Player Matchup

Ne Zha
Ne Zha
Bronze IV
AJ_MOARA_
Ne Zha
Bronze IV
Level 94
God Stats
1W - 1L
1,781 SR
Queue Stats
21W - 26L
1,298 MMR
Party 2
Bellona
Bellona
Bronze III
Mo4ra
Bellona
Bronze III
Level 59
God Stats
5W - 9L
1,277 SR
Queue Stats
8W - 14L
1,400 MMR
Party 2
He Bo
He Bo
Bronze III
Stranciunu
He Bo
Bronze III
Level 51
God Stats
2W - 1L
1,700 SR
Queue Stats
19W - 25L
1,247 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,586 SR
1,315 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,460 SR
1,277 MMR
Hel
Hel
Silver I
CynicW
Hel
Silver I
Level 63
God Stats
4W - 2L
1,677 SR
Queue Stats
93W - 88L
1,131 MMR
Party 1
Serqet
Serqet
Gold III
ZoloFren
Serqet
Gold III
Level 122
God Stats
5W - 2L
1,418 SR
Queue Stats
103W - 96L
1,438 MMR
Party 1
Cthulhu
Cthulhu
Silver I
superchimp99
Cthulhu
Silver I
Level 122
God Stats
3W - 1L
1,285 SR
Queue Stats
41W - 45L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AJ_MOARA_
Ne Zha
14
0 / 7 / 3
10,435
696
8,460
18,486
7,639
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Mo4ra
Bellona
13
2 / 5 / 0
10,614
708
9,177
19,183
13,981
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
13
2 / 7 / 0
10,937
729
7,315
12,010
3,956
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KaliAchillesHerculesJanusKuzenbo

VS

Bans
HachimanAnubisThothHou YiHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
CynicW
Hel
15
6 / 2 / 12
12,555
837
13,138
11,655
6,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Serqet
ZoloFren
Serqet
15
7 / 0 / 11
12,397
826
14,130
14,273
12,750
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
superchimp99
Cthulhu
15
6 / 2 / 12
12,374
825
12,858
17,774
22,758
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
4
Kills
19
19
Deaths
4
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AJ_MOARA_
Ne Zha
0
7
3
0.21
W
Hel
CynicW
Hel
6
2
12
6
L
Bellona
Mo4ra
Bellona
2
5
0
0.4
L
He Bo
2
7
0
0.29
W
Serqet
ZoloFren
Serqet
7
0
11
12.5
W
Cthulhu
superchimp99
Cthulhu
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,952
Damage
40,126
49,679
Taken
43,702
25,576
Mitigated
41,663
2,249
Healing
15,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AJ_MOARA_
Ne Zha
8,460
2,214
0
766
18,486
7,639
0
9,379
8,415
0
42,048
W
Hel
CynicW
Hel
13,138
579
3,242
3,361
11,655
6,155
688
883
10,668
58,659
0
L
Bellona
Mo4ra
Bellona
9,177
2,207
0
160
19,183
13,981
0
11,222
6,940
0
18,365
L
He Bo
7,315
398
0
1,323
12,010
3,956
0
5,583
5,960
35,093
0
W
Serqet
ZoloFren
Serqet
14,130
3,594
0
3,842
14,273
12,750
1,032
2,881
11,238
0
36,776
W
Cthulhu
superchimp99
Cthulhu
12,858
286
1,212
4,092
17,774
22,758
506
4,258
13,516
38,237
444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,986
Gold Earned
37,326
115
Minions Killed
156
0
Camps Cleared
0
751,955
Distance Traveled
933,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,435
696
50
3
0
244,366
0
W
Hel
12,555
837
62
4
0
267,124
0
L
Bellona
10,614
708
19
1
0
277,806
0
L
He Bo
10,937
729
46
3
0
229,783
0
W
Serqet
12,397
826
40
3
0
340,879
0
W
Cthulhu
12,374
825
54
4
0
325,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role