Player Matchup

Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Bigmetsfan7
Fenrir
Level 42
God Stats
7W - 9L
1,474 SR
Queue Stats
126W - 109L
1,339 Elo+
Party 4
Vulcan
Vulcan
Deaths_Grip66
Vulcan
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 152L
1,491 Elo+
Party 2
Skadi
Skadi
MrStealYour1Kill
Skadi
Level 104
God Stats
0W - 1L
1,753 SR
Queue Stats
198W - 171L
1,509 Elo+
Party 2
Achilles
Achilles
MxConniptions
Achilles
Level 44
God Stats
2W - 5L
1,447 SR
Queue Stats
153W - 140L
1,316 Elo+
Party 4
Team Averages
Level 77
1,535 SR
1,431 Elo+

VS

Team Averages
Level 71
1,502 SR
1,391 Elo+
Kali
Kali
Almighty3905
Kali
Level 110
God Stats
8W - 5L
1,624 SR
Queue Stats
93W - 108L
1,439 Elo+
Party 1
Neith
Neith
NecrosabeReload
Neith
Level 41
God Stats
4W - 2L
1,767 SR
Queue Stats
71W - 91L
1,321 Elo+
Party 3
Sol
Sol
RelaxedRainstorm
Sol
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 143L
1,438 Elo+
Party 1
Hades
Hades
Twigus22
Hades
Level 69
God Stats
3W - 1L
1,290 SR
Queue Stats
80W - 90L
1,433 Elo+
Party 1
Vamana
Vamana
luisrva96
Vamana
Level 47
God Stats
3W - 7L
1,328 SR
Queue Stats
113W - 141L
1,326 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 5 / 5
7,833
490
6,363
17,663
17,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
12
2 / 6 / 2
7,401
463
6,129
14,875
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 3
7,277
455
7,479
11,017
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 3
7,779
486
8,896
13,132
4,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
MxConniptions
Achilles
14
5 / 2 / 2
8,684
543
11,398
14,898
14,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 1
10,736
671
15,829
18,322
8,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
5 / 3 / 9
8,749
547
7,235
9,739
3,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
8 / 4 / 4
8,572
536
13,556
10,089
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hades
Twigus22
Hades
14
4 / 2 / 4
8,853
553
12,483
13,674
7,466
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
luisrva96
Vamana
12
0 / 3 / 3
7,252
453
3,378
13,169
8,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
12
Kills
25
25
Deaths
13
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
5
5
0.9
W
8
1
1
8.5
L
Fenrir
2
6
2
0.5
L
2
7
3
0.5
L
1
5
3
0.5
L
Achilles
MxConniptions
Achilles
5
2
2
3
W
5
3
9
3.17
W
8
4
4
2.5
W
Hades
Twigus22
Hades
4
2
4
3
W
Vamana
luisrva96
Vamana
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,265
Damage
52,481
71,585
Taken
64,993
47,171
Mitigated
32,684
10,877
Healing
18,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,363
664
0
4,603
17,663
17,188
0
8,297
9,014
20,384
0
W
15,829
7,762
0
5,235
18,322
8,754
0
2,250
15,502
0
100,148
L
Fenrir
6,129
2,139
0
2,274
14,875
5,970
0
4,026
10,643
0
43,748
L
7,479
1,839
0
910
11,017
4,628
0
5,439
5,571
33,533
0
L
8,896
3,674
0
351
13,132
4,556
652
3,290
9,704
0
65,647
L
Achilles
MxConniptions
Achilles
11,398
2,133
0
2,739
14,898
14,829
342
4,087
10,811
0
52,263
W
7,235
3,017
0
1,302
9,739
3,510
1,221
1,720
7,864
0
43,360
W
13,556
5,471
0
3,686
10,089
4,475
511
2,971
7,000
45,270
5,984
W
Hades
Twigus22
Hades
12,483
452
485
6,636
13,674
7,466
880
4,932
8,031
64,329
0
W
Vamana
luisrva96
Vamana
3,378
939
0
1,230
13,169
8,479
1,036
1,142
11,116
0
33,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,974
Gold Earned
44,162
331
Minions Killed
415
0
Camps Cleared
0
1,536,012
Distance Traveled
1,484,155
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,833
490
14
1
0
310,070
7
W
Kali
10,736
671
135
8
0
402,008
0
L
Fenrir
7,401
463
59
4
0
340,355
0
L
Vulcan
7,277
455
61
4
0
270,916
0
L
Skadi
7,779
486
120
8
0
270,213
0
L
Achilles
8,684
543
77
5
0
344,458
0
W
Neith
8,749
547
55
3
0
285,025
0
W
Sol
8,572
536
75
5
0
232,960
0
W
Hades
8,853
553
100
6
0
265,549
0
W
Vamana
7,252
453
50
3
0
298,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role