Player Matchup

Artio
Artio
BarryAIen
Artio
Level 92
God Stats
3W - 1L
1,224 SR
Queue Stats
418W - 430L
1,547 Elo+
Party 2
Sol
Sol
TheNerrari
Sol
Level 101
God Stats
2W - 2L
1,519 SR
Queue Stats
69W - 57L
1,581 Elo+
Solo
Artemis
Artemis
causingchaos21
Artemis
Level 135
God Stats
4W - 5L
1,500 SR
Queue Stats
633W - 631L
1,521 Elo+
Party 2
Lancelot
Lancelot
sayX23X
Lancelot
Level 141
God Stats
3W - 4L
1,122 SR
Queue Stats
408W - 414L
1,538 Elo+
Party 3
Athena
Athena
senpaihentai007
Athena
Level 119
God Stats
3W - 0L
1,891 SR
Queue Stats
224W - 208L
1,568 Elo+
Party 3
Team Averages
Level 118
1,451 SR
1,551 Elo+

VS

Team Averages
Level 145
1,566 SR
1,608 Elo+
Vulcan
Vulcan
BeardedBeauty3
Vulcan
Level 132
God Stats
4W - 2L
1,500 SR
Queue Stats
256W - 244L
1,607 Elo+
Party 4
Artio
Artio
CaptainMcStabbn
Artio
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 251L
1,567 Elo+
Party 4
Yu Huang
Yu Huang
Carb0hydrates
Yu Huang
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 78L
1,669 Elo+
Solo
Achilles
Achilles
ItsMrDobalina
Achilles
Level 144
God Stats
0W - 1L
1,509 SR
Queue Stats
30W - 25L
1,649 Elo+
Party 1
Cernunnos
Cernunnos
ScubaDave83
Cernunnos
Level 149
God Stats
8W - 4L
1,824 SR
Queue Stats
155W - 151L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BarryAIen
Artio
16
2 / 4 / 18
9,621
875
5,938
19,763
20,302
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 2 / 13
10,733
976
22,227
12,132
7,757
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 4 / 12
10,306
937
17,540
13,136
7,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
sayX23X
Lancelot
14
2 / 2 / 13
8,670
788
9,994
14,923
10,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
3 / 3 / 18
9,855
896
8,479
19,142
21,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 7
8,721
793
15,544
10,290
4,600
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 8
8,004
728
5,796
14,395
13,556
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
Carb0hydrates
Yu Huang
16
2 / 4 / 9
8,908
810
9,173
8,629
3,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
ItsMrDobalina
Achilles
17
7 / 5 / 6
9,807
892
13,884
22,247
30,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
ScubaDave83
Cernunnos
16
4 / 6 / 7
8,839
804
12,546
13,685
6,191
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
52
24
Kills
15
15
Deaths
24
74
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artio
BarryAIen
Artio
2
4
18
2.75
L
2
5
7
1.1
L
0
4
8
1
L
Yu Huang
Carb0hydrates
Yu Huang
2
4
9
1.63
L
Achilles
ItsMrDobalina
Achilles
7
5
6
2
L
Cernunnos
ScubaDave83
Cernunnos
4
6
7
1.25
W
9
2
13
7.75
W
8
4
12
3.5
W
Lancelot
sayX23X
Lancelot
2
2
13
4.25
W
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,178
Damage
56,943
79,096
Taken
69,246
68,073
Mitigated
58,413
26,419
Healing
18,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
BarryAIen
Artio
5,938
317
6,505
5,337
19,763
20,302
168
6,188
13,087
9,183
0
L
15,544
7,557
560
1,145
10,290
4,600
437
4,784
5,506
32,194
0
L
5,796
587
4,958
4,034
14,395
13,556
162
7,739
6,512
8,869
0
L
Yu Huang
Carb0hydrates
Yu Huang
9,173
560
1,351
1,308
8,629
3,787
350
4,673
3,876
20,206
0
L
Achilles
ItsMrDobalina
Achilles
13,884
3,620
0
2,936
22,247
30,279
84
9,536
12,235
0
18,139
L
Cernunnos
ScubaDave83
Cernunnos
12,546
6,462
404
1,917
13,685
6,191
854
8,736
4,817
0
23,453
W
22,227
7,339
68
3,153
12,132
7,757
3,833
4,837
7,295
47,667
0
W
17,540
7,729
768
2,135
13,136
7,225
3,557
6,052
7,039
0
32,372
W
Lancelot
sayX23X
Lancelot
9,994
606
1,485
2,597
14,923
10,888
223
4,986
9,724
0
22,158
W
8,479
1,959
1,851
2,520
19,142
21,901
387
7,836
10,513
16,148
715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,185
Gold Earned
44,279
133
Minions Killed
101
0
Camps Cleared
0
1,121,902
Distance Traveled
841,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,621
875
7
1
0
221,079
0
L
Vulcan
8,721
793
29
3
0
169,841
0
L
Artio
8,004
728
7
1
0
159,590
0
L
Yu Huang
8,908
810
30
3
0
175,889
0
L
Achilles
9,807
892
6
1
0
175,721
0
L
Cernunnos
8,839
804
29
3
0
160,896
0
W
Sol
10,733
976
61
6
0
198,639
0
W
Artemis
10,306
937
27
2
0
210,146
0
W
Lancelot
8,670
788
28
3
0
270,098
0
W
Athena
9,855
896
10
1
0
221,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role