Player Matchup

Medusa
Medusa
BillBurray
Medusa
Level 124
God Stats
3W - 1L
1,937 SR
Queue Stats
19W - 19L
1,634 Elo+
Party 1
Kuzenbo
Kuzenbo
SHÃRK
Kuzenbo
Level 139
God Stats
2W - 3L
1,716 SR
Queue Stats
215W - 147L
1,723 Elo+
Party 1
Fenrir
Fenrir
SKÜNGLL
Fenrir
Level 122
God Stats
2W - 5L
1,716 SR
Queue Stats
283W - 192L
1,750 Elo+
Party 1
Team Averages
Level 128
1,789 SR
1,702 Elo+

VS

Team Averages
Level 145
1,646 SR
1,673 Elo+
Ymir
Ymir
Donbongo69
Ymir
Level 139
God Stats
6W - 4L
1,595 SR
Queue Stats
205W - 188L
1,673 Elo+
Party 2
Bacchus
Bacchus
KoolAidMan196
Bacchus
Level 126
God Stats
4W - 3L
1,763 SR
Queue Stats
455W - 399L
1,663 Elo+
Party 2
Hou Yi
Hou Yi
TreeckoHugger
Hou Yi
Level 171
God Stats
7W - 3L
1,581 SR
Queue Stats
349W - 318L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BillBurray
Medusa
11
0 / 4 / 0
8,477
652
8,671
6,801
2,701
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
SHÃRK
Kuzenbo
10
0 / 3 / 0
8,181
629
6,346
8,855
8,402
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
SKÜNGLL
Fenrir
11
0 / 4 / 0
8,333
641
2,319
12,222
11,121
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 10
9,317
717
4,586
7,188
7,960
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
12
2 / 1 / 9
9,501
731
8,213
9,710
12,323
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
8 / 0 / 3
11,079
852
12,263
8,272
4,034
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
11
11
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
BillBurray
Medusa
0
4
0
0
W
1
0
10
6
W
Bacchus
2
1
9
6.5
L
Kuzenbo
SHÃRK
Kuzenbo
0
3
0
0
L
Fenrir
SKÜNGLL
Fenrir
0
4
0
0
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,336
Damage
25,062
27,878
Taken
25,170
22,224
Mitigated
24,317
3,522
Healing
6,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BillBurray
Medusa
8,671
3,738
0
735
6,801
2,701
0
2,658
3,994
0
48,852
W
4,586
571
0
485
7,188
7,960
292
2,327
4,626
19,969
448
W
Bacchus
8,213
888
0
2,473
9,710
12,323
376
1,441
8,059
23,937
1,167
L
Kuzenbo
SHÃRK
Kuzenbo
6,346
2,013
0
1,473
8,855
8,402
0
2,628
5,536
20,885
0
L
Fenrir
SKÜNGLL
Fenrir
2,319
812
0
1,314
12,222
11,121
0
4,793
6,760
0
18,179
W
12,263
6,287
0
3,216
8,272
4,034
1,663
2,675
5,553
0
62,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,991
Gold Earned
29,897
134
Minions Killed
157
0
Camps Cleared
0
746,215
Distance Traveled
724,318
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,477
652
76
6
0
237,534
0
W
Ymir
9,317
717
14
1
0
246,633
5
W
Bacchus
9,501
731
34
3
0
245,422
3
L
Kuzenbo
8,181
629
25
2
0
247,187
0
L
Fenrir
8,333
641
33
3
0
261,494
0
W
Hou Yi
11,079
852
109
8
0
232,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role