Player Matchup

Anhur
Anhur
 
Anhur
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Dragonkiller980
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 176L
1,493 Elo+
Party 1
Yu Huang
Yu Huang
FireDemonOkami
Yu Huang
Level 128
God Stats
4W - 2L
1,183 SR
Queue Stats
195W - 196L
1,487 Elo+
Party 1
Ganesha
Ganesha
SoC1xtch
Ganesha
Level 119
God Stats
3W - 4L
1,265 SR
Queue Stats
300W - 288L
1,462 Elo+
Solo
Chang'e
Chang'e
l0ll0l00ll00l0l
Chang'e
Level 44
God Stats
4W - 1L
1,864 SR
Queue Stats
473W - 516L
1,462 Elo+
Solo
Team Averages
Level 90
1,462 SR
1,481 Elo+

VS

Team Averages
Level 100
1,423 SR
1,424 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Blewbury
Chang'e
Level 121
God Stats
3W - 9L
1,333 SR
Queue Stats
141W - 168L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
Capt-SH-Grizzly
Nu Wa
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
131W - 138L
1,395 Elo+
Solo
Agni
Agni
Fat_Babushka_
Agni
Level 83
God Stats
3W - 3L
1,510 SR
Queue Stats
128W - 114L
1,518 Elo+
Solo
Hades
Hades
SacredRoseYT
Hades
Level 62
God Stats
1W - 0L
1,270 SR
Queue Stats
3W - 8L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
4 / 5 / 2
10,617
664
10,333
13,226
7,152
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
1 / 6 / 6
8,324
520
6,583
13,288
6,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
18
3 / 5 / 3
10,224
639
12,899
13,088
7,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
SoC1xtch
Ganesha
18
0 / 4 / 7
10,225
639
12,450
16,180
23,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 4
7,794
487
6,817
10,862
4,543
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
3 / 0 / 16
11,631
727
10,358
13,933
5,918
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chang'e
Blewbury
Chang'e
19
5 / 0 / 16
11,890
743
7,349
8,256
3,377
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 0 / 12
12,345
772
13,209
8,970
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
3 / 2 / 15
11,665
729
15,608
13,108
5,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 6 / 13
11,153
697
13,576
20,868
11,007
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
96
8
Kills
24
24
Deaths
8
22
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
2
1
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
16
11
W
Chang'e
Blewbury
Chang'e
5
0
16
13
W
8
0
12
14
L
1
6
6
0.67
W
3
2
15
5.25
L
Yu Huang
3
5
3
0.9
W
5
6
13
1.92
L
Ganesha
SoC1xtch
Ganesha
0
4
7
0.88
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,082
Damage
60,100
66,644
Taken
65,135
48,960
Mitigated
29,584
17,495
Healing
38,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,333
2,099
802
1,533
13,226
7,152
0
8,361
4,853
0
30,085
W
Ah Muzen Cab
 
Ah Muzen Cab
10,358
5,131
0
1,067
13,933
5,918
2,614
8,444
5,243
0
32,625
W
Chang'e
Blewbury
Chang'e
7,349
467
16,017
5,479
8,256
3,377
1,489
4,481
3,703
20,588
0
W
13,209
4,088
646
589
8,970
3,648
1,307
2,794
6,068
29,845
0
L
6,583
517
0
672
13,288
6,874
0
11,922
1,299
0
11,506
W
15,608
813
3,535
3,984
13,108
5,634
1,342
7,384
5,724
44,673
0
L
Yu Huang
12,899
544
1,753
2,164
13,088
7,378
0
9,602
3,146
47,080
0
W
13,576
1,528
979
5,858
20,868
11,007
1,269
9,491
10,650
26,103
0
L
Ganesha
SoC1xtch
Ganesha
12,450
219
0
2,162
16,180
23,013
0
11,218
4,624
28,827
0
L
6,817
616
4,952
3,457
10,862
4,543
0
8,066
2,726
18,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,184
Gold Earned
58,684
207
Minions Killed
179
0
Camps Cleared
0
1,201,347
Distance Traveled
1,571,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,617
664
62
4
0
271,857
0
W
Ah Muzen Cab
11,631
727
40
3
0
330,150
0
W
Chang'e
11,890
743
33
2
0
337,210
0
W
Nu Wa
12,345
772
28
2
0
316,562
0
L
Nemesis
8,324
520
16
1
0
287,862
0
W
Agni
11,665
729
67
4
0
310,701
0
L
Yu Huang
10,224
639
92
6
0
241,825
0
W
Hades
11,153
697
11
1
0
276,684
0
L
Ganesha
10,225
639
8
1
0
255,502
0
L
Chang'e
7,794
487
29
2
0
144,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role