Player Matchup

Kukulkan
Kukulkan
ForesakeUS
Kukulkan
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 14L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
ForeseeUs
Danzaburou
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 36L
1,605 Elo+
Party 1
Loki
Loki
Imuhballer
Loki
Level 106
God Stats
27W - 6L
1,843 SR
Queue Stats
429W - 138L
1,683 Elo+
Party 2
Mulan
Mulan
UND3ADGAM3R2001
Mulan
Level 156
God Stats
8W - 1L
1,458 SR
Queue Stats
642W - 136L
1,771 Elo+
Party 2
Maui
Maui
signifiedsolid
Maui
Level 159
God Stats
29W - 8L
1,715 SR
Queue Stats
590W - 123L
1,863 Elo+
Party 2
Team Averages
Level 145
1,603 SR
1,682 Elo+

VS

Team Averages
Level 77
1,600 SR
1,578 Elo+
Bacchus
Bacchus
Clownzy
Bacchus
Level 18
God Stats
2W - 1L
1,751 SR
Queue Stats
13W - 11L
1,602 Elo+
Party 3
King Arthur
King Arthur
Nechoh
King Arthur
Level 141
God Stats
2W - 2L
1,548 SR
Queue Stats
205W - 204L
1,543 Elo+
Party 4
Ullr
Ullr
Omîdus
Ullr
Level 47
God Stats
3W - 3L
1,612 SR
Queue Stats
46W - 28L
1,647 Elo+
Party 3
Merlin
Merlin
Seiidin
Merlin
Level 54
God Stats
109W - 101L
1,591 SR
Queue Stats
129W - 120L
1,557 Elo+
Party 4
Fenrir
Fenrir
Zhetian
Fenrir
Level 127
God Stats
1W - 8L
1,500 SR
Queue Stats
266W - 250L
1,540 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ForesakeUS
Kukulkan
15
3 / 2 / 8
8,124
812
9,675
6,406
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ForeseeUs
Danzaburou
15
4 / 1 / 5
8,586
859
11,170
9,073
4,397
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 7
8,451
845
5,664
8,897
4,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 6
8,121
812
11,790
10,218
7,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 10
8,143
814
6,071
9,462
6,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clownzy
Bacchus
13
1 / 4 / 4
7,059
706
7,239
12,506
14,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Nechoh
King Arthur
12
0 / 4 / 3
6,707
671
7,623
13,964
11,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ullr
Omîdus
Ullr
14
1 / 5 / 3
7,379
738
5,171
12,752
5,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Seiidin
Merlin
15
1 / 1 / 1
7,950
795
6,331
5,147
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Zhetian
Fenrir
13
4 / 6 / 1
7,173
717
7,850
10,557
5,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
20
Kills
7
7
Deaths
20
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Clownzy
Bacchus
1
4
4
0.75
W
Kukulkan
ForesakeUS
Kukulkan
3
2
8
3.5
W
Danzaburou
ForeseeUs
Danzaburou
4
1
5
6.5
W
5
2
7
4.25
L
King Arthur
Nechoh
King Arthur
0
4
3
0.38
L
Ullr
Omîdus
Ullr
1
5
3
0.5
L
Merlin
Seiidin
Merlin
1
1
1
1.5
W
5
1
6
8
L
Fenrir
Zhetian
Fenrir
4
6
1
0.75
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,370
Damage
34,214
44,056
Taken
54,926
25,357
Mitigated
39,137
11,072
Healing
3,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Clownzy
Bacchus
7,239
595
0
1,138
12,506
14,624
0
3,641
8,491
12,157
0
W
Kukulkan
ForesakeUS
Kukulkan
9,675
628
0
250
6,406
2,851
364
1,121
5,243
34,021
0
W
Danzaburou
ForeseeUs
Danzaburou
11,170
6,371
0
2,362
9,073
4,397
974
3,318
5,514
0
37,471
W
5,664
630
0
863
8,897
4,068
124
1,944
6,833
0
30,579
L
King Arthur
Nechoh
King Arthur
7,623
680
0
450
13,964
11,605
0
3,336
10,334
0
18,681
L
Ullr
Omîdus
Ullr
5,171
1,709
0
644
12,752
5,964
0
3,068
9,388
0
18,969
L
Merlin
Seiidin
Merlin
6,331
199
0
889
5,147
1,943
0
2,234
2,793
37,651
0
W
11,790
1,554
0
4,196
10,218
7,251
0
3,742
6,169
0
24,142
L
Fenrir
Zhetian
Fenrir
7,850
875
0
483
10,557
5,001
0
3,303
7,209
0
13,856
W
6,071
1,742
1,413
1,988
9,462
6,790
26
2,755
6,625
9,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,425
Gold Earned
36,268
243
Minions Killed
174
0
Camps Cleared
0
1,115,831
Distance Traveled
1,045,910
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,059
706
12
1
0
222,931
0
W
Kukulkan
8,124
812
65
7
0
210,448
0
W
Danzaburou
8,586
859
68
7
0
209,856
0
W
Loki
8,451
845
67
7
0
250,319
0
L
King Arthur
6,707
671
30
3
0
217,219
0
L
Ullr
7,379
738
36
4
0
197,861
0
L
Merlin
7,950
795
81
8
0
212,705
2
W
Mulan
8,121
812
35
4
0
221,267
0
L
Fenrir
7,173
717
15
2
0
195,194
0
W
Maui
8,143
814
8
1
0
223,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role