Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Deathpsycho10
Hun Batz
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
killer8tails123
Nu Wa
Level 28
God Stats
7W - 5L
1,614 SR
Queue Stats
78W - 93L
1,445 Elo+
Party 1
Team Averages
Level 55
1,538 SR
1,476 Elo+

VS

Team Averages
Level 84
1,645 SR
1,569 Elo+
Sol
Sol
ArkhamKnight299
Sol
Level 123
God Stats
2W - 1L
1,737 SR
Queue Stats
140W - 132L
1,537 Elo+
Party 2
Shiva
Shiva
WolfSlayer222
Shiva
Level 43
God Stats
2W - 1L
1,696 SR
Queue Stats
24W - 21L
1,447 Elo+
Party 2
Cernunnos
Cernunnos
robomonkey49
Cernunnos
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 3 / 4
7,574
689
4,992
10,504
7,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
Deathpsycho10
Hun Batz
10
4 / 8 / 0
9,086
826
8,055
14,638
5,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 4 / 3
8,186
744
5,407
8,028
3,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 4
10,292
936
11,862
9,987
3,369
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 3 / 9
8,785
799
7,531
8,604
3,233
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cernunnos
robomonkey49
Cernunnos
12
4 / 2 / 5
9,526
866
6,798
6,988
1,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
14
15
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
4
1
W
9
1
4
11
L
Hun Batz
Deathpsycho10
Hun Batz
4
8
0
0.5
W
1
3
9
1.83
L
1
4
3
0.63
W
Cernunnos
robomonkey49
Cernunnos
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,454
Damage
26,191
33,170
Taken
25,579
15,781
Mitigated
8,566
2,449
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,992
514
97
2,233
10,504
7,073
0
3,844
6,660
14,726
0
W
11,862
3,379
460
5,014
9,987
3,369
1,189
3,885
6,102
48,575
0
L
Hun Batz
Deathpsycho10
Hun Batz
8,055
2,109
0
49
14,638
5,689
0
4,879
9,759
0
19,158
W
7,531
3,244
471
453
8,604
3,233
1,033
3,297
5,307
0
16,369
L
5,407
1,261
0
70
8,028
3,019
0
4,160
3,868
28,765
0
W
Cernunnos
robomonkey49
Cernunnos
6,798
3,901
0
720
6,988
1,964
754
3,733
3,255
0
41,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,846
Gold Earned
28,603
67
Minions Killed
131
0
Camps Cleared
0
506,695
Distance Traveled
592,927
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,574
689
16
1
0
180,259
0
W
Sol
10,292
936
54
5
0
205,307
0
L
Hun Batz
9,086
826
13
1
0
176,544
1
W
Shiva
8,785
799
17
2
0
208,363
0
L
Nu Wa
8,186
744
38
3
0
149,892
0
W
Cernunnos
9,526
866
60
5
0
179,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role