Player Matchup

Fenrir
Fenrir
Atuxiu
Fenrir
Level 148
God Stats
5W - 9L
1,329 SR
Queue Stats
351W - 332L
1,589 Elo+
Party 2
Atlas
Atlas
Cosmicanomalies
Atlas
Level 123
God Stats
1W - 1L
1,084 SR
Queue Stats
19W - 15L
1,507 Elo+
Party 1
Cupid
Cupid
Fitzsomething
Cupid
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,525 Elo+
Party 1
Persephone
Persephone
Joltenergy
Persephone
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,525 Elo+
Party 1
Ravana
Ravana
SlurpinCh33ks
Ravana
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
232W - 176L
1,665 Elo+
Party 2
Team Averages
Level 111
1,383 SR
1,562 Elo+

VS

Team Averages
Level 136
1,553 SR
1,520 Elo+
King Arthur
King Arthur
DanniOvalle
King Arthur
Level 141
God Stats
0W - 2L
1,261 SR
Queue Stats
151W - 136L
1,469 Elo+
Party 4
Agni
Agni
MaestroL
Agni
Level 153
God Stats
13W - 12L
1,648 SR
Queue Stats
197W - 152L
1,531 Elo+
Party 3
Ishtar
Ishtar
Truiz93
Ishtar
Level 127
God Stats
22W - 15L
1,569 SR
Queue Stats
166W - 146L
1,509 Elo+
Party 4
Geb
Geb
Vestall
Geb
Level 101
God Stats
27W - 16L
1,546 SR
Queue Stats
79W - 58L
1,556 Elo+
Solo
Set
Set
bobshishimo
Set
Level 156
God Stats
6W - 1L
1,743 SR
Queue Stats
267W - 208L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Atuxiu
Fenrir
18
1 / 1 / 6
10,327
544
5,543
16,543
8,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 3
9,333
491
7,327
14,882
14,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 2 / 2
10,740
565
10,350
14,640
6,562
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
Joltenergy
Persephone
16
3 / 3 / 1
10,475
551
8,822
11,961
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
7 / 1 / 1
11,094
584
16,252
10,853
11,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DanniOvalle
King Arthur
15
1 / 5 / 1
8,857
466
2,857
17,849
14,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
17
6 / 2 / 0
9,959
524
15,864
10,917
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Truiz93
Ishtar
14
0 / 6 / 2
8,797
463
9,687
14,066
5,022
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
14
0 / 1 / 3
8,405
442
4,483
13,950
11,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 2 / 4
9,569
504
10,125
15,496
8,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
16
Kills
10
10
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Atuxiu
Fenrir
1
1
6
4
W
1
3
3
0.83
L
King Arthur
DanniOvalle
King Arthur
1
5
1
0.3
W
4
2
2
2.5
W
Persephone
Joltenergy
Persephone
3
3
1
1.17
L
Agni
6
2
0
3
W
7
1
1
7.5
L
Ishtar
Truiz93
Ishtar
0
6
2
0.17
L
Geb
0
1
3
1.5
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,294
Damage
43,016
68,879
Taken
72,278
43,980
Mitigated
43,594
21,093
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Atuxiu
Fenrir
5,543
847
0
5,629
16,543
8,016
0
3,564
12,979
0
109,299
W
7,327
2,676
0
1,695
14,882
14,542
61
7,154
7,728
27,863
0
L
King Arthur
DanniOvalle
King Arthur
2,857
624
0
1,638
17,849
14,400
378
1,107
15,906
0
54,845
W
10,350
6,970
288
9,520
14,640
6,562
1,561
714
13,926
0
96,750
W
Persephone
Joltenergy
Persephone
8,822
430
0
1,508
11,961
3,731
504
6,537
5,402
71,972
0
L
Agni
15,864
907
0
543
10,917
4,272
0
4,971
5,752
101,632
0
W
16,252
3,587
0
2,453
10,853
11,129
37
2,541
8,312
0
89,326
L
Ishtar
Truiz93
Ishtar
9,687
5,038
0
2,950
14,066
5,022
801
2,172
11,894
0
71,983
L
Geb
4,483
347
0
4,655
13,950
11,830
0
6,259
7,533
29,133
0
L
10,125
5,093
0
1,855
15,496
8,070
0
1,820
13,366
0
95,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,969
Gold Earned
45,587
605
Minions Killed
543
0
Camps Cleared
0
1,960,979
Distance Traveled
1,850,491
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,327
544
149
8
0
450,309
4
W
Atlas
9,333
491
22
1
0
367,182
3
L
King Arthur
8,857
466
103
5
0
354,748
3
W
Cupid
10,740
565
162
9
0
345,146
0
W
Persephone
10,475
551
138
7
0
398,125
0
L
Agni
9,959
524
170
9
0
367,197
6
W
Ravana
11,094
584
134
7
0
400,217
1
L
Ishtar
8,797
463
125
7
0
316,596
0
L
Geb
8,405
442
30
2
0
400,867
7
L
Set
9,569
504
115
6
0
411,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role