Player Matchup

Ganesha
Ganesha
AnniaIis
Ganesha
Level 121
God Stats
4W - 2L
1,583 SR
Queue Stats
74W - 52L
1,612 Elo+
Party 1
Ah Puch
Ah Puch
Ywnz oG
Ah Puch
Level 129
God Stats
2W - 2L
1,282 SR
Queue Stats
65W - 65L
1,484 Elo+
Party 2
Martichoras
Martichoras
ZtotheERO
Martichoras
Level 157
God Stats
5W - 3L
1,449 SR
Queue Stats
335W - 189L
1,641 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
chrrybvby
Morgan Le Fay
Level 152
God Stats
9W - 0L
2,035 SR
Queue Stats
311W - 302L
1,529 Elo+
Party 2
Nike
Nike
nesquikee
Nike
Level 153
God Stats
5W - 3L
1,649 SR
Queue Stats
309W - 305L
1,497 Elo+
Party 2
Team Averages
Level 142
1,600 SR
1,553 Elo+

VS

Team Averages
Level 124
1,515 SR
1,520 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Jesuze
Raijin
Level 130
God Stats
0W - 2L
1,285 SR
Queue Stats
62W - 68L
1,508 Elo+
Solo
Shiva
Shiva
ShadowExalt
Shiva
Level 155
God Stats
5W - 3L
1,521 SR
Queue Stats
340W - 305L
1,517 Elo+
Solo
Xing Tian
Xing Tian
Sweatington
Xing Tian
Level 129
God Stats
5W - 2L
1,768 SR
Queue Stats
323W - 309L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AnniaIis
Ganesha
10
0 / 1 / 9
5,926
1,185
1,008
4,494
3,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
Ywnz oG
Ah Puch
11
2 / 2 / 7
6,086
1,217
6,033
5,586
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
ZtotheERO
Martichoras
12
5 / 1 / 5
6,802
1,360
9,421
5,316
2,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
chrrybvby
Morgan Le Fay
10
2 / 1 / 7
5,871
1,174
4,217
2,256
1,040
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
10
2 / 1 / 5
5,802
1,160
3,938
4,533
2,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
3 / 2 / 3
5,855
1,171
2,621
5,479
4,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
 
Rama
7
0 / 1 / 1
4,666
933
1,225
2,751
1,039
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Jesuze
Raijin
10
0 / 3 / 3
5,474
1,095
4,310
5,975
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 4
5,905
1,181
5,098
7,681
5,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Xing Tian
Sweatington
Xing Tian
11
1 / 1 / 4
5,775
1,155
2,927
5,819
4,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
11
Kills
6
6
Deaths
11
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
2
3
2.25
L
Rama
 
Rama
0
1
1
0.5
W
Ganesha
AnniaIis
Ganesha
0
1
9
4.5
L
Raijin
Jesuze
Raijin
0
3
3
0.5
L
2
4
4
1
L
Xing Tian
Sweatington
Xing Tian
1
1
4
3
W
Ah Puch
Ywnz oG
Ah Puch
2
2
7
2.75
W
Martichoras
ZtotheERO
Martichoras
5
1
5
7.5
W
Morgan Le Fay
chrrybvby
Morgan Le Fay
2
1
7
5.5
W
Nike
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,617
Damage
16,181
22,185
Taken
27,705
14,665
Mitigated
17,270
8,148
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,621
156
237
607
5,479
4,117
0
2,111
3,128
4,731
0
L
Rama
 
Rama
1,225
553
731
933
2,751
1,039
0
1,432
1,162
0
3,373
W
Ganesha
AnniaIis
Ganesha
1,008
116
1,019
1,866
4,494
3,784
413
2,159
1,986
1,838
0
L
Raijin
Jesuze
Raijin
4,310
452
460
646
5,975
2,045
0
1,436
4,539
12,212
0
L
5,098
388
830
1,257
7,681
5,396
0
2,053
5,384
0
8,136
L
Xing Tian
Sweatington
Xing Tian
2,927
230
602
1,755
5,819
4,673
0
2,521
2,946
5,404
0
W
Ah Puch
Ywnz oG
Ah Puch
6,033
48
0
898
5,586
4,205
217
2,261
2,914
8,795
1,122
W
Martichoras
ZtotheERO
Martichoras
9,421
2,445
432
2,123
5,316
2,764
320
2,293
2,658
0
19,953
W
Morgan Le Fay
chrrybvby
Morgan Le Fay
4,217
411
0
258
2,256
1,040
599
1,242
892
9,150
0
W
Nike
3,938
271
448
1,104
4,533
2,872
156
995
2,681
0
7,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,487
Gold Earned
27,675
56
Minions Killed
51
0
Camps Cleared
0
496,946
Distance Traveled
479,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,855
1,171
9
2
0
111,559
0
L
Rama
4,666
933
10
2
0
45,687
0
W
Ganesha
5,926
1,185
0
0
0
105,031
0
L
Raijin
5,474
1,095
20
4
0
94,207
0
L
Shiva
5,905
1,181
9
2
0
109,295
0
L
Xing Tian
5,775
1,155
3
1
0
118,522
0
W
Ah Puch
6,086
1,217
11
2
0
93,750
0
W
Martichoras
6,802
1,360
25
5
0
96,815
0
W
Morgan Le Fay
5,871
1,174
11
2
0
98,295
0
W
Nike
5,802
1,160
9
2
0
103,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role