Player Matchup

Cthulhu
Cthulhu
Kelvinthesupport
Cthulhu
Level 105
God Stats
19W - 8L
1,961 SR
Queue Stats
102W - 103L
1,478 Elo+
Party 1
Ravana
Ravana
RickyTickyTahvy
Ravana
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 108L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Samdog0428
Kukulkan
Level 27
God Stats
0W - 1L
1,277 SR
Queue Stats
33W - 33L
1,522 Elo+
Party 1
Team Averages
Level 70
1,580 SR
1,500 Elo+

VS

Team Averages
Level 80
1,643 SR
1,473 Elo+
Terra
Terra
Indie8798
Terra
Level 104
God Stats
7W - 6L
1,645 SR
Queue Stats
36W - 38L
1,477 Elo+
Solo
Amaterasu
Amaterasu
Plot8700
Amaterasu
Level 56
God Stats
7W - 5L
1,586 SR
Queue Stats
251W - 265L
1,420 Elo+
Solo
Eset
Eset
maskedMARUADER
Eset
Level 80
God Stats
26W - 15L
1,699 SR
Queue Stats
549W - 551L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
9,763
697
11,668
15,308
15,579
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 3
9,694
692
9,691
8,604
7,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Samdog0428
Kukulkan
13
2 / 4 / 3
10,381
742
14,191
9,003
3,748
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Indie8798
Terra
13
4 / 3 / 6
10,626
759
7,759
18,540
16,411
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amaterasu
Plot8700
Amaterasu
14
4 / 2 / 6
10,909
779
8,550
18,804
16,557
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 0 / 8
11,038
788
12,045
10,057
4,638
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
4
Kills
10
10
Deaths
5
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Terra
Indie8798
Terra
4
3
6
2.33
L
1
2
4
1.5
W
Amaterasu
Plot8700
Amaterasu
4
2
6
3.5
L
1
4
3
0.63
L
Kukulkan
Samdog0428
Kukulkan
2
4
3
0.88
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
28,354
32,915
Taken
47,401
26,381
Mitigated
37,606
4,858
Healing
13,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Indie8798
Terra
7,759
979
2,373
5,017
18,540
16,411
0
9,367
9,173
28,843
0
L
11,668
413
509
2,894
15,308
15,579
0
9,719
5,589
31,570
711
W
Amaterasu
Plot8700
Amaterasu
8,550
2,718
0
1,534
18,804
16,557
665
11,513
7,291
0
22,027
L
9,691
2,061
0
1,290
8,604
7,054
0
4,913
3,657
0
30,625
L
Kukulkan
Samdog0428
Kukulkan
14,191
1,078
0
165
9,003
3,748
0
5,573
3,430
57,126
0
W
12,045
877
1,157
3,817
10,057
4,638
639
4,969
5,032
75,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,838
Gold Earned
32,573
156
Minions Killed
176
0
Camps Cleared
0
752,366
Distance Traveled
858,124
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,626
759
27
2
0
276,465
1
L
Cthulhu
9,763
697
40
3
0
270,016
0
W
Amaterasu
10,909
779
29
2
0
290,825
0
L
Ravana
9,694
692
29
2
0
242,271
0
L
Kukulkan
10,381
742
87
6
0
240,079
0
W
Eset
11,038
788
120
9
0
290,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role