Player Matchup

Ao Kuang
Ao Kuang
FupaOP
Ao Kuang
Level 69
God Stats
1W - 3L
1,201 SR
Queue Stats
146W - 134L
1,445 Elo+
Solo
Mulan
Mulan
Nubian_god
Mulan
Level 204
God Stats
8W - 4L
1,314 SR
Queue Stats
383W - 363L
1,490 Elo+
Solo
He Bo
He Bo
PBS M4ST3R
He Bo
Level 101
God Stats
1W - 1L
1,219 SR
Queue Stats
86W - 66L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
PTH Warrior
Cthulhu
Level 122
God Stats
38W - 26L
1,642 SR
Queue Stats
64W - 46L
1,528 Elo+
Party 1
Neith
Neith
Qtzmf
Neith
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,451 Elo+
Party 1
Team Averages
Level 115
1,375 SR
1,472 Elo+

VS

Team Averages
Level 112
1,628 SR
1,315 Elo+
Nox
Nox
FrozenHemlock
Nox
Level 137
God Stats
0W - 1L
1,635 SR
Queue Stats
21W - 29L
1,199 Elo+
Party 2
Janus
Janus
JJackson99J
Janus
Level 102
God Stats
14W - 26L
1,545 SR
Queue Stats
333W - 325L
1,451 Elo+
Solo
Artemis
Artemis
Maucho901
Artemis
Level 56
God Stats
2W - 4L
1,733 SR
Queue Stats
60W - 46L
1,518 Elo+
Solo
Hercules
Hercules
SithLordCthuIhu
Hercules
Level 106
God Stats
0W - 1L
1,726 SR
Queue Stats
34W - 33L
1,199 Elo+
Party 2
Cliodhna
Cliodhna
urb4n-_-sh4m4n
Cliodhna
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 31L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FupaOP
Ao Kuang
16
3 / 0 / 1
9,341
549
5,458
14,701
6,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
16
3 / 2 / 2
9,939
585
11,797
18,017
13,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
14
2 / 3 / 1
8,139
479
8,781
12,399
4,454
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
PTH Warrior
Cthulhu
13
2 / 0 / 3
8,707
512
11,164
11,435
11,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Qtzmf
Neith
12
1 / 1 / 2
7,366
433
2,627
6,469
2,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
7,024
413
3,652
11,307
9,233
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 3 / 1
8,414
495
6,354
11,233
4,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Maucho901
Artemis
13
0 / 1 / 1
7,270
428
8,002
8,913
3,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
12
0 / 2 / 2
7,195
423
4,834
14,687
13,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cliodhna
12
3 / 3 / 1
7,206
424
6,855
13,242
4,880
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
11
Kills
6
6
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Ao Kuang
FupaOP
Ao Kuang
3
0
1
3.5
L
2
3
1
0.83
L
Artemis
Maucho901
Artemis
0
1
1
0.5
W
Mulan
3
2
2
2
W
He Bo
2
3
1
0.83
W
Cthulhu
PTH Warrior
Cthulhu
2
0
3
3.5
W
Neith
Qtzmf
Neith
1
1
2
2
L
Hercules
0
2
2
0.5
L
Cliodhna
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,827
Damage
29,697
63,021
Taken
59,382
38,485
Mitigated
35,715
22,143
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,652
519
0
2,394
11,307
9,233
0
4,702
6,605
26,787
0
W
Ao Kuang
FupaOP
Ao Kuang
5,458
1,316
0
3,841
14,701
6,707
0
1,234
13,363
93,442
0
L
6,354
312
0
2,030
11,233
4,194
0
9,186
2,047
66,055
0
L
Artemis
Maucho901
Artemis
8,002
2,850
0
2,796
8,913
3,829
0
3,974
4,939
0
61,130
W
Mulan
11,797
1,714
0
8,318
18,017
13,504
104
1,407
16,610
0
85,027
W
He Bo
8,781
283
0
3,704
12,399
4,454
0
4,787
7,310
55,294
0
W
Cthulhu
PTH Warrior
Cthulhu
11,164
166
91
4,362
11,435
11,239
433
2,279
9,112
40,461
1,073
W
Neith
Qtzmf
Neith
2,627
793
0
1,827
6,469
2,581
504
1,337
5,132
0
38,302
L
Hercules
4,834
2,105
0
6,434
14,687
13,579
0
1,958
12,729
0
43,175
L
Cliodhna
6,855
859
345
2,401
13,242
4,880
0
4,683
8,559
0
27,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,492
Gold Earned
37,109
447
Minions Killed
349
0
Camps Cleared
0
1,604,302
Distance Traveled
1,545,162
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,024
413
38
2
0
301,498
1
W
Ao Kuang
9,341
549
129
8
0
367,150
2
L
Janus
8,414
495
113
7
0
314,431
2
L
Artemis
7,270
428
103
6
0
271,257
1
W
Mulan
9,939
585
116
7
0
292,336
3
W
He Bo
8,139
479
76
4
0
300,046
0
W
Cthulhu
8,707
512
64
4
0
347,691
3
W
Neith
7,366
433
62
4
0
297,079
0
L
Hercules
7,195
423
57
3
0
303,715
7
L
Cliodhna
7,206
424
38
2
0
354,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role