Player Matchup

Ra
Ra
AxelG48
Ra
Level 7
God Stats
1W - 7L
1,213 SR
Queue Stats
42W - 61L
1,500 Elo+
Party 2
Atlas
Atlas
BLTio
Atlas
Level 12
God Stats
4W - 19L
1,380 SR
Queue Stats
111W - 152L
1,500 Elo+
Party 2
Bellona
Bellona
Gnaethon
Bellona
Level 119
God Stats
5W - 4L
1,282 SR
Queue Stats
86W - 86L
1,500 Elo+
Party 2
Izanami
Izanami
YiFGlePiY
Izanami
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 79L
1,500 Elo+
Party 2
Nemesis
Nemesis
jcward00
Nemesis
Level 5
God Stats
0W - 2L
1,696 SR
Queue Stats
43W - 64L
1,500 Elo+
Party 2
Team Averages
Level 29
1,414 SR
1,500 Elo+

VS

Team Averages
Level 63
1,629 SR
1,504 Elo+
Camazotz
Camazotz
 
Camazotz
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AbyssalPhoenix1
Nu Wa
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 47L
1,475 Elo+
Party 1
Pele
Pele
TH3G0AT666
Pele
Level 22
God Stats
9W - 6L
1,699 SR
Queue Stats
32W - 42L
1,449 Elo+
Party 1
Hachiman
Hachiman
TaZeUnknown
Hachiman
Level 43
God Stats
15W - 7L
1,741 SR
Queue Stats
76W - 57L
1,560 Elo+
Party 3
Kali
Kali
uTWrecksTBE
Kali
Level 89
God Stats
8W - 4L
1,707 SR
Queue Stats
129W - 107L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
6,187
412
1,869
14,067
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
BLTio
Atlas
10
0 / 2 / 0
6,639
443
3,197
8,859
7,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Gnaethon
Bellona
12
7 / 5 / 0
8,066
538
13,656
18,393
18,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
YiFGlePiY
Izanami
10
0 / 7 / 0
6,401
427
2,633
10,768
3,284
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
jcward00
Nemesis
9
0 / 6 / 1
6,267
418
1,683
13,227
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
8 / 0 / 10
9,092
606
10,439
15,554
14,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
6 / 1 / 11
8,871
591
16,102
7,738
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 5 / 3
7,541
503
5,432
13,698
8,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
TaZeUnknown
Hachiman
16
4 / 0 / 4
9,603
640
9,048
7,821
3,319
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 1 / 7
9,818
655
11,280
13,728
6,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
64
7
Kills
29
29
Deaths
7
1
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
8
0
10
13
W
6
1
11
11.5
L
0
9
0
0
L
Atlas
BLTio
Atlas
0
2
0
0
L
Bellona
Gnaethon
Bellona
7
5
0
1.4
W
0
5
3
0.3
W
Hachiman
TaZeUnknown
Hachiman
4
0
4
6
L
Izanami
YiFGlePiY
Izanami
0
7
0
0
L
Nemesis
jcward00
Nemesis
0
6
1
0.08
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,038
Damage
52,301
65,314
Taken
58,539
35,558
Mitigated
35,168
8,125
Healing
24,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
10,439
3,837
0
8,504
15,554
14,389
217
1,510
14,044
61
44,224
W
16,102
4,464
0
1,284
7,738
2,990
783
1,379
6,359
62,829
0
L
1,869
403
324
1,752
14,067
3,486
322
7,445
6,622
39,682
0
L
Atlas
BLTio
Atlas
3,197
1,557
0
1,515
8,859
7,051
0
1,123
7,736
18,552
0
L
Bellona
Gnaethon
Bellona
13,656
4,160
0
3,271
18,393
18,202
0
4,768
13,216
0
43,139
W
5,432
1,450
0
3,722
13,698
8,359
1,201
37
13,645
158
52,302
W
Hachiman
TaZeUnknown
Hachiman
9,048
3,532
0
4,970
7,821
3,319
1,082
1,550
6,271
0
89,344
L
Izanami
YiFGlePiY
Izanami
2,633
1,859
0
0
10,768
3,284
0
873
9,895
0
41,899
L
Nemesis
jcward00
Nemesis
1,683
916
0
1,263
13,227
3,535
0
2,306
10,921
0
29,568
W
11,280
6,513
0
5,655
13,728
6,111
1,067
710
13,018
0
79,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,560
Gold Earned
44,925
251
Minions Killed
467
0
Camps Cleared
0
1,485,276
Distance Traveled
1,499,229
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
9,092
606
54
4
0
299,375
0
W
Nu Wa
8,871
591
81
5
0
289,174
0
L
Ra
6,187
412
64
4
0
265,702
0
L
Atlas
6,639
443
26
2
0
334,527
0
L
Bellona
8,066
538
47
3
0
288,918
0
W
Pele
7,541
503
71
5
0
256,367
2
W
Hachiman
9,603
640
135
9
0
300,279
6
L
Izanami
6,401
427
74
5
0
285,634
0
L
Nemesis
6,267
418
40
3
0
310,495
0
W
Kali
9,818
655
126
8
0
354,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role