Player Matchup

Janus
Janus
 
Janus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
SatanicPenguin
Bacchus
Level 82
God Stats
2W - 0L
1,450 SR
Queue Stats
23W - 7L
1,733 Elo+
Party 1
Hel
Hel
SoupLoops
Hel
Level 145
God Stats
2W - 0L
1,764 SR
Queue Stats
29W - 26L
1,620 Elo+
Party 1
Vamana
Vamana
VaStEvOx
Vamana
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
72W - 48L
1,616 Elo+
Solo
Thanatos
Thanatos
Weebicus
Thanatos
Level 149
God Stats
3W - 1L
1,519 SR
Queue Stats
111W - 39L
1,797 Elo+
Party 1
Team Averages
Level 127
1,547 SR
1,653 Elo+

VS

Team Averages
Level 92
1,481 SR
1,563 Elo+
Bellona
Bellona
Chilleee
Bellona
Level 85
God Stats
0W - 2L
1,307 SR
Queue Stats
149W - 156L
1,566 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dabbstract710
Cu Chulainn
Level 122
God Stats
8W - 7L
1,421 SR
Queue Stats
257W - 249L
1,542 Elo+
Party 2
Pele
Pele
SwiggitySwaider
Pele
Level 127
God Stats
1W - 1L
1,680 SR
Queue Stats
60W - 51L
1,622 Elo+
Solo
Yemoja
Yemoja
Uktena8
Yemoja
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
399W - 414L
1,533 Elo+
Solo
Loki
Loki
ZManStache
Loki
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 179L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 2 / 10
8,858
886
10,104
9,274
3,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 1 / 18
8,560
856
6,431
11,306
10,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 1 / 13
8,028
803
4,742
8,326
3,694
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vamana
VaStEvOx
Vamana
15
2 / 2 / 17
8,427
843
10,197
12,424
15,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Weebicus
Thanatos
15
10 / 1 / 11
9,264
926
15,090
10,631
4,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chilleee
Bellona
13
1 / 4 / 2
6,909
691
5,683
9,851
7,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cu Chulainn
Dabbstract710
Cu Chulainn
12
0 / 5 / 2
6,399
640
4,286
11,998
9,261
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 6 / 1
7,080
708
8,092
9,906
5,052
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Uktena8
Yemoja
17
1 / 1 / 4
7,842
784
4,079
9,688
8,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 5 / 2
6,803
680
6,605
8,603
3,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
16
21
Kills
5
7
Deaths
21
69
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
10
5
L
Bellona
Chilleee
Bellona
1
4
2
0.5
L
Cu Chulainn
Dabbstract710
Cu Chulainn
0
5
2
0.2
W
1
1
18
10
W
3
1
13
9.5
L
2
6
1
0.42
L
Yemoja
Uktena8
Yemoja
1
1
4
3
W
Vamana
VaStEvOx
Vamana
2
2
17
5.25
W
Thanatos
Weebicus
Thanatos
10
1
11
15.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,564
Damage
28,745
51,961
Taken
50,046
37,872
Mitigated
34,681
34,921
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,104
405
646
788
9,274
3,702
954
1,225
7,611
34,165
0
L
Bellona
Chilleee
Bellona
5,683
366
0
194
9,851
7,559
0
5,279
4,572
526
10,352
L
Cu Chulainn
Dabbstract710
Cu Chulainn
4,286
182
739
1,080
11,998
9,261
0
3,477
8,521
0
8,569
W
6,431
487
0
2,147
11,306
10,402
55
739
10,287
8,727
0
W
4,742
316
14,405
5,356
8,326
3,694
34
653
7,487
11,339
0
L
8,092
412
0
574
9,906
5,052
0
4,568
5,286
0
14,493
L
Yemoja
Uktena8
Yemoja
4,079
647
4,696
3,378
9,688
8,873
0
4,311
5,377
14,202
0
W
Vamana
VaStEvOx
Vamana
10,197
2,977
930
2,064
12,424
15,225
137
1,006
10,354
1,079
22,754
W
Thanatos
Weebicus
Thanatos
15,090
2,757
1,184
7,401
10,631
4,849
119
1,253
8,773
0
20,115
L
6,605
279
50
55
8,603
3,936
0
4,419
4,184
0
16,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
35,033
116
Minions Killed
74
0
Camps Cleared
0
1,112,092
Distance Traveled
853,291
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,858
886
42
4
0
183,009
0
L
Bellona
6,909
691
10
1
0
167,306
0
L
Cu Chulainn
6,399
640
14
1
0
192,968
0
W
Bacchus
8,560
856
8
1
0
233,911
0
W
Hel
8,028
803
17
2
0
228,138
0
L
Pele
7,080
708
8
1
0
171,397
0
L
Yemoja
7,842
784
18
2
0
153,985
0
W
Vamana
8,427
843
29
3
0
214,677
0
W
Thanatos
9,264
926
20
2
0
252,357
0
L
Loki
6,803
680
24
2
0
167,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role