit
Serqet
11
1 / 5 / 2
6,375
490
5,575
10,621
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Elizarxd
Izanami
11
0 / 4 / 2
6,300
485
2,440
6,038
1,972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Mosealone
Athena
10
1 / 3 / 3
6,815
524
3,915
8,867
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 3 / 1
6,937
534
9,440
12,189
9,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
16
Kills
6
7
Deaths
16
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
2
1
1
2.5
L
Serqet
DankBandit
Serqet
1
5
2
0.4
L
Izanami
Elizarxd
Izanami
0
4
2
0.25
W
Cupid
Frozcar
Cupid
2
2
2
1.5
W
2
0
2
3
W
Fenrir
KC08
Fenrir
3
3
3
1.5
L
Athena
Mosealone
Athena
1
3
3
0.83
W
Bacchus
NOMAD--141
Bacchus
6
1
3
7.5
L
2
3
1
0.83
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,891
Damage
25,605
48,310
Taken
44,518
26,185
Mitigated
26,105
15,618
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,235
379
0
1,641
6,803
2,499
0
1,750
5,053
60,791
0
L
Serqet
DankBandit
Serqet
5,575
733
0
3,468
10,621
4,228
0
2,734
7,855
0
42,705
L
Izanami
Elizarxd
Izanami
2,440
1,551
0
753
6,038
1,972
1,981
426
5,612
0
47,100
W
Cupid
Frozcar
Cupid
3,506
1,728
86
4,357
8,515
2,668
1,089
898
7,467
0
42,567
W
4,813
729
520
5,462
7,127
2,765
0
2,821
3,852
61,364
0
W
Fenrir
KC08
Fenrir
5,235
1,402
0
1,325
12,940
7,173
0
3,703
8,762
0
40,362
L
Athena
Mosealone
Athena
3,915
1,628
0
1,233
8,867
7,448
0
3,143
5,676
15,532
0
W
Bacchus
NOMAD--141
Bacchus
3,919
732
0
2,538
8,929
7,251
0
3,031
5,186
17,696
0
L
9,440
1,831
321
3,013
12,189
9,958
0
1,628
10,337
41,725
0
W
6,418
1,907
0
1,330
10,799
6,328
0
5,734
4,037
2,625
46,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,851
Gold Earned
33,585
347
Minions Killed
344
0
Camps Cleared
0
1,280,704
Distance Traveled
1,296,993
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,158
551
125
10
0
254,170
4
L
Serqet
6,375
490
67
5
0
300,216
0
L
Izanami
6,300
485
71
5
0
255,038
0
W
Cupid
6,927
533
70
5
0
255,485
0
W
Hades
7,724
594
110
8
0
266,679
4
W
Fenrir
7,060
543
60
5
0
290,919
0
L
Athena
6,815
524
16
1
0
241,924
0
W
Bacchus
7,500
577
22
2
0
239,097
0
L
Artio
6,937
534
65
5
0
245,645
0
W
Odin
7,640
588
85
7
0
228,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role