Player Matchup

Horus
Horus
 
Horus
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
DojaCut
Tyr
Level 15
God Stats
0W - 2L
1,314 SR
Queue Stats
10W - 17L
1,471 Elo+
Party 1
Hachiman
Hachiman
Kawaki33
Hachiman
Level 27
God Stats
1W - 10L
1,500 SR
Queue Stats
15W - 47L
1,432 Elo+
Party 1
Thoth
Thoth
iTZNoXiiZ
Thoth
Level 151
God Stats
18W - 16L
1,544 SR
Queue Stats
177W - 154L
1,593 Elo+
Party 1
Kuzenbo
Kuzenbo
z12 Baz
Kuzenbo
Level 36
God Stats
32W - 35L
1,597 SR
Queue Stats
215W - 243L
1,506 Elo+
Party 1
Team Averages
Level 50
1,491 SR
1,500 Elo+

VS

Team Averages
Level 152
1,688 SR
1,645 Elo+
Awilix
Awilix
EmeraldClawrine
Awilix
Level 118
God Stats
6W - 3L
1,692 SR
Queue Stats
106W - 92L
1,606 Elo+
Party 3
He Bo
He Bo
Tilleyy
He Bo
Level 187
God Stats
5W - 0L
1,892 SR
Queue Stats
314W - 93L
1,787 Elo+
Party 2
Set
Set
Wáde
Set
Level 147
God Stats
6W - 1L
1,783 SR
Queue Stats
316W - 222L
1,647 Elo+
Party 3
Hachiman
Hachiman
YungLegz
Hachiman
Level 183
God Stats
1W - 1L
1,617 SR
Queue Stats
205W - 143L
1,635 Elo+
Party 2
Sylvanus
Sylvanus
w0nd3r1ngSt0n3r
Sylvanus
Level 124
God Stats
9W - 5L
1,455 SR
Queue Stats
329W - 329L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 3 / 2
7,391
493
3,632
15,255
13,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyr
11
0 / 3 / 2
6,519
435
4,596
11,555
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
Kawaki33
Hachiman
11
0 / 3 / 0
6,523
435
4,877
9,074
2,799
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
iTZNoXiiZ
Thoth
14
2 / 4 / 2
7,782
519
7,060
7,818
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
z12 Baz
Kuzenbo
13
0 / 3 / 1
6,900
460
5,245
14,904
10,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,868
525
2,791
8,380
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Tilleyy
He Bo
16
5 / 2 / 2
9,502
633
10,920
9,368
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Set
Wáde
Set
16
4 / 2 / 0
10,232
682
13,692
14,522
6,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
YungLegz
Hachiman
17
5 / 0 / 4
9,841
656
11,640
9,935
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
13
0 / 0 / 5
7,859
524
3,968
9,336
7,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
16
16
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
2
1
L
Tyr
0
3
2
0.33
W
2
0
0
2
L
Hachiman
Kawaki33
Hachiman
0
3
0
0
W
He Bo
Tilleyy
He Bo
5
2
2
3
W
Set
Wáde
Set
4
2
0
2
W
Hachiman
YungLegz
Hachiman
5
0
4
7
L
Thoth
iTZNoXiiZ
Thoth
2
4
2
0.75
W
Sylvanus
0
0
5
2.5
L
Kuzenbo
z12 Baz
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,410
Damage
43,011
58,606
Taken
51,541
34,766
Mitigated
24,304
16,578
Healing
23,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,632
1,630
960
4,342
15,255
13,950
0
5,676
9,471
0
15,950
L
Tyr
4,596
532
0
3,732
11,555
5,387
0
2,477
9,006
0
38,581
W
2,791
1,163
0
452
8,380
3,268
0
830
7,550
0
71,706
L
Hachiman
Kawaki33
Hachiman
4,877
2,549
0
2,014
9,074
2,799
0
1,884
7,174
0
43,563
W
He Bo
Tilleyy
He Bo
10,920
808
0
997
9,368
3,199
0
3,198
6,170
87,586
0
W
Set
Wáde
Set
13,692
5,459
0
6,274
14,522
6,856
800
6,342
7,766
0
101,388
W
Hachiman
YungLegz
Hachiman
11,640
6,648
0
6,667
9,935
3,940
1,045
348
9,587
0
91,383
L
Thoth
iTZNoXiiZ
Thoth
7,060
80
0
453
7,818
2,366
0
4,534
3,104
71,570
0
W
Sylvanus
3,968
800
3,683
5,087
9,336
7,041
0
1,859
7,477
22,103
0
L
Kuzenbo
z12 Baz
Kuzenbo
5,245
1,863
0
5,077
14,904
10,264
51
0
14,904
46,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,115
Gold Earned
45,302
380
Minions Killed
614
0
Camps Cleared
0
1,518,151
Distance Traveled
1,540,738
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,391
493
20
1
0
314,587
4
L
Tyr
6,519
435
58
4
0
316,268
0
W
Awilix
7,868
525
101
7
0
369,648
0
L
Hachiman
6,523
435
98
7
0
292,211
0
W
He Bo
9,502
633
169
11
0
324,650
0
W
Set
10,232
682
184
12
0
294,294
0
W
Hachiman
9,841
656
138
9
0
274,807
0
L
Thoth
7,782
519
118
8
0
284,524
0
W
Sylvanus
7,859
524
22
1
0
277,339
0
L
Kuzenbo
6,900
460
86
6
0
310,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role