Player Matchup

Sun Wukong
Sun Wukong
Miltyn1ne
Sun Wukong
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 56L
1,499 Elo+
Party 2
Sol
Sol
NaJeZ
Sol
Level 97
God Stats
1W - 0L
1,608 SR
Queue Stats
18W - 22L
1,411 Elo+
Solo
Anhur
Anhur
malfiest
Anhur
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
554W - 212L
1,758 Elo+
Solo
Mulan
Mulan
pootisdetroit
Mulan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Party 2
Ra
Ra
xlodus
Ra
Level 147
God Stats
191W - 222L
1,589 SR
Queue Stats
842W - 840L
1,570 Elo+
Solo
Team Averages
Level 126
1,539 SR
1,548 Elo+

VS

Team Averages
Level 133
1,494 SR
1,502 Elo+
Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
MoisesR
Artemis
Level 155
God Stats
21W - 14L
1,639 SR
Queue Stats
87W - 54L
1,611 Elo+
Party 1
Janus
Janus
Sieviete
Janus
Level 138
God Stats
0W - 2L
1,273 SR
Queue Stats
15W - 23L
1,482 Elo+
Party 1
Cupid
Cupid
Vufi
Cupid
Level 158
God Stats
17W - 14L
1,557 SR
Queue Stats
1,198W - 1,214L
1,522 Elo+
Solo
Kali
Kali
jrrpr
Kali
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 80L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Miltyn1ne
Sun Wukong
16
3 / 1 / 11
10,282
1,142
9,620
8,566
8,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sol
NaJeZ
Sol
15
5 / 2 / 8
10,164
1,129
16,066
8,584
3,134
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
malfiest
Anhur
15
3 / 1 / 9
10,237
1,137
11,984
8,892
3,798
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 0 / 11
9,211
1,023
7,722
7,430
6,718
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
15
4 / 2 / 7
9,441
1,049
7,009
4,257
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

318

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
0 / 2 / 3
8,764
974
6,028
13,089
11,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
MoisesR
Artemis
11
0 / 0 / 0
7,860
873
0
0
0
Janus
Sieviete
Janus
15
3 / 2 / 1
9,926
1,103
13,805
8,276
3,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
Vufi
Cupid
15
1 / 3 / 4
10,039
1,115
7,063
16,211
6,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
jrrpr
Kali
15
2 / 9 / 3
10,121
1,125
6,883
18,488
9,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
16
Kills
6
6
Deaths
16
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
3
0.75
W
Sun Wukong
Miltyn1ne
Sun Wukong
3
1
11
8.5
L
Artemis
MoisesR
Artemis
0
0
0
0
W
Sol
NaJeZ
Sol
5
2
8
4.5
L
Janus
Sieviete
Janus
3
2
1
1.75
L
Cupid
Vufi
Cupid
1
3
4
1
L
Kali
jrrpr
Kali
2
9
3
0.39
W
Anhur
malfiest
Anhur
3
1
9
7.5
W
1
0
11
6.5
W
Ra
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,401
Damage
33,779
37,729
Taken
56,064
23,531
Mitigated
31,336
8,370
Healing
9,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,028
416
0
546
13,089
11,537
0
6,514
6,371
0
9,958
W
Sun Wukong
Miltyn1ne
Sun Wukong
9,620
1,927
0
1,391
8,566
8,064
0
2,434
6,132
47
34,577
L
Artemis
MoisesR
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Sol
NaJeZ
Sol
16,066
3,724
0
1,740
8,584
3,134
0
3,602
4,934
28,145
0
L
Janus
Sieviete
Janus
13,805
459
0
0
8,276
3,524
0
3,405
4,871
33,674
0
L
Cupid
Vufi
Cupid
7,063
2,819
3,035
3,472
16,211
6,843
0
6,311
9,884
0
35,275
L
Kali
jrrpr
Kali
6,883
2,879
0
2,676
18,488
9,432
0
7,202
11,211
0
21,839
W
Anhur
malfiest
Anhur
11,984
7,233
0
1,996
8,892
3,798
0
2,935
5,857
0
34,029
W
7,722
962
0
692
7,430
6,718
0
3,776
3,654
0
11,059
W
Ra
7,009
229
2,131
420
4,257
1,817
0
1,097
3,160
17,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,335
Gold Earned
46,710
171
Minions Killed
145
7
Camps Cleared
5
911,519
Distance Traveled
729,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,764
974
10
1
0
214,296
0
W
Sun Wukong
10,282
1,142
63
7
0
172,436
0
L
Artemis
7,860
873
0
0
0
648
0
W
Sol
10,164
1,129
32
4
2
186,768
0
L
Janus
9,926
1,103
44
5
1
179,101
0
L
Cupid
10,039
1,115
45
5
0
162,367
0
L
Kali
10,121
1,125
46
5
4
173,329
0
W
Anhur
10,237
1,137
54
6
4
176,616
0
W
Mulan
9,211
1,023
6
1
0
180,951
0
W
Ra
9,441
1,049
16
2
1
194,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role