Player Matchup

Kali
Kali
 
Kali
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DojaCut
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,459 Elo+
Party 2
Achilles
Achilles
Kawaki33
Achilles
Level 27
God Stats
0W - 3L
1,381 SR
Queue Stats
15W - 47L
1,422 Elo+
Party 2
Janus
Janus
iTZNoXiiZ
Janus
Level 151
God Stats
26W - 19L
1,602 SR
Queue Stats
177W - 154L
1,584 Elo+
Party 2
Kuzenbo
Kuzenbo
z12 Baz
Kuzenbo
Level 36
God Stats
32W - 35L
1,579 SR
Queue Stats
215W - 243L
1,498 Elo+
Party 2
Team Averages
Level 50
1,512 SR
1,493 Elo+

VS

Team Averages
Level 186
1,398 SR
1,631 Elo+
Ganesha
Ganesha
 
Ganesha
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Moxy501
Lancelot
Level 186
God Stats
8W - 7L
1,615 SR
Queue Stats
676W - 582L
1,632 Elo+
Party 1
Xing Tian
Xing Tian
Ranabarana
Xing Tian
Level 166
God Stats
3W - 1L
1,234 SR
Queue Stats
113W - 69L
1,591 Elo+
Party 1
Jormungandr
Jormungandr
Tilleyy
Jormungandr
Level 187
God Stats
2W - 0L
1,296 SR
Queue Stats
314W - 93L
1,791 Elo+
Party 3
Chernobog
Chernobog
YungLegz
Chernobog
Level 183
God Stats
1W - 0L
1,347 SR
Queue Stats
205W - 143L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
2 / 2 / 0
8,014
534
6,753
15,892
6,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
DojaCut
Neith
12
0 / 3 / 1
6,760
451
3,536
7,432
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Kawaki33
Achilles
12
1 / 3 / 0
6,896
460
5,942
12,374
11,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
iTZNoXiiZ
Janus
13
0 / 2 / 0
7,088
473
3,780
6,399
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
z12 Baz
Kuzenbo
11
0 / 1 / 0
6,727
448
4,289
8,512
7,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 0 / 4
7,917
528
4,066
8,546
5,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Moxy501
Lancelot
16
4 / 2 / 0
9,190
613
9,794
15,547
11,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xing Tian
Ranabarana
Xing Tian
14
0 / 0 / 1
7,696
513
4,365
9,888
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Tilleyy
Jormungandr
15
2 / 0 / 1
8,674
578
8,362
10,816
4,824
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
YungLegz
Chernobog
16
4 / 1 / 0
9,367
624
7,728
9,067
4,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
11
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
2
0
1
W
Ganesha
 
Ganesha
1
0
4
3
L
Neith
DojaCut
Neith
0
3
1
0.17
L
Achilles
Kawaki33
Achilles
1
3
0
0.33
W
Lancelot
Moxy501
Lancelot
4
2
0
2
W
Xing Tian
Ranabarana
Xing Tian
0
0
1
0.5
W
Jormungandr
Tilleyy
Jormungandr
2
0
1
2.5
W
Chernobog
YungLegz
Chernobog
4
1
0
4
L
Janus
iTZNoXiiZ
Janus
0
2
0
0
L
Kuzenbo
z12 Baz
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,300
Damage
34,315
50,609
Taken
53,864
29,900
Mitigated
31,895
10,557
Healing
22,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
6,753
3,414
0
3,637
15,892
6,756
0
6,468
9,424
0
78,975
W
Ganesha
 
Ganesha
4,066
327
2,330
3,046
8,546
5,861
0
2,208
6,338
25,037
0
L
Neith
DojaCut
Neith
3,536
1,514
0
2,411
7,432
2,181
0
897
6,535
0
41,378
L
Achilles
Kawaki33
Achilles
5,942
1,354
0
1,796
12,374
11,158
0
222
11,925
0
40,988
W
Lancelot
Moxy501
Lancelot
9,794
2,192
0
6,141
15,547
11,346
0
0
14,632
0
76,491
W
Xing Tian
Ranabarana
Xing Tian
4,365
487
0
6,198
9,888
5,319
0
1,649
8,239
71,551
0
W
Jormungandr
Tilleyy
Jormungandr
8,362
994
0
599
10,816
4,824
342
3,005
7,811
87,617
0
W
Chernobog
YungLegz
Chernobog
7,728
5,187
0
4,597
9,067
4,545
390
1,207
7,860
0
87,419
L
Janus
iTZNoXiiZ
Janus
3,780
396
0
444
6,399
2,338
0
4,415
1,973
68,218
0
L
Kuzenbo
z12 Baz
Kuzenbo
4,289
1,643
0
2,269
8,512
7,467
0
4,745
3,767
24,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,485
Gold Earned
42,844
444
Minions Killed
576
0
Camps Cleared
0
1,425,784
Distance Traveled
1,606,599
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,014
534
115
8
0
327,033
3
W
Ganesha
7,917
528
0
0
0
316,699
4
L
Neith
6,760
451
85
6
0
192,192
2
L
Achilles
6,896
460
69
5
0
290,367
0
W
Lancelot
9,190
613
120
8
0
317,046
0
W
Xing Tian
7,696
513
110
7
0
359,557
0
W
Jormungandr
8,674
578
178
12
0
327,300
0
W
Chernobog
9,367
624
168
11
0
285,997
0
L
Janus
7,088
473
141
9
0
296,964
2
L
Kuzenbo
6,727
448
34
2
0
319,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role