Player Matchup

Sol
Sol
OTF-Poop
Sol
Level 127
God Stats
1W - 0L
1,536 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
OTF_Chain
Chaac
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,693 Elo+
Party 2
Kuzenbo
Kuzenbo
OTF_Hambone
Kuzenbo
Level 115
God Stats
1W - 0L
1,499 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
OTF_LSK
Hachiman
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
xXSrTaquitoXx
Thanatos
Level 171
God Stats
7W - 5L
1,389 SR
Queue Stats
588W - 540L
1,533 Elo+
Solo
Team Averages
Level 140
1,485 SR
1,545 Elo+

VS

Team Averages
Level 150
1,540 SR
1,510 Elo+
Chaac
Chaac
 
Chaac
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AbsoluteSilenc3
Ne Zha
Level 158
God Stats
1W - 4L
1,353 SR
Queue Stats
201W - 225L
1,479 Elo+
Party 1
Scylla
Scylla
MaleTrumpet
Scylla
Level 157
God Stats
2W - 4L
1,497 SR
Queue Stats
55W - 65L
1,505 Elo+
Party 1
Loki
Loki
Secreti0n
Loki
Level 158
God Stats
4W - 4L
1,456 SR
Queue Stats
271W - 254L
1,523 Elo+
Party 1
Freya
Freya
thebuckeye1016
Freya
Level 157
God Stats
2W - 2L
1,894 SR
Queue Stats
62W - 63L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
8,398
560
8,698
10,840
3,298
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
OTF_Chain
Chaac
15
5 / 0 / 7
9,523
635
14,795
14,661
15,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
OTF_Hambone
Kuzenbo
13
4 / 0 / 8
8,444
563
4,043
8,696
11,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
OTF_LSK
Hachiman
15
2 / 1 / 6
9,106
607
8,282
11,056
5,103
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
xXSrTaquitoXx
Thanatos
14
5 / 4 / 6
8,943
596
6,230
15,302
5,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 7 / 1
6,847
456
4,925
16,397
13,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 6 / 0
6,436
429
5,965
16,013
10,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
14
3 / 3 / 2
8,489
566
8,478
9,544
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
13
1 / 3 / 2
7,573
505
5,023
10,898
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 1
8,196
546
8,027
9,465
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
21
Kills
7
7
Deaths
21
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
1
0.21
L
1
6
0
0.17
L
Scylla
3
3
2
1.33
W
5
2
3
3.25
W
Chaac
OTF_Chain
Chaac
5
0
7
8.5
W
Kuzenbo
OTF_Hambone
Kuzenbo
4
0
8
8
W
Hachiman
OTF_LSK
Hachiman
2
1
6
5
L
Loki
1
3
2
0.67
L
1
2
1
0.75
W
Thanatos
xXSrTaquitoXx
Thanatos
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,048
Damage
32,418
60,555
Taken
62,317
40,872
Mitigated
36,454
33,777
Healing
12,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,925
1,981
0
2,474
16,397
13,856
0
2,049
13,545
0
31,711
L
5,965
921
0
2,709
16,013
10,739
0
3,876
11,889
0
21,531
L
Scylla
8,478
1,006
0
1,248
9,544
3,774
681
4,083
5,365
72,862
0
W
8,698
2,146
0
5,877
10,840
3,298
208
4,363
6,477
60,898
0
W
Chaac
OTF_Chain
Chaac
14,795
2,435
0
6,041
14,661
15,407
223
1,752
12,779
0
73,004
W
Kuzenbo
OTF_Hambone
Kuzenbo
4,043
1,450
0
1,916
8,696
11,194
0
2,846
5,850
22,958
0
W
Hachiman
OTF_LSK
Hachiman
8,282
5,104
0
6,430
11,056
5,103
862
5,444
5,612
0
78,422
L
Loki
5,023
1,111
0
890
10,898
4,009
0
2,071
8,695
0
68,776
L
8,027
1,992
0
5,228
9,465
4,076
800
1,146
8,319
66,585
0
W
Thanatos
xXSrTaquitoXx
Thanatos
6,230
2,185
0
13,513
15,302
5,870
794
2,777
12,525
0
54,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,414
Gold Earned
37,541
463
Minions Killed
405
0
Camps Cleared
0
1,497,861
Distance Traveled
1,412,463
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,847
456
48
3
0
273,017
6
L
Ne Zha
6,436
429
18
1
0
282,109
2
L
Scylla
8,489
566
118
8
0
258,616
4
W
Sol
8,398
560
100
7
0
299,225
4
W
Chaac
9,523
635
114
8
0
297,154
0
W
Kuzenbo
8,444
563
31
2
0
309,834
4
W
Hachiman
9,106
607
125
8
0
273,493
0
L
Loki
7,573
505
102
7
0
342,716
1
L
Freya
8,196
546
119
8
0
256,005
0
W
Thanatos
8,943
596
93
6
0
318,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role