Player Matchup

Fenrir
Fenrir
AvariceReapz
Fenrir
Level 68
God Stats
3W - 3L
1,587 SR
Queue Stats
26W - 30L
1,478 Elo+
Party 3
Anhur
Anhur
Citykingwill
Anhur
Level 124
God Stats
3W - 1L
1,490 SR
Queue Stats
90W - 105L
1,506 Elo+
Party 2
Kuzenbo
Kuzenbo
Faneto1234
Kuzenbo
Level 67
God Stats
16W - 13L
1,642 SR
Queue Stats
42W - 47L
1,502 Elo+
Party 2
Ra
Ra
Recrænt
Ra
Level 128
God Stats
12W - 12L
1,500 SR
Queue Stats
187W - 202L
1,473 Elo+
Solo
Nu Wa
Nu Wa
bucketofboops
Nu Wa
Level 148
God Stats
30W - 28L
1,577 SR
Queue Stats
89W - 115L
1,479 Elo+
Party 3
Team Averages
Level 107
1,559 SR
1,488 Elo+

VS

Team Averages
Level 109
1,451 SR
1,535 Elo+
Skadi
Skadi
 
Skadi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
BangusChangus
Kali
Level 123
God Stats
1W - 0L
1,247 SR
Queue Stats
101W - 97L
1,536 Elo+
Party 1
Khepri
Khepri
Helio101
Khepri
Level 91
God Stats
1W - 0L
1,301 SR
Queue Stats
57W - 45L
1,566 Elo+
Solo
Vulcan
Vulcan
SgtPepperWalrus
Vulcan
Level 184
God Stats
23W - 15L
1,705 SR
Queue Stats
308W - 277L
1,569 Elo+
Solo
Surtr
Surtr
fyioc
Surtr
Level 29
God Stats
25W - 31L
1,500 SR
Queue Stats
42W - 42L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 1 / 1
5,280
660
1,641
3,541
1,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 2 / 0
6,559
820
7,893
7,532
4,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Faneto1234
Kuzenbo
12
1 / 0 / 4
5,774
722
3,950
8,464
9,063
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 5
6,012
752
5,876
5,708
2,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 2
5,788
724
5,718
6,421
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 0 / 3
6,787
848
6,265
3,483
1,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
2 / 1 / 4
6,022
753
4,523
9,221
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Helio101
Khepri
11
0 / 4 / 7
5,633
704
3,481
10,651
8,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 2
7,157
895
8,065
4,784
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
fyioc
Surtr
12
1 / 1 / 7
5,958
745
5,055
7,743
6,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
6
Kills
9
9
Deaths
6
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
0
3
4.5
L
Fenrir
1
1
1
1.5
W
2
1
4
4
L
4
2
0
2
L
Kuzenbo
Faneto1234
Kuzenbo
1
0
4
3
W
Khepri
Helio101
Khepri
0
4
7
0.88
L
0
2
5
1.25
W
3
0
2
4
L
0
4
2
0.25
W
Surtr
fyioc
Surtr
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,078
Damage
27,389
31,666
Taken
35,882
20,151
Mitigated
21,578
5,834
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,265
1,977
0
43
3,483
1,250
1,376
1,834
1,230
0
30,795
L
Fenrir
1,641
527
0
961
3,541
1,963
0
858
2,544
0
3,105
W
4,523
2,058
0
1,263
9,221
3,903
161
3,888
4,952
0
10,533
L
7,893
4,562
0
880
7,532
4,122
0
3,145
4,098
0
25,675
L
Kuzenbo
Faneto1234
Kuzenbo
3,950
1,035
0
1,430
8,464
9,063
12
2,529
5,690
9,609
318
W
Khepri
Helio101
Khepri
3,481
107
0
1,039
10,651
8,403
120
5,001
5,198
7,593
0
L
5,876
340
904
684
5,708
2,271
0
1,813
3,853
26,393
0
W
8,065
3,942
0
401
4,784
1,879
390
1,063
3,512
39,279
0
L
5,718
2,420
65
910
6,421
2,732
0
2,576
3,678
22,670
946
W
Surtr
fyioc
Surtr
5,055
905
0
1,195
7,743
6,143
46
2,656
4,976
184
14,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,413
Gold Earned
31,557
166
Minions Killed
177
0
Camps Cleared
0
740,974
Distance Traveled
900,285
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,787
848
60
8
0
169,623
0
L
Fenrir
5,280
660
6
1
0
78,356
0
W
Kali
6,022
753
10
1
0
183,040
0
L
Anhur
6,559
820
41
5
0
162,554
0
L
Kuzenbo
5,774
722
15
2
0
180,863
0
W
Khepri
5,633
704
5
1
0
181,032
0
L
Ra
6,012
752
59
7
0
171,103
0
W
Vulcan
7,157
895
85
11
0
187,296
1
L
Nu Wa
5,788
724
45
6
0
148,098
4
W
Surtr
5,958
745
17
2
0
179,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role